Player Matchup

Tiamat
Tiamat
Bcw515
Tiamat
Level 147
God Stats
0W - 3L
1,424 SR
Queue Stats
380W - 339L
1,545 Elo+
Party 1
Skadi
Skadi
JessicaRoxS
Skadi
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,623 Elo+
Solo
Osiris
Osiris
Maiar12
Osiris
Level 130
God Stats
0W - 2L
1,769 SR
Queue Stats
86W - 91L
1,567 Elo+
Solo
Thor
Thor
TeddyJKaczynski
Thor
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
515W - 478L
1,549 Elo+
Party 1
Sobek
Sobek
ThatGoodIsh916
Sobek
Level 119
God Stats
13W - 12L
1,702 SR
Queue Stats
224W - 200L
1,665 Elo+
Solo
Team Averages
Level 127
1,579 SR
1,590 Elo+

VS

Team Averages
Level 118
1,521 SR
1,579 Elo+
Chang'e
Chang'e
KDavis680
Chang'e
Level 89
God Stats
3W - 0L
1,917 SR
Queue Stats
62W - 53L
1,599 Elo+
Party 2
Loki
Loki
MisaMeow
Loki
Level 160
God Stats
22W - 17L
1,580 SR
Queue Stats
659W - 653L
1,499 Elo+
Solo
Scylla
Scylla
TR AcidMikezz
Scylla
Level 105
God Stats
3W - 2L
1,423 SR
Queue Stats
377W - 355L
1,577 Elo+
Solo
Geb
Geb
mumble090
Geb
Level 95
God Stats
1W - 1L
1,286 SR
Queue Stats
63W - 60L
1,602 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
reddeadkillers9
Ah Muzen Cab
Level 140
God Stats
5W - 9L
1,400 SR
Queue Stats
194W - 180L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bcw515
Tiamat
12
2 / 5 / 0
7,371
491
5,744
8,679
4,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 3 / 2
7,161
477
6,882
7,391
1,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Maiar12
Osiris
13
0 / 4 / 0
7,175
478
2,555
8,448
6,875
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 6 / 1
6,700
447
3,322
10,129
3,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 6 / 1
6,156
410
4,356
14,028
10,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
KDavis680
Chang'e
14
3 / 1 / 7
8,404
560
7,026
9,709
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
15
9 / 1 / 6
9,234
616
6,357
7,462
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 0 / 6
9,493
633
10,555
7,205
2,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
2 / 0 / 12
7,508
501
3,854
11,820
10,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
reddeadkillers9
Ah Muzen Cab
14
3 / 2 / 5
8,563
571
6,394
7,165
2,195
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
60
3
Kills
24
24
Deaths
4
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bcw515
Tiamat
2
5
0
0.4
L
1
3
2
0.67
W
Chang'e
KDavis680
Chang'e
3
1
7
6.5
L
Osiris
Maiar12
Osiris
0
4
0
0
W
Loki
9
1
6
12
W
7
0
6
10
L
0
6
1
0.08
L
0
6
1
0.08
W
2
0
12
8
W
Ah Muzen Cab
reddeadkillers9
Ah Muzen Cab
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,859
Damage
34,186
48,675
Taken
43,361
28,217
Mitigated
22,916
9,951
Healing
15,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bcw515
Tiamat
5,744
333
0
1,568
8,679
4,854
211
5,144
3,535
41,926
0
L
6,882
2,551
0
250
7,391
1,900
0
2,024
5,367
0
51,656
W
Chang'e
KDavis680
Chang'e
7,026
1,270
746
4,679
9,709
5,208
301
1,596
7,656
46,484
0
L
Osiris
Maiar12
Osiris
2,555
728
0
1,675
8,448
6,875
0
4,066
4,382
0
39,836
W
Loki
6,357
2,374
0
3,046
7,462
2,488
0
1,306
6,012
0
53,988
W
10,555
1,487
84
1,382
7,205
2,353
1,253
2,909
4,102
60,268
0
L
3,322
507
0
2,164
10,129
3,883
0
3,678
6,451
0
42,660
L
4,356
180
134
4,160
14,028
10,705
0
6,651
7,377
16,650
0
W
3,854
585
669
2,220
11,820
10,672
27
1,960
9,786
15,138
0
W
Ah Muzen Cab
reddeadkillers9
Ah Muzen Cab
6,394
3,399
0
3,091
7,165
2,195
1,209
1,771
5,372
0
61,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,563
Gold Earned
43,202
400
Minions Killed
419
0
Camps Cleared
0
1,422,424
Distance Traveled
1,525,428
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,371
491
86
6
0
277,505
3
L
Skadi
7,161
477
111
7
0
258,311
3
W
Chang'e
8,404
560
88
6
0
277,738
3
L
Osiris
7,175
478
78
5
0
310,209
1
W
Loki
9,234
616
85
6
0
356,628
2
W
Scylla
9,493
633
111
7
0
292,706
5
L
Thor
6,700
447
86
6
0
293,622
6
L
Sobek
6,156
410
39
3
0
282,777
5
W
Geb
7,508
501
14
1
0
308,643
7
W
Ah Muzen Cab
8,563
571
121
8
0
289,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role