Player Matchup

Merlin
Merlin
Diamond III
 
Merlin
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Diamond II
DarkDanderlion
Aphrodite
Diamond II
Level 155
God Stats
30W - 23L
1,777 SR
Queue Stats
273W - 296L
2,302 MMR
Solo
Nike
Nike
Diamond IV
MoeChetta
Nike
Diamond IV
Level 147
God Stats
18W - 12L
1,745 SR
Queue Stats
323W - 298L
2,225 MMR
Party 1
Hou Yi
Hou Yi
Diamond I
MuaLordOfCinder
Hou Yi
Diamond I
Level 157
God Stats
4W - 4L
1,535 SR
Queue Stats
298W - 298L
2,376 MMR
Solo
Loki
Loki
Diamond II
nudes4ganks
Loki
Diamond II
Level 88
God Stats
60W - 42L
1,674 SR
Queue Stats
279W - 269L
2,391 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,646 SR
2,159 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,542 SR
2,276 MMR
Danzaburou
Danzaburou
Diamond IV
AxidRAIN
Danzaburou
Diamond IV
Level 156
God Stats
32W - 26L
1,628 SR
Queue Stats
451W - 449L
2,220 MMR
Solo
Kali
Kali
Masters
BetterWecci
Kali
Masters
Level 101
God Stats
2W - 4L
1,390 SR
Queue Stats
237W - 209L
2,412 MMR
Party 2
Guan Yu
Guan Yu
Masters
Unbuckledlotion
Guan Yu
Masters
Level 135
God Stats
7W - 8L
1,595 SR
Queue Stats
188W - 168L
2,337 MMR
Solo
Agni
Agni
Masters
Wecci
Agni
Masters
Level 160
God Stats
16W - 11L
1,472 SR
Queue Stats
974W - 947L
2,373 MMR
Party 2
Yemoja
Yemoja
Gold V
Zebedeedy
Yemoja
Gold V
Level 157
God Stats
1W - 0L
1,627 SR
Queue Stats
18W - 5L
2,037 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
5 / 6 / 4
12,778
532
20,069
15,613
5,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
DarkDanderlion
Aphrodite
17
2 / 8 / 4
10,747
448
8,187
16,637
12,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nike
18
3 / 4 / 5
12,387
516
19,440
26,248
22,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 7 / 4
12,577
524
14,305
23,293
6,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 9 / 5
12,472
520
9,956
18,415
5,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinAresGilgameshGebArtio

VS

Bans
CamazotzKhepriAthenaGaneshaSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AxidRAIN
Danzaburou
20
7 / 5 / 8
14,935
622
15,815
23,037
8,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
13 / 2 / 11
17,539
731
22,860
26,958
17,972
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
2 / 3 / 13
13,125
547
12,925
27,231
30,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
Wecci
Agni
20
10 / 4 / 9
14,365
599
19,559
14,855
5,062
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Zebedeedy
Yemoja
16
1 / 2 / 16
12,052
502
5,342
16,746
19,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
90
16
Kills
33
34
Deaths
16
22
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
6
4
1.17
W
Danzaburou
AxidRAIN
Danzaburou
7
5
8
2.2
W
13
2
11
9.25
L
Aphrodite
DarkDanderlion
Aphrodite
2
8
4
0.5
L
Nike
3
4
5
1.38
L
2
7
4
0.57
W
2
3
13
2.83
W
Agni
Wecci
Agni
10
4
9
3.63
W
Yemoja
Zebedeedy
Yemoja
1
2
16
4.5
L
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,957
Damage
76,501
100,206
Taken
108,827
51,981
Mitigated
81,820
28,222
Healing
55,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
20,069
381
0
1,494
15,613
5,379
821
6,847
8,351
95,428
0
W
Danzaburou
AxidRAIN
Danzaburou
15,815
6,259
0
11,346
23,037
8,509
4,903
4,031
18,761
0
128,755
W
22,860
9,446
0
15,248
26,958
17,972
1,132
6,845
19,606
0
162,532
L
Aphrodite
DarkDanderlion
Aphrodite
8,187
427
7,123
6,070
16,637
12,173
0
6,268
9,968
47,593
0
L
Nike
19,440
1,482
0
4,518
26,248
22,252
0
5,351
19,716
11,563
67,370
L
14,305
6,643
0
5,196
23,293
6,661
1,631
3,910
19,252
0
101,620
W
12,925
1,848
3,556
11,292
27,231
30,655
1,249
7,049
18,567
11,951
68,964
W
Agni
Wecci
Agni
19,559
1,277
607
3,754
14,855
5,062
1,867
6,071
8,267
93,218
0
W
Yemoja
Zebedeedy
Yemoja
5,342
919
3,947
5,340
16,746
19,622
1,028
7,528
8,629
30,324
0
L
9,956
2,068
0
3,821
18,415
5,516
2,784
3,827
14,322
0
90,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,961
Gold Earned
72,016
738
Minions Killed
709
0
Camps Cleared
0
2,277,287
Distance Traveled
2,552,888
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,778
532
172
7
0
415,717
3
W
Danzaburou
14,935
622
177
7
0
483,098
6
W
Kali
17,539
731
231
10
0
581,436
3
L
Aphrodite
10,747
448
96
4
0
454,222
8
L
Nike
12,387
516
162
7
0
493,045
4
L
Hou Yi
12,577
524
174
7
0
433,721
7
W
Guan Yu
13,125
547
132
6
0
544,973
5
W
Agni
14,365
599
139
6
0
455,994
2
W
Yemoja
12,052
502
30
1
0
487,387
9
L
Loki
12,472
520
134
6
0
480,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role