Player Matchup

Tiamat
Tiamat
Elchema271198
Tiamat
Level 100
God Stats
11W - 21L
1,353 SR
Queue Stats
135W - 148L
1,385 Elo+
Party 2
Pele
Pele
KrustyNight1080
Pele
Level 42
God Stats
2W - 3L
1,529 SR
Queue Stats
303W - 338L
1,364 Elo+
Solo
Artio
Artio
Manshock8728
Artio
Level 148
God Stats
2W - 5L
1,265 SR
Queue Stats
833W - 895L
1,421 Elo+
Solo
Hel
Hel
TotableImpala2
Hel
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 91L
1,310 Elo+
Solo
Merlin
Merlin
samy6696
Merlin
Level 96
God Stats
1W - 4L
1,507 SR
Queue Stats
194W - 179L
1,358 Elo+
Party 2
Team Averages
Level 84
1,431 SR
1,368 Elo+

VS

Team Averages
Level 46
1,531 SR
1,469 Elo+
Mulan
Mulan
FernandoMain
Mulan
Level 42
God Stats
18W - 8L
1,578 SR
Queue Stats
120W - 115L
1,457 Elo+
Party 1
Awilix
Awilix
MidniteSnak
Awilix
Level 43
God Stats
39W - 26L
1,539 SR
Queue Stats
101W - 90L
1,438 Elo+
Party 1
Sol
Sol
NerdyPeacuuck
Sol
Level 24
God Stats
22W - 15L
1,511 SR
Queue Stats
54W - 50L
1,412 Elo+
Party 1
Agni
Agni
PublicRelation
Agni
Level 53
God Stats
2W - 1L
1,525 SR
Queue Stats
105W - 96L
1,463 Elo+
Party 1
Cerberus
Cerberus
jdj432
Cerberus
Level 66
God Stats
4W - 5L
1,500 SR
Queue Stats
15W - 10L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,806
581
1,932
8,163
3,986
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 0
5,274
527
1,929
7,367
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 1
4,356
436
1,121
7,760
3,595
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 3 / 2
4,203
420
85
2,885
713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
samy6696
Merlin
9
0 / 4 / 1
5,435
544
1,796
4,269
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
6,537
654
7,210
6,953
3,214
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
10
5 / 1 / 1
6,245
625
3,706
5,747
1,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
3 / 1 / 3
5,662
566
4,082
3,423
1,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 2
6,118
612
1,912
2,422
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
jdj432
Cerberus
8
2 / 2 / 5
5,493
549
2,408
5,769
2,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
2
Kills
14
14
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
2
1
1
2.5
L
1
2
0
0.5
L
0
3
1
0.17
W
Awilix
5
1
1
5.5
W
3
1
3
4.5
W
2
0
2
3
L
0
3
2
0.33
W
Cerberus
jdj432
Cerberus
2
2
5
2.25
L
Merlin
samy6696
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,863
Damage
19,318
30,444
Taken
24,314
11,446
Mitigated
9,434
11,223
Healing
9,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,932
142
0
3,932
8,163
3,986
324
31
8,132
32,105
0
W
7,210
466
0
3,059
6,953
3,214
0
1,932
5,021
134
37,334
L
1,929
473
0
3,482
7,367
2,055
0
182
7,185
0
27,249
L
1,121
83
200
2,718
7,760
3,595
0
3,878
3,822
16,248
197
W
Awilix
3,706
1,749
0
3,290
5,747
1,616
0
1,192
4,471
0
31,163
W
4,082
1,085
0
573
3,423
1,113
2,717
336
3,087
24,530
3,469
W
1,912
148
0
1,094
2,422
658
600
664
1,592
27,818
0
L
85
85
206
175
2,885
713
0
2,403
464
2,388
0
W
Cerberus
jdj432
Cerberus
2,408
95
0
1,630
5,769
2,833
363
548
5,221
11,983
0
L
Merlin
samy6696
Merlin
1,796
201
0
510
4,269
1,097
0
1,401
2,656
28,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,074
Gold Earned
30,055
242
Minions Killed
315
0
Camps Cleared
0
826,490
Distance Traveled
990,357
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,806
581
76
8
0
159,753
0
W
Mulan
6,537
654
76
8
0
188,645
6
L
Pele
5,274
527
65
7
0
198,905
0
L
Artio
4,356
436
33
3
0
178,239
0
W
Awilix
6,245
625
67
7
0
234,686
2
W
Sol
5,662
566
63
6
0
191,801
0
W
Agni
6,118
612
73
7
0
193,530
0
L
Hel
4,203
420
3
0
0
114,342
0
W
Cerberus
5,493
549
36
4
0
181,695
4
L
Merlin
5,435
544
65
7
0
175,251
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role