Player Matchup

Kukulkan
Kukulkan
Bunkinator99
Kukulkan
Level 28
God Stats
9W - 10L
1,480 SR
Queue Stats
68W - 64L
1,641 Elo+
Party 1
Fenrir
Fenrir
GristlySphere
Fenrir
Level 104
God Stats
7W - 4L
1,364 SR
Queue Stats
159W - 155L
1,543 Elo+
Party 1
Sun Wukong
Sun Wukong
Shadowba11er
Sun Wukong
Level 105
God Stats
10W - 18L
1,387 SR
Queue Stats
132W - 126L
1,575 Elo+
Party 1
Team Averages
Level 79
1,410 SR
1,586 Elo+

VS

Team Averages
Level 81
1,458 SR
1,537 Elo+
Cthulhu
Cthulhu
PeptoDog
Cthulhu
Level 13
God Stats
1W - 2L
1,253 SR
Queue Stats
3W - 5L
1,646 Elo+
Party 2
Ah Puch
Ah Puch
RamenNoodelzzz
Ah Puch
Level 105
God Stats
9W - 5L
1,622 SR
Queue Stats
54W - 58L
1,472 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
damastrcheef
Ah Muzen Cab
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bunkinator99
Kukulkan
13
3 / 1 / 6
7,882
788
8,097
4,793
1,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
6 / 1 / 4
8,100
810
6,516
8,486
4,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Shadowba11er
Sun Wukong
10
2 / 0 / 4
7,192
719
5,017
10,249
6,508
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PeptoDog
Cthulhu
10
0 / 5 / 2
6,393
639
3,374
9,726
8,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 1
6,694
669
9,153
5,340
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
damastrcheef
Ah Muzen Cab
9
1 / 3 / 0
6,499
650
5,650
7,616
2,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
11
Kills
2
2
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Bunkinator99
Kukulkan
3
1
6
6
W
6
1
4
8
L
Cthulhu
PeptoDog
Cthulhu
0
5
2
0.2
L
1
3
1
0.5
W
Sun Wukong
Shadowba11er
Sun Wukong
2
0
4
4
L
Ah Muzen Cab
damastrcheef
Ah Muzen Cab
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,630
Damage
18,177
23,528
Taken
22,682
12,515
Mitigated
13,087
5,707
Healing
3,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Bunkinator99
Kukulkan
8,097
478
0
1,119
4,793
1,773
546
3,414
1,336
29,884
0
W
6,516
1,765
0
4,013
8,486
4,234
0
3,704
4,699
0
14,960
L
Cthulhu
PeptoDog
Cthulhu
3,374
385
0
786
9,726
8,269
0
3,510
5,657
12,209
0
L
9,153
93
0
898
5,340
1,852
0
1,882
3,214
25,539
0
W
Sun Wukong
Shadowba11er
Sun Wukong
5,017
1,060
0
575
10,249
6,508
329
5,270
4,563
0
20,156
L
Ah Muzen Cab
damastrcheef
Ah Muzen Cab
5,650
2,142
0
1,609
7,616
2,966
0
2,347
4,840
0
21,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,174
Gold Earned
19,586
146
Minions Killed
110
5
Camps Cleared
4
601,460
Distance Traveled
548,063
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,882
788
74
7
4
180,374
1
W
Fenrir
8,100
810
30
3
1
192,511
0
L
Cthulhu
6,393
639
23
2
1
181,719
1
L
Ah Puch
6,694
669
47
5
2
183,034
2
W
Sun Wukong
7,192
719
42
4
0
228,575
4
L
Ah Muzen Cab
6,499
650
40
4
1
183,310
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role