Player Matchup

Mulan
Mulan
Dewey1761
Mulan
Level 25
God Stats
26W - 33L
1,287 SR
Queue Stats
113W - 107L
1,485 Elo+
Party 1
Chiron
Chiron
Gumpfree
Chiron
Level 127
God Stats
4W - 3L
1,412 SR
Queue Stats
97W - 89L
1,492 Elo+
Party 1
Sol
Sol
SWAINVICTUS
Sol
Level 125
God Stats
5W - 5L
1,645 SR
Queue Stats
69W - 60L
1,528 Elo+
Party 1
Da Ji
Da Ji
Splicer87
Da Ji
Level 124
God Stats
7W - 4L
1,517 SR
Queue Stats
152W - 152L
1,455 Elo+
Party 1
Ymir
Ymir
Syxkno
Ymir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Team Averages
Level 89
1,472 SR
1,492 Elo+

VS

Team Averages
Level 60
1,489 SR
1,473 Elo+
Cerberus
Cerberus
Fercho7420
Cerberus
Level 15
God Stats
4W - 11L
1,278 SR
Queue Stats
13W - 31L
1,331 Elo+
Party 3
Ra
Ra
MrSinner
Ra
Level 82
God Stats
2W - 2L
1,569 SR
Queue Stats
58W - 76L
1,448 Elo+
Party 2
Apollo
Apollo
Pozol
Apollo
Level 107
God Stats
3W - 3L
1,299 SR
Queue Stats
592W - 739L
1,430 Elo+
Party 3
Gilgamesh
Gilgamesh
SnowqueenMiggy
Gilgamesh
Level 49
God Stats
1W - 2L
1,617 SR
Queue Stats
141W - 90L
1,659 Elo+
Solo
Pele
Pele
oVexxify
Pele
Level 49
God Stats
3W - 1L
1,684 SR
Queue Stats
52W - 46L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dewey1761
Mulan
13
3 / 2 / 1
7,741
595
7,529
10,864
8,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
Gumpfree
Chiron
12
5 / 1 / 5
7,550
581
10,892
5,705
1,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 1
7,432
572
2,632
6,501
1,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Splicer87
Da Ji
13
4 / 1 / 4
7,854
604
4,969
7,486
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
Syxkno
Ymir
11
3 / 3 / 2
6,830
525
2,500
8,674
3,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fercho7420
Cerberus
9
1 / 5 / 2
5,791
445
1,489
12,213
5,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 0
7,171
552
1,943
3,092
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Pozol
Apollo
10
0 / 6 / 4
6,104
470
5,812
8,906
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
SnowqueenMiggy
Gilgamesh
13
4 / 1 / 1
7,798
600
6,140
8,348
3,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pele
13
3 / 2 / 0
7,821
602
5,641
9,690
5,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
16
Kills
8
8
Deaths
16
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
Dewey1761
Mulan
3
2
1
1.75
L
Cerberus
Fercho7420
Cerberus
1
5
2
0.4
W
Chiron
Gumpfree
Chiron
5
1
5
7.5
L
0
2
0
0
L
Apollo
Pozol
Apollo
0
6
4
0.33
W
1
1
1
1.5
L
Gilgamesh
SnowqueenMiggy
Gilgamesh
4
1
1
4.5
W
Da Ji
Splicer87
Da Ji
4
1
4
6
W
Ymir
Syxkno
Ymir
3
3
2
1.33
L
Pele
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,522
Damage
21,025
39,230
Taken
42,249
18,445
Mitigated
18,917
17,448
Healing
12,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Dewey1761
Mulan
7,529
553
0
4,739
10,864
8,864
0
0
10,864
10,059
31,897
L
Cerberus
Fercho7420
Cerberus
1,489
74
53
2,780
12,213
5,793
0
1,864
10,349
10,995
0
W
Chiron
Gumpfree
Chiron
10,892
4,846
837
2,214
5,705
1,561
0
518
5,182
0
48,587
L
1,943
0
131
650
3,092
984
304
1,482
1,350
46,262
0
L
Apollo
Pozol
Apollo
5,812
4,261
0
794
8,906
2,579
0
822
7,988
0
34,650
W
2,632
364
0
3,340
6,501
1,575
1,084
1,443
4,866
46,980
0
L
Gilgamesh
SnowqueenMiggy
Gilgamesh
6,140
1,816
0
4,642
8,348
3,705
0
1,089
7,088
0
57,138
W
Da Ji
Splicer87
Da Ji
4,969
1,150
0
3,628
7,486
2,641
0
295
7,115
0
41,653
W
Ymir
Syxkno
Ymir
2,500
181
0
2,690
8,674
3,804
0
1,297
7,377
21,984
0
L
Pele
5,641
1,320
0
3,547
9,690
5,856
234
1,164
7,907
0
43,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,407
Gold Earned
34,685
396
Minions Killed
408
0
Camps Cleared
0
1,276,867
Distance Traveled
1,300,336
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,741
595
93
7
0
247,536
1
L
Cerberus
5,791
445
18
1
0
221,194
4
W
Chiron
7,550
581
79
6
0
253,471
1
L
Ra
7,171
552
108
8
0
274,642
4
L
Apollo
6,104
470
74
6
0
237,778
3
W
Sol
7,432
572
112
9
0
272,474
4
L
Gilgamesh
7,798
600
121
9
0
293,812
1
W
Da Ji
7,854
604
84
6
0
286,001
6
W
Ymir
6,830
525
28
2
0
217,385
6
L
Pele
7,821
602
87
7
0
272,910
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role