Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Djchicle12
Tiamat
Level 149
God Stats
1W - 1L
1,750 SR
Queue Stats
39W - 43L
1,545 Elo+
Party 2
Danzaburou
Danzaburou
NewDarkmasterix
Danzaburou
Level 138
God Stats
3W - 3L
1,496 SR
Queue Stats
7W - 14L
1,574 Elo+
Party 2
Amaterasu
Amaterasu
VANGEL1500
Amaterasu
Level 83
God Stats
1W - 0L
1,947 SR
Queue Stats
61W - 59L
1,523 Elo+
Party 2
Nox
Nox
Zurivost
Nox
Level 69
God Stats
1W - 1L
1,779 SR
Queue Stats
21W - 38L
1,414 Elo+
Party 2
Team Averages
Level 120
1,695 SR
1,511 Elo+

VS

Team Averages
Level 76
1,455 SR
1,398 Elo+
Ymir
Ymir
GodlessConstruct
Ymir
Level 81
God Stats
0W - 2L
1,377 SR
Queue Stats
10W - 17L
1,344 Elo+
Party 3
Gilgamesh
Gilgamesh
LittleDuner
Gilgamesh
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 83L
1,351 Elo+
Party 3
Hel
Hel
gloopynet5
Hel
Level 64
God Stats
1W - 1L
1,213 SR
Queue Stats
14W - 19L
1,421 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
king_reynolds
Morgan Le Fay
Level 66
God Stats
0W - 1L
1,658 SR
Queue Stats
7W - 8L
1,467 Elo+
Solo
Nemesis
Nemesis
profitsgreed
Nemesis
Level 104
God Stats
1W - 3L
1,525 SR
Queue Stats
19W - 22L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
8 / 0 / 12
10,503
955
18,866
11,426
15,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
Djchicle12
Tiamat
16
8 / 2 / 10
10,388
944
12,499
8,744
6,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
NewDarkmasterix
Danzaburou
15
3 / 2 / 7
9,168
833
11,048
7,361
2,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
VANGEL1500
Amaterasu
14
2 / 3 / 14
9,118
829
5,693
13,145
9,802
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 0 / 6
8,670
788
3,375
3,692
1,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
7,572
688
8,148
17,326
12,754
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gilgamesh
LittleDuner
Gilgamesh
13
1 / 3 / 4
7,537
685
6,805
13,043
12,396
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 2 / 4
7,210
655
4,065
8,355
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
king_reynolds
Morgan Le Fay
13
1 / 9 / 2
7,053
641
7,072
13,369
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
profitsgreed
Nemesis
15
3 / 1 / 2
8,151
741
8,434
8,443
4,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
21
22
Kills
7
7
Deaths
22
49
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
8
0
12
14
W
Tiamat
Djchicle12
Tiamat
8
2
10
6.5
L
2
7
2
0.43
L
Gilgamesh
LittleDuner
Gilgamesh
1
3
4
1
W
Danzaburou
NewDarkmasterix
Danzaburou
3
2
7
3.25
W
Amaterasu
VANGEL1500
Amaterasu
2
3
14
3
W
1
0
6
4
L
0
2
4
1
L
Morgan Le Fay
king_reynolds
Morgan Le Fay
1
9
2
0.22
L
Nemesis
profitsgreed
Nemesis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,481
Damage
34,524
44,368
Taken
60,536
35,125
Mitigated
39,731
7,559
Healing
10,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
18,866
1,617
847
952
11,426
15,253
0
5,212
5,976
33,435
0
W
Tiamat
Djchicle12
Tiamat
12,499
1,225
270
2,533
8,744
6,300
402
3,908
4,788
29,306
0
L
8,148
1,237
0
355
17,326
12,754
0
10,260
7,066
23,491
0
L
Gilgamesh
LittleDuner
Gilgamesh
6,805
1,294
0
66
13,043
12,396
0
6,344
6,699
0
19,256
W
Danzaburou
NewDarkmasterix
Danzaburou
11,048
4,010
0
1,264
7,361
2,486
2,079
3,499
3,840
0
34,986
W
Amaterasu
VANGEL1500
Amaterasu
5,693
2,232
0
1,443
13,145
9,802
283
5,070
7,928
114
12,496
W
3,375
188
0
250
3,692
1,284
662
1,583
2,089
30,939
0
L
4,065
345
3,734
3,687
8,355
4,246
80
6,436
1,919
24,996
0
L
Morgan Le Fay
king_reynolds
Morgan Le Fay
7,072
769
0
1,102
13,369
5,582
0
8,927
4,442
19,284
0
L
Nemesis
profitsgreed
Nemesis
8,434
2,558
0
1,250
8,443
4,753
0
3,249
5,194
0
27,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,847
Gold Earned
37,523
241
Minions Killed
223
7
Camps Cleared
9
1,145,934
Distance Traveled
1,061,369
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,503
955
44
4
0
261,143
4
W
Tiamat
10,388
944
37
3
2
200,041
0
L
Ymir
7,572
688
52
5
1
180,465
0
L
Gilgamesh
7,537
685
29
3
3
226,002
0
W
Danzaburou
9,168
833
65
6
2
222,238
0
W
Amaterasu
9,118
829
21
2
1
238,205
1
W
Nox
8,670
788
74
7
2
224,307
1
L
Hel
7,210
655
68
6
1
216,609
1
L
Morgan Le Fay
7,053
641
25
2
0
185,190
0
L
Nemesis
8,151
741
49
4
4
253,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role