Player Matchup

Ymir
Ymir
Ascen5ion
Ymir
Level 19
God Stats
8W - 7L
1,756 SR
Queue Stats
21W - 22L
1,510 Elo+
Party 2
Jormungandr
Jormungandr
DaisyBud
Jormungandr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,573 Elo+
Party 2
Xbalanque
Xbalanque
MisterSnapshot
Xbalanque
Level 105
God Stats
1W - 1L
1,647 SR
Queue Stats
30W - 23L
1,585 Elo+
Party 2
Pele
Pele
Penyata
Pele
Level 27
God Stats
0W - 1L
1,888 SR
Queue Stats
23W - 14L
1,576 Elo+
Party 2
Eset
Eset
WuckFeeebs
Eset
Level 125
God Stats
2W - 3L
1,649 SR
Queue Stats
26W - 22L
1,550 Elo+
Party 2
Team Averages
Level 59
1,688 SR
1,559 Elo+

VS

Team Averages
Level 129
1,623 SR
1,578 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Nastahlgia
Apollo
Level 40
God Stats
36W - 25L
1,574 SR
Queue Stats
222W - 138L
1,646 Elo+
Party 1
Mulan
Mulan
SenpaiBlackOfcl
Mulan
Level 128
God Stats
34W - 25L
1,617 SR
Queue Stats
156W - 143L
1,572 Elo+
Party 1
Raijin
Raijin
SirNawk
Raijin
Level 160
God Stats
6W - 5L
1,680 SR
Queue Stats
138W - 114L
1,589 Elo+
Party 1
Loki
Loki
fancybooty
Loki
Level 160
God Stats
2W - 1L
1,744 SR
Queue Stats
298W - 235L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
1 / 5 / 5
6,466
462
4,547
13,097
9,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
DaisyBud
Jormungandr
10
2 / 5 / 0
6,433
460
5,328
10,709
8,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Xbalanque
MisterSnapshot
Xbalanque
11
6 / 4 / 2
7,573
541
11,174
9,349
2,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
Penyata
Pele
10
1 / 9 / 1
6,024
430
4,384
12,225
3,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 8 / 3
6,035
431
4,181
9,855
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
3 / 3 / 8
7,499
536
2,922
10,717
8,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Nastahlgia
Apollo
11
2 / 3 / 4
7,210
515
6,568
10,162
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 1 / 9
9,072
648
8,032
10,244
7,962
Raijin
SirNawk
Raijin
14
10 / 1 / 10
9,253
661
14,138
7,630
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
11 / 2 / 5
8,750
625
9,905
10,527
3,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
10
Kills
31
31
Deaths
10
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
3
3
8
2.33
L
Ymir
1
5
5
0.7
L
Jormungandr
DaisyBud
Jormungandr
2
5
0
0.4
L
Xbalanque
MisterSnapshot
Xbalanque
6
4
2
1.75
W
Apollo
Nastahlgia
Apollo
2
3
4
1.33
L
Pele
Penyata
Pele
1
9
1
0.17
W
5
1
9
9.5
W
Raijin
SirNawk
Raijin
10
1
10
15
L
0
8
3
0.19
W
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,614
Damage
41,565
55,235
Taken
49,280
25,587
Mitigated
25,569
6,435
Healing
14,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
2,922
217
879
2,485
10,717
8,017
28
2,936
7,656
15,074
0
L
Ymir
4,547
1,533
0
658
13,097
9,091
0
4,345
8,593
22,642
0
L
Jormungandr
DaisyBud
Jormungandr
5,328
1,482
0
650
10,709
8,327
0
2,234
8,387
29,351
0
L
Xbalanque
MisterSnapshot
Xbalanque
11,174
7,662
0
1,589
9,349
2,568
0
3,345
5,871
0
37,004
W
Apollo
Nastahlgia
Apollo
6,568
2,886
0
2,028
10,162
2,971
256
3,726
6,350
0
36,179
L
Pele
Penyata
Pele
4,384
1,137
0
1,876
12,225
3,161
0
3,358
8,713
0
27,532
W
8,032
2,229
0
4,952
10,244
7,962
1,320
2,582
7,367
0
55,064
W
Raijin
SirNawk
Raijin
14,138
1,008
0
1,476
7,630
2,898
426
2,447
5,073
58,523
0
L
4,181
291
240
1,422
9,855
2,440
0
3,069
6,611
26,267
0
W
9,905
2,885
0
3,006
10,527
3,721
348
1,673
8,778
0
49,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,531
Gold Earned
41,784
243
Minions Killed
419
0
Camps Cleared
0
1,232,504
Distance Traveled
1,339,642
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,499
536
21
2
0
280,598
4
L
Ymir
6,466
462
32
2
0
246,642
5
L
Jormungandr
6,433
460
56
4
0
249,813
4
L
Xbalanque
7,573
541
60
4
0
223,484
2
W
Apollo
7,210
515
61
4
0
273,332
4
L
Pele
6,024
430
47
3
0
260,445
3
W
Mulan
9,072
648
128
9
0
253,055
3
W
Raijin
9,253
661
119
9
0
256,560
6
L
Eset
6,035
431
48
3
0
252,120
1
W
Loki
8,750
625
90
6
0
276,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role