Player Matchup

Poseidon
Poseidon
BSL95
Poseidon
Level 66
God Stats
1W - 4L
1,361 SR
Queue Stats
139W - 158L
1,376 Elo+
Party 1
King Arthur
King Arthur
Guziio
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
327W - 319L
1,350 Elo+
Solo
Ganesha
Ganesha
Vidiuz
Ganesha
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,150 Elo+
Party 1
Mercury
Mercury
jarussive
Mercury
Level 21
God Stats
3W - 4L
1,479 SR
Queue Stats
8W - 12L
1,360 Elo+
Solo
Neith
Neith
lux0ur
Neith
Level 23
God Stats
1W - 2L
1,492 SR
Queue Stats
16W - 32L
1,227 Elo+
Party 1
Team Averages
Level 27
1,466 SR
1,293 Elo+

VS

Team Averages
Level 39
1,493 SR
1,396 Elo+
Hades
Hades
BigChalk23
Hades
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Cablepool16
Cu Chulainn
Level 28
God Stats
11W - 2L
1,699 SR
Queue Stats
49W - 52L
1,424 Elo+
Solo
Bastet
Bastet
NotawsomeXVI
Bastet
Level 29
God Stats
3W - 8L
1,277 SR
Queue Stats
125W - 190L
1,300 Elo+
Solo
Freya
Freya
purpleexlipse
Freya
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,341 Elo+
Party 2
Athena
Athena
violetexlipse
Athena
Level 103
God Stats
29W - 26L
1,489 SR
Queue Stats
282W - 326L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
BSL95
Poseidon
15
3 / 3 / 2
9,751
443
14,632
11,935
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Guziio
King Arthur
12
1 / 5 / 1
7,927
360
5,819
15,549
10,486
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
Vidiuz
Ganesha
12
0 / 4 / 4
7,730
351
2,148
16,330
10,993
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
jarussive
Mercury
16
3 / 4 / 3
10,052
457
8,788
15,974
5,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
lux0ur
Neith
15
3 / 5 / 5
9,568
435
13,401
11,313
3,917
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
14
2 / 1 / 1
9,646
438
3,201
8,919
4,184
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Cablepool16
Cu Chulainn
17
8 / 0 / 9
11,477
522
16,126
16,553
22,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
20
4 / 2 / 4
11,948
543
8,588
17,452
9,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
5 / 4 / 4
11,126
506
9,299
22,004
10,533
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 3 / 9
9,839
447
6,801
21,990
25,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
48
10
Kills
21
21
Deaths
10
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Poseidon
BSL95
Poseidon
3
3
2
1.33
W
Hades
2
1
1
2.5
W
Cu Chulainn
Cablepool16
Cu Chulainn
8
0
9
12.5
L
King Arthur
Guziio
King Arthur
1
5
1
0.3
W
Bastet
4
2
4
3
L
Ganesha
Vidiuz
Ganesha
0
4
4
0.5
L
Mercury
jarussive
Mercury
3
4
3
1.13
L
Neith
lux0ur
Neith
3
5
5
1.1
W
5
4
4
1.75
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,788
Damage
44,015
71,101
Taken
86,918
34,711
Mitigated
71,675
13,396
Healing
35,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
BSL95
Poseidon
14,632
1,171
251
2,537
11,935
3,742
210
3,561
8,174
61,510
0
W
Hades
3,201
375
899
3,009
8,919
4,184
1,343
1,371
7,426
37,715
0
W
Cu Chulainn
Cablepool16
Cu Chulainn
16,126
1,469
0
2,971
16,553
22,127
515
4,623
11,576
18,236
49,264
L
King Arthur
Guziio
King Arthur
5,819
787
0
2,422
15,549
10,486
0
4,398
10,106
6,253
21,858
W
Bastet
8,588
3,125
0
9,261
17,452
9,442
404
2,475
14,779
0
101,221
L
Ganesha
Vidiuz
Ganesha
2,148
679
169
1,461
16,330
10,993
79
5,594
10,542
14,853
0
L
Mercury
jarussive
Mercury
8,788
5,023
0
4,472
15,974
5,573
2,974
3,688
12,060
0
71,721
L
Neith
lux0ur
Neith
13,401
7,610
0
2,084
11,313
3,917
363
5,752
5,370
0
61,369
W
9,299
3,227
0
11,713
22,004
10,533
1,745
4,173
17,610
88,728
0
W
6,801
1,421
2,358
5,102
21,990
25,389
593
5,231
16,389
20,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,028
Gold Earned
54,036
413
Minions Killed
478
0
Camps Cleared
0
2,000,856
Distance Traveled
2,066,432
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,751
443
102
5
0
423,801
1
W
Hades
9,646
438
78
4
0
384,865
0
W
Cu Chulainn
11,477
522
102
5
0
443,421
2
L
King Arthur
7,927
360
53
2
0
418,246
4
W
Bastet
11,948
543
155
7
0
414,141
1
L
Ganesha
7,730
351
8
0
0
373,346
0
L
Mercury
10,052
457
122
6
0
425,434
1
L
Neith
9,568
435
128
6
0
360,029
2
W
Freya
11,126
506
118
5
0
366,575
5
W
Athena
9,839
447
25
1
0
457,430
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role