Player Matchup

Zhong Kui
Zhong Kui
Azrael423
Zhong Kui
Level 67
God Stats
14W - 26L
1,377 SR
Queue Stats
79W - 192L
1,165 Elo+
Party 1
Sol
Sol
DeaditesPlus
Sol
Level 49
God Stats
13W - 35L
1,264 SR
Queue Stats
44W - 126L
1,159 Elo+
Party 1
Mulan
Mulan
JahirVasihth
Mulan
Level 62
God Stats
11W - 28L
1,183 SR
Queue Stats
119W - 208L
1,152 Elo+
Party 1
Ullr
Ullr
XAsianDaveX1706
Ullr
Level 42
God Stats
3W - 12L
1,177 SR
Queue Stats
69W - 171L
1,156 Elo+
Party 1
Set
Set
warchicken12
Set
Level 87
God Stats
2W - 19L
980 SR
Queue Stats
102W - 227L
1,144 Elo+
Party 1
Team Averages
Level 61
1,196 SR
1,155 Elo+

VS

Team Averages
Level 112
1,483 SR
1,350 Elo+
Hera
Hera
AlonePaladin834
Hera
Level 75
God Stats
30W - 31L
1,641 SR
Queue Stats
353W - 381L
1,362 Elo+
Solo
Cthulhu
Cthulhu
Norsewolf_505
Cthulhu
Level 69
God Stats
4W - 10L
1,305 SR
Queue Stats
242W - 296L
1,394 Elo+
Solo
Ullr
Ullr
Riku Knightwolf
Ullr
Level 160
God Stats
7W - 9L
1,439 SR
Queue Stats
286W - 325L
1,315 Elo+
Party 2
Cliodhna
Cliodhna
VanDusen31
Cliodhna
Level 149
God Stats
18W - 17L
1,468 SR
Queue Stats
137W - 162L
1,354 Elo+
Party 2
Baron Samedi
Baron Samedi
psycozee_
Baron Samedi
Level 108
God Stats
2W - 1L
1,561 SR
Queue Stats
330W - 499L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Azrael423
Zhong Kui
10
4 / 5 / 1
6,481
499
7,158
9,539
7,349
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

9
1 / 7 / 0
5,936
457
1,120
7,102
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 4 / 1
6,992
538
9,077
8,007
3,738
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 6 / 2
5,697
438
2,510
7,787
2,063
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 7 / 0
6,210
478
3,086
10,632
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 2
7,763
597
4,745
6,552
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
11
4 / 1 / 2
7,144
550
3,973
8,245
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
6 / 4 / 6
7,454
573
6,522
9,665
3,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cliodhna
VanDusen31
Cliodhna
13
7 / 2 / 5
8,007
616
7,285
8,221
3,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
psycozee_
Baron Samedi
12
4 / 0 / 5
7,688
591
3,230
6,172
5,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
47
9
Kills
27
29
Deaths
9
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
2
2
3.5
L
Zhong Kui
Azrael423
Zhong Kui
4
5
1
0.9
L
1
7
0
0.14
L
2
4
1
0.63
W
Cthulhu
4
1
2
5
W
6
4
6
2.25
W
Cliodhna
VanDusen31
Cliodhna
7
2
5
4.75
L
1
6
2
0.33
W
Baron Samedi
psycozee_
Baron Samedi
4
0
5
6.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,951
Damage
25,755
43,067
Taken
38,855
19,439
Mitigated
21,743
7,027
Healing
7,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,745
973
0
1,486
6,552
2,153
511
431
6,083
31,126
0
L
Zhong Kui
Azrael423
Zhong Kui
7,158
1,044
468
2,645
9,539
7,349
0
2,329
7,177
29,006
0
L
1,120
278
0
591
7,102
1,971
364
2,379
4,531
21,415
0
L
9,077
1,793
90
1,227
8,007
3,738
0
3,171
4,724
0
33,855
W
Cthulhu
3,973
592
312
1,093
8,245
6,375
182
3,189
5,056
19,259
0
W
6,522
3,169
0
947
9,665
3,879
80
3,567
6,082
0
29,282
W
Cliodhna
VanDusen31
Cliodhna
7,285
923
0
1,302
8,221
3,585
984
801
7,418
0
46,620
L
2,510
939
0
499
7,787
2,063
0
2,085
5,662
0
20,576
W
Baron Samedi
psycozee_
Baron Samedi
3,230
364
160
1,969
6,172
5,751
202
388
5,770
33,552
0
L
3,086
1,817
0
1,507
10,632
4,318
0
1,579
9,025
0
43,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,316
Gold Earned
38,056
272
Minions Killed
280
0
Camps Cleared
0
1,177,912
Distance Traveled
1,249,157
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,763
597
58
4
0
242,555
1
L
Zhong Kui
6,481
499
49
4
0
211,777
3
L
Sol
5,936
457
48
4
0
222,875
1
L
Mulan
6,992
538
64
5
0
254,897
1
W
Cthulhu
7,144
550
31
2
0
254,706
1
W
Ullr
7,454
573
42
3
0
231,450
0
W
Cliodhna
8,007
616
91
7
0
275,979
0
L
Ullr
5,697
438
36
3
0
233,968
1
W
Baron Samedi
7,688
591
58
4
0
244,467
3
L
Set
6,210
478
75
6
0
254,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role