Player Matchup

King Arthur
King Arthur
AeroMorph
King Arthur
Level 7
God Stats
1W - 2L
1,725 SR
Queue Stats
4W - 7L
1,701 Elo+
Party 1
Ra
Ra
CounterGank
Ra
Level 27
God Stats
1W - 3L
1,564 SR
Queue Stats
2W - 4L
1,602 Elo+
Solo
Olorun
Olorun
DrakoMordecai
Olorun
Level 116
God Stats
2W - 2L
1,560 SR
Queue Stats
100W - 85L
1,631 Elo+
Party 1
Mulan
Mulan
GibmeAccount
Mulan
Level 27
God Stats
6W - 6L
1,817 SR
Queue Stats
16W - 16L
1,807 Elo+
Party 1
Eset
Eset
Komaaa_
Eset
Level 28
God Stats
1W - 1L
1,725 SR
Queue Stats
19W - 29L
1,544 Elo+
Party 1
Team Averages
Level 41
1,678 SR
1,657 Elo+

VS

Team Averages
Level 24
1,628 SR
1,456 Elo+
Fafnir
Fafnir
Blackpilled-Nord
Fafnir
Level 24
God Stats
12W - 24L
1,304 SR
Queue Stats
42W - 58L
1,354 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Flavious001
Cu Chulainn
Level 27
God Stats
21W - 17L
1,581 SR
Queue Stats
86W - 91L
1,491 Elo+
Party 2
Discordia
Discordia
HappyUyghurs
Discordia
Level 23
God Stats
1W - 1L
2,108 SR
Queue Stats
26W - 16L
1,630 Elo+
Solo
Bacchus
Bacchus
galoo52
Bacchus
Level 29
God Stats
15W - 9L
1,648 SR
Queue Stats
136W - 144L
1,509 Elo+
Party 2
Medusa
Medusa
zillionaire69
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 39L
1,297 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AeroMorph
King Arthur
14
1 / 5 / 4
8,959
427
8,497
18,130
16,435
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
3 / 4 / 6
9,556
455
9,791
15,828
6,178
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
7 / 4 / 5
9,868
470
11,370
19,861
7,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
3 / 4 / 4
9,213
439
7,069
17,961
11,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
Komaaa_
Eset
14
0 / 8 / 1
8,781
418
4,044
13,969
4,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
8,721
415
3,136
14,541
11,375
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
Flavious001
Cu Chulainn
15
2 / 2 / 9
10,228
487
15,672
16,226
17,230
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Discordia
HappyUyghurs
Discordia
20
18 / 0 / 4
14,062
670
28,631
10,316
4,352
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
galoo52
Bacchus
14
3 / 3 / 10
10,177
485
8,242
15,032
20,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 7 / 4
8,585
409
5,239
10,860
3,929
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
56
14
Kills
24
25
Deaths
14
20
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AeroMorph
King Arthur
1
5
4
0.6
W
1
2
5
1.75
L
3
4
6
1.5
L
7
4
5
2.38
W
Cu Chulainn
Flavious001
Cu Chulainn
2
2
9
3.25
L
3
4
4
1.25
W
Discordia
HappyUyghurs
Discordia
18
0
4
20
L
Eset
Komaaa_
Eset
0
8
1
0.06
W
Bacchus
galoo52
Bacchus
3
3
10
2.67
W
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,771
Damage
60,920
85,749
Taken
66,975
46,470
Mitigated
56,972
29,951
Healing
13,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AeroMorph
King Arthur
8,497
1,741
0
2,398
18,130
16,435
358
7,764
10,214
0
45,227
W
3,136
633
1,225
972
14,541
11,375
542
3,548
10,943
21,561
0
L
9,791
852
614
6,708
15,828
6,178
0
7,684
7,974
67,324
0
L
11,370
6,759
1,230
10,555
19,861
7,494
30
10,795
8,998
58,253
0
W
Cu Chulainn
Flavious001
Cu Chulainn
15,672
2,283
0
4,438
16,226
17,230
753
5,937
10,217
15,607
48,319
L
7,069
190
0
6,339
17,961
11,437
0
9,061
8,770
6,272
50,563
W
Discordia
HappyUyghurs
Discordia
28,631
1,865
127
4,255
10,316
4,352
1,123
3,630
6,548
122,925
0
L
Eset
Komaaa_
Eset
4,044
557
260
1,847
13,969
4,926
1,042
8,652
4,921
47,501
0
W
Bacchus
galoo52
Bacchus
8,242
1,022
0
1,584
15,032
20,086
436
6,424
8,591
24,479
0
W
5,239
1,881
305
581
10,860
3,929
692
6,437
4,379
0
45,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,377
Gold Earned
51,773
471
Minions Killed
422
0
Camps Cleared
0
1,952,829
Distance Traveled
1,910,277
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,959
427
85
4
0
367,201
1
W
Fafnir
8,721
415
28
1
0
339,434
0
L
Ra
9,556
455
107
5
0
396,032
1
L
Olorun
9,868
470
96
5
0
386,990
3
W
Cu Chulainn
10,228
487
109
5
0
380,246
6
L
Mulan
9,213
439
81
4
0
440,789
2
W
Discordia
14,062
670
177
8
0
439,372
4
L
Eset
8,781
418
102
5
0
361,817
2
W
Bacchus
10,177
485
35
2
0
386,063
8
W
Medusa
8,585
409
73
3
0
365,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role