Player Matchup

Arachne
Arachne
BrownBaggin
Arachne
Level 14
God Stats
11W - 10L
1,533 SR
Queue Stats
19W - 21L
1,468 Elo+
Solo
Hel
Hel
GodCrownClown
Hel
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bellona
Bellona
itiel3110
Bellona
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 46L
1,550 Elo+
Solo
Loki
Loki
l skn l
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cerberus
Cerberus
xPerseobestx
Cerberus
Level 16
God Stats
14W - 9L
1,409 SR
Queue Stats
40W - 44L
1,399 Elo+
Solo
Team Averages
Level 12
1,488 SR
1,484 Elo+

VS

Team Averages
Level 10
1,366 SR
1,425 Elo+
Ymir
Ymir
BossHossYeehaw
Ymir
Level 11
God Stats
19W - 19L
1,401 SR
Queue Stats
30W - 30L
1,381 Elo+
Party 3
Bellona
Bellona
Mooncake1727
Bellona
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Olorun
Olorun
ellekkiell12
Olorun
Level 6
God Stats
2W - 0L
1,293 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Achilles
Achilles
ptonie
Achilles
Level 10
God Stats
2W - 1L
1,279 SR
Queue Stats
31W - 31L
1,381 Elo+
Party 3
Cliodhna
Cliodhna
whjffy
Cliodhna
Level 18
God Stats
13W - 7L
1,359 SR
Queue Stats
43W - 44L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BrownBaggin
Arachne
11
1 / 3 / 1
6,688
514
4,654
8,139
3,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 8 / 0
4,603
354
1,401
6,258
812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
itiel3110
Bellona
12
8 / 1 / 2
7,956
612
11,626
10,262
8,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
l skn l
Loki
6
1 / 8 / 3
5,174
398
1,426
6,207
1,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
xPerseobestx
Cerberus
9
3 / 7 / 2
6,097
469
4,079
11,006
6,612
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 11
7,087
545
2,606
6,955
5,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
Mooncake1727
Bellona
8
2 / 2 / 7
5,762
443
4,403
6,930
5,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
8
2 / 7 / 3
6,071
467
5,004
9,143
2,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
ptonie
Achilles
13
15 / 0 / 4
8,345
642
11,052
6,728
3,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
whjffy
Cliodhna
11
5 / 3 / 2
6,695
515
6,216
10,131
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
13
Kills
26
27
Deaths
13
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
L
Arachne
BrownBaggin
Arachne
1
3
1
0.5
L
0
8
0
0
W
Bellona
Mooncake1727
Bellona
2
2
7
2.75
W
Olorun
2
7
3
0.5
L
Bellona
itiel3110
Bellona
8
1
2
9
L
Loki
l skn l
Loki
1
8
3
0.31
W
Achilles
ptonie
Achilles
15
0
4
17
W
Cliodhna
whjffy
Cliodhna
5
3
2
2
L
Cerberus
xPerseobestx
Cerberus
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,186
Damage
29,281
41,872
Taken
39,887
20,050
Mitigated
20,267
8,496
Healing
10,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,606
583
0
2,316
6,955
5,374
545
1,231
5,688
23,922
0
L
Arachne
BrownBaggin
Arachne
4,654
3,476
0
1,846
8,139
3,139
90
1,434
6,705
0
42,940
L
1,401
386
997
377
6,258
812
0
504
5,754
5,936
0
W
Bellona
Mooncake1727
Bellona
4,403
681
0
152
6,930
5,484
152
1,699
5,113
7,799
8,838
W
Olorun
5,004
2,281
90
2,205
9,143
2,547
831
2,250
6,853
22,136
0
L
Bellona
itiel3110
Bellona
11,626
2,360
0
3,830
10,262
8,209
221
3,689
6,573
9,087
35,446
L
Loki
l skn l
Loki
1,426
262
0
180
6,207
1,278
0
973
5,234
0
9,023
W
Achilles
ptonie
Achilles
11,052
4,609
0
1,164
6,728
3,586
143
1,891
4,789
0
44,536
W
Cliodhna
whjffy
Cliodhna
6,216
938
0
4,274
10,131
3,276
0
1,221
8,910
0
37,646
L
Cerberus
xPerseobestx
Cerberus
4,079
492
0
1,266
11,006
6,612
0
2,544
8,462
16,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,518
Gold Earned
33,960
235
Minions Killed
230
0
Camps Cleared
0
1,222,076
Distance Traveled
1,322,209
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,087
545
35
3
0
265,176
0
L
Arachne
6,688
514
86
7
0
271,392
0
L
Hel
4,603
354
9
1
0
239,477
0
W
Bellona
5,762
443
31
2
0
288,486
0
W
Olorun
6,071
467
40
3
0
222,027
0
L
Bellona
7,956
612
93
7
0
291,552
2
L
Loki
5,174
398
15
1
0
197,182
0
W
Achilles
8,345
642
59
5
0
281,141
3
W
Cliodhna
6,695
515
65
5
0
265,379
0
L
Cerberus
6,097
469
32
2
0
222,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role