Player Matchup

Fenrir
Fenrir
Mortersoul
Fenrir
Level 16
God Stats
12W - 3L
1,867 SR
Queue Stats
79W - 13L
1,784 Elo+
Party 1
Baron Samedi
Baron Samedi
NascentFlash
Baron Samedi
Level 125
God Stats
7W - 4L
1,710 SR
Queue Stats
268W - 85L
1,791 Elo+
Party 1
Scylla
Scylla
Necronics
Scylla
Level 154
God Stats
36W - 9L
1,748 SR
Queue Stats
279W - 100L
1,786 Elo+
Party 1
Team Averages
Level 98
1,775 SR
1,787 Elo+

VS

Team Averages
Level 45
1,796 SR
1,710 Elo+
Fenrir
Fenrir
DesEnd661325
Fenrir
Level 101
God Stats
1W - 1L
1,800 SR
Queue Stats
80W - 25L
1,794 Elo+
Party 2
Neith
Neith
PepegaPog
Neith
Level 24
God Stats
13W - 12L
1,719 SR
Queue Stats
205W - 133L
1,632 Elo+
Party 2
Agni
Agni
tallmountain
Agni
Level 10
God Stats
3W - 1L
1,869 SR
Queue Stats
7W - 4L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mortersoul
Fenrir
16
1 / 4 / 10
11,420
601
4,887
16,209
10,771
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
NascentFlash
Baron Samedi
17
3 / 3 / 14
12,679
667
12,887
15,749
13,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Scylla
Necronics
Scylla
18
15 / 3 / 2
14,328
754
17,420
17,640
12,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
2 / 7 / 8
11,560
608
9,263
19,210
21,601
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
PepegaPog
Neith
16
6 / 6 / 4
12,092
636
11,059
13,085
6,664
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 6 / 7
11,023
580
11,364
10,494
3,826
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
19
Kills
10
10
Deaths
19
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
7
8
0.86
W
Fenrir
Mortersoul
Fenrir
1
4
10
1.5
W
Baron Samedi
NascentFlash
Baron Samedi
3
3
14
3.33
W
Scylla
Necronics
Scylla
15
3
2
5.33
L
Neith
PepegaPog
Neith
6
6
4
1.33
L
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,194
Damage
31,686
49,598
Taken
42,789
37,028
Mitigated
32,091
22,368
Healing
6,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,263
2,362
0
2,161
19,210
21,601
0
10,617
8,593
0
26,126
W
Fenrir
Mortersoul
Fenrir
4,887
614
0
4,121
16,209
10,771
332
3,137
12,047
0
19,150
W
Baron Samedi
NascentFlash
Baron Samedi
12,887
949
2,648
8,042
15,749
13,764
815
4,639
11,110
63,777
0
W
Scylla
Necronics
Scylla
17,420
2,258
0
7,557
17,640
12,493
2,269
4,666
12,974
67,329
0
L
Neith
PepegaPog
Neith
11,059
5,656
0
2,043
13,085
6,664
304
11,495
1,590
0
48,178
L
11,364
844
0
1,860
10,494
3,826
105
8,559
1,935
41,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,427
Gold Earned
34,675
223
Minions Killed
184
11
Camps Cleared
4
931,029
Distance Traveled
927,866
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,560
608
23
1
0
296,737
5
W
Fenrir
11,420
601
32
2
0
307,610
1
W
Baron Samedi
12,679
667
89
5
4
320,490
3
W
Scylla
14,328
754
102
5
7
302,929
2
L
Neith
12,092
636
83
4
1
322,161
4
L
Agni
11,023
580
78
4
3
308,968
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role