Player Matchup

Chang'e
Chang'e
DarkRepulzer
Chang'e
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
123W - 74L
1,717 Elo+
Party 3
Nike
Nike
Dragonabyss8
Nike
Level 157
God Stats
3W - 1L
1,856 SR
Queue Stats
127W - 89L
1,671 Elo+
Party 3
Fenrir
Fenrir
Jixcol
Fenrir
Level 156
God Stats
6W - 3L
1,740 SR
Queue Stats
81W - 61L
1,662 Elo+
Party 3
Cthulhu
Cthulhu
S1eepy Babyy
Cthulhu
Level 84
God Stats
7W - 3L
1,899 SR
Queue Stats
77W - 70L
1,572 Elo+
Party 3
Cupid
Cupid
TentacIeLover
Cupid
Level 29
God Stats
4W - 0L
2,056 SR
Queue Stats
45W - 5L
1,995 Elo+
Party 3
Team Averages
Level 117
1,810 SR
1,723 Elo+

VS

Team Averages
Level 107
1,567 SR
1,491 Elo+
Merlin
Merlin
B0N3Z94
Merlin
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bastet
Bastet
EmilBlack
Bastet
Level 113
God Stats
1W - 3L
1,638 SR
Queue Stats
34W - 35L
1,471 Elo+
Party 1
Izanami
Izanami
LazorBabeVG
Izanami
Level 115
God Stats
2W - 1L
1,713 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Ymir
Ymir
SebatianTK
Ymir
Level 157
God Stats
2W - 1L
1,563 SR
Queue Stats
51W - 53L
1,489 Elo+
Party 1
Zhong Kui
Zhong Kui
Vash102
Zhong Kui
Level 120
God Stats
0W - 3L
1,418 SR
Queue Stats
34W - 34L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DarkRepulzer
Chang'e
16
9 / 1 / 19
10,545
1,055
15,911
10,186
5,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 3 / 20
9,101
910
7,397
13,811
8,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Jixcol
Fenrir
17
15 / 1 / 14
11,563
1,156
14,728
12,152
13,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
S1eepy Babyy
Cthulhu
13
2 / 0 / 18
8,121
812
4,903
10,964
10,943
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 5 / 10
8,114
811
6,914
8,407
3,492
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
B0N3Z94
Merlin
11
2 / 10 / 3
6,748
675
4,695
10,077
3,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
EmilBlack
Bastet
12
3 / 5 / 3
7,192
719
7,617
9,088
3,096
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
LazorBabeVG
Izanami
13
2 / 7 / 2
7,136
714
8,134
10,099
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 7 / 2
7,288
729
6,698
15,844
11,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
Vash102
Zhong Kui
13
1 / 4 / 4
6,913
691
9,943
11,675
7,217
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
24
33
Kills
10
10
Deaths
33
81
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Merlin
B0N3Z94
Merlin
2
10
3
0.35
W
Chang'e
DarkRepulzer
Chang'e
9
1
19
18.5
W
4
3
20
4.67
L
Bastet
EmilBlack
Bastet
3
5
3
0.9
W
Fenrir
Jixcol
Fenrir
15
1
14
22
L
Izanami
LazorBabeVG
Izanami
2
7
2
0.43
W
Cthulhu
S1eepy Babyy
Cthulhu
2
0
18
11
L
2
7
2
0.43
W
3
5
10
1.6
L
Zhong Kui
Vash102
Zhong Kui
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,853
Damage
37,087
55,520
Taken
56,783
41,885
Mitigated
29,565
19,611
Healing
4,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
B0N3Z94
Merlin
4,695
1,162
0
110
10,077
3,569
0
3,462
6,216
11,892
0
W
Chang'e
DarkRepulzer
Chang'e
15,911
1,202
4,443
5,012
10,186
5,606
584
5,427
4,759
34,982
0
W
7,397
923
0
3,697
13,811
8,050
685
4,962
8,849
355
18,692
L
Bastet
EmilBlack
Bastet
7,617
1,157
0
78
9,088
3,096
0
3,401
5,599
0
17,618
W
Fenrir
Jixcol
Fenrir
14,728
3,845
0
1,178
12,152
13,794
0
4,999
7,153
6,026
28,213
L
Izanami
LazorBabeVG
Izanami
8,134
4,794
37
881
10,099
4,184
592
4,104
5,786
0
22,853
W
Cthulhu
S1eepy Babyy
Cthulhu
4,903
338
1,693
1,291
10,964
10,943
277
3,843
7,121
14,782
0
L
6,698
514
0
1,666
15,844
11,499
1
7,181
8,319
19,968
0
W
6,914
4,590
635
1,662
8,407
3,492
1,066
2,542
5,865
0
18,316
L
Zhong Kui
Vash102
Zhong Kui
9,943
1,179
0
1,884
11,675
7,217
0
5,644
5,986
25,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,444
Gold Earned
35,277
189
Minions Killed
157
10
Camps Cleared
6
948,002
Distance Traveled
798,271
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,748
675
17
2
0
135,745
0
W
Chang'e
10,545
1,055
62
6
0
211,257
5
W
Nike
9,101
910
35
4
1
186,268
0
L
Bastet
7,192
719
26
3
1
188,899
0
W
Fenrir
11,563
1,156
52
5
7
218,024
0
L
Izanami
7,136
714
41
4
1
143,564
1
W
Cthulhu
8,121
812
16
2
0
214,206
1
L
Ymir
7,288
729
27
3
1
148,331
1
W
Cupid
8,114
811
24
2
2
118,247
0
L
Zhong Kui
6,913
691
46
5
3
181,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role