Player Matchup

Hun Batz
Hun Batz
AndrewA524
Hun Batz
Level 105
God Stats
1W - 1L
1,324 SR
Queue Stats
118W - 153L
1,442 Elo+
Party 1
Chaac
Chaac
EatSome101
Chaac
Level 83
God Stats
9W - 8L
1,420 SR
Queue Stats
102W - 116L
1,519 Elo+
Party 1
Janus
Janus
JulianCOD5
Janus
Level 89
God Stats
3W - 6L
1,431 SR
Queue Stats
118W - 137L
1,490 Elo+
Party 1
Hachiman
Hachiman
Valhalla385585
Hachiman
Level 18
God Stats
12W - 12L
1,536 SR
Queue Stats
17W - 16L
1,491 Elo+
Party 1
Aphrodite
Aphrodite
nerdygamer213
Aphrodite
Level 105
God Stats
2W - 2L
1,426 SR
Queue Stats
8W - 12L
1,380 Elo+
Party 1
Team Averages
Level 80
1,428 SR
1,464 Elo+

VS

Team Averages
Level 63
1,545 SR
1,479 Elo+
Cliodhna
Cliodhna
CraxkHead-_Cap
Cliodhna
Level 104
God Stats
5W - 3L
1,625 SR
Queue Stats
171W - 186L
1,478 Elo+
Party 3
Sylvanus
Sylvanus
Domixus
Sylvanus
Level 125
God Stats
2W - 3L
1,294 SR
Queue Stats
362W - 333L
1,524 Elo+
Party 2
Medusa
Medusa
SaltySailor71
Medusa
Level 23
God Stats
7W - 12L
1,514 SR
Queue Stats
19W - 29L
1,410 Elo+
Party 2
Agni
Agni
SpatulaSpankie
Agni
Level 26
God Stats
5W - 2L
1,789 SR
Queue Stats
40W - 26L
1,588 Elo+
Party 3
Bellona
Bellona
cNitemxre
Bellona
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 101L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AndrewA524
Hun Batz
14
9 / 4 / 5
8,776
627
10,212
12,892
4,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
12
1 / 2 / 2
7,349
525
9,169
12,653
9,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
14
7 / 2 / 7
8,623
616
8,554
8,867
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
11
1 / 5 / 1
6,526
466
2,157
8,358
1,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
nerdygamer213
Aphrodite
11
0 / 1 / 9
6,961
497
4,409
9,273
2,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
12
6 / 6 / 1
7,632
545
8,370
10,740
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Domixus
Sylvanus
10
3 / 2 / 2
6,328
452
6,432
9,884
8,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 2 / 3
6,145
439
3,926
6,040
1,868
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
4 / 7 / 4
6,901
493
8,524
9,968
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
cNitemxre
Bellona
10
0 / 1 / 1
5,730
409
5,707
10,715
6,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
18
Kills
14
14
Deaths
18
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AndrewA524
Hun Batz
9
4
5
2.88
L
Cliodhna
6
6
1
1.08
L
Sylvanus
Domixus
Sylvanus
3
2
2
2
W
Chaac
1
2
2
1
W
Janus
7
2
7
5.25
L
1
2
3
1.25
L
4
7
4
0.86
W
Hachiman
1
5
1
0.3
L
Bellona
cNitemxre
Bellona
0
1
1
0.5
W
Aphrodite
nerdygamer213
Aphrodite
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,501
Damage
32,959
52,043
Taken
47,347
20,392
Mitigated
23,746
22,960
Healing
12,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AndrewA524
Hun Batz
10,212
3,594
0
4,486
12,892
4,039
416
3,700
9,004
0
50,208
L
Cliodhna
8,370
1,051
0
782
10,740
3,582
0
3,015
7,579
0
38,551
L
Sylvanus
Domixus
Sylvanus
6,432
2,021
964
4,328
9,884
8,560
407
3,555
6,281
30,296
11,130
W
Chaac
9,169
2,618
0
6,465
12,653
9,293
194
382
12,223
0
47,165
W
Janus
8,554
179
0
2,314
8,867
2,530
398
3,962
4,489
43,902
0
L
3,926
1,703
0
752
6,040
1,868
52
1,517
4,523
0
28,514
L
8,524
988
0
2,140
9,968
3,025
0
4,911
4,763
26,369
0
W
Hachiman
2,157
965
0
390
8,358
1,816
1,075
2,543
5,767
0
25,135
L
Bellona
cNitemxre
Bellona
5,707
1,726
0
3,917
10,715
6,711
390
0
10,715
0
20,402
W
Aphrodite
nerdygamer213
Aphrodite
4,409
1,263
3,541
5,764
9,273
2,714
319
2,819
6,376
26,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,235
Gold Earned
32,736
343
Minions Killed
289
0
Camps Cleared
0
1,299,753
Distance Traveled
1,280,788
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,776
627
90
6
0
287,214
3
L
Cliodhna
7,632
545
68
5
0
274,901
1
L
Sylvanus
6,328
452
64
5
0
222,722
2
W
Chaac
7,349
525
74
5
0
224,964
0
W
Janus
8,623
616
82
6
0
289,842
2
L
Medusa
6,145
439
60
4
0
249,520
2
L
Agni
6,901
493
60
4
0
260,163
0
W
Hachiman
6,526
466
63
5
0
245,534
0
L
Bellona
5,730
409
37
3
0
273,482
0
W
Aphrodite
6,961
497
34
2
0
252,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role