Player Matchup

Arachne
Arachne
CORYBOY227
Arachne
Level 66
God Stats
25W - 22L
1,398 SR
Queue Stats
313W - 347L
1,332 Elo+
Party 1
Danzaburou
Danzaburou
I TML Zonic
Danzaburou
Level 49
God Stats
43W - 34L
1,550 SR
Queue Stats
199W - 218L
1,373 Elo+
Party 1
Anubis
Anubis
ParkingMeters21
Anubis
Level 106
God Stats
5W - 0L
1,781 SR
Queue Stats
531W - 510L
1,453 Elo+
Party 2
Kuzenbo
Kuzenbo
TheLaneTrain47
Kuzenbo
Level 38
God Stats
45W - 35L
1,577 SR
Queue Stats
193W - 183L
1,435 Elo+
Party 2
Gilgamesh
Gilgamesh
WatcherFleet
Gilgamesh
Level 69
God Stats
36W - 27L
1,255 SR
Queue Stats
194W - 249L
1,311 Elo+
Party 1
Team Averages
Level 66
1,512 SR
1,381 Elo+

VS

Team Averages
Level 73
1,550 SR
1,437 Elo+
Cthulhu
Cthulhu
BalanceViking
Cthulhu
Level 99
God Stats
3W - 5L
1,424 SR
Queue Stats
192W - 188L
1,475 Elo+
Party 3
Hades
Hades
Ult_DarkCaster
Hades
Level 49
God Stats
10W - 9L
1,459 SR
Queue Stats
37W - 49L
1,335 Elo+
Solo
Eset
Eset
n0rweg1an
Eset
Level 99
God Stats
8W - 4L
1,657 SR
Queue Stats
153W - 150L
1,447 Elo+
Party 3
Loki
Loki
xFKKillerx
Loki
Level 88
God Stats
3W - 2L
1,645 SR
Queue Stats
104W - 106L
1,484 Elo+
Party 3
Skadi
Skadi
xbAccoollwowx
Skadi
Level 28
God Stats
8W - 6L
1,567 SR
Queue Stats
66W - 68L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CORYBOY227
Arachne
11
5 / 0 / 7
6,823
682
5,487
5,129
2,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
I TML Zonic
Danzaburou
8
3 / 1 / 6
5,175
518
6,854
5,400
1,648
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
9 / 1 / 0
7,082
708
6,505
4,838
2,047
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
2 / 0 / 7
5,328
533
2,341
4,557
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
WatcherFleet
Gilgamesh
8
1 / 1 / 1
5,016
502
701
4,591
2,404
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
0 / 4 / 1
4,803
480
3,275
10,268
3,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
4,990
499
1,921
5,868
2,252
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Eset
8
0 / 6 / 1
4,646
465
1,663
5,384
1,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 3 / 0
5,673
567
2,722
6,844
1,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 4 / 0
4,587
459
3,178
4,890
1,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
20
Kills
3
3
Deaths
20
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
4
1
0.13
W
Arachne
CORYBOY227
Arachne
5
0
7
8.5
W
Danzaburou
I TML Zonic
Danzaburou
3
1
6
6
W
9
1
0
9
W
2
0
7
5.5
L
0
3
0
0
W
Gilgamesh
WatcherFleet
Gilgamesh
1
1
1
1.5
L
Eset
0
6
1
0.08
L
2
3
0
0.67
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,888
Damage
12,759
24,515
Taken
33,254
12,822
Mitigated
9,447
8,632
Healing
9,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
3,275
60
999
2,410
10,268
3,167
0
2,317
7,951
19,083
0
W
Arachne
CORYBOY227
Arachne
5,487
4,432
34
1,883
5,129
2,506
286
530
4,599
0
33,959
W
Danzaburou
I TML Zonic
Danzaburou
6,854
2,744
581
2,114
5,400
1,648
56
1,507
3,893
0
24,531
W
6,505
390
0
3,206
4,838
2,047
0
1,757
2,852
39,849
0
W
2,341
1,249
0
647
4,557
4,217
0
1,197
3,360
10,067
0
L
1,921
317
0
2,056
5,868
2,252
0
481
5,387
19,992
0
W
Gilgamesh
WatcherFleet
Gilgamesh
701
136
0
167
4,591
2,404
437
1,639
2,952
0
14,143
L
Eset
1,663
92
0
428
5,384
1,115
0
3,960
1,424
18,130
0
L
2,722
953
0
3,046
6,844
1,657
0
623
6,221
0
29,931
L
3,178
1,606
0
99
4,890
1,256
190
1,465
3,425
0
16,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,424
Gold Earned
24,699
222
Minions Killed
227
0
Camps Cleared
0
952,878
Distance Traveled
854,146
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,803
480
24
2
0
178,502
4
W
Arachne
6,823
682
66
7
0
232,735
1
W
Danzaburou
5,175
518
30
3
0
180,762
0
W
Anubis
7,082
708
91
9
0
183,525
1
W
Kuzenbo
5,328
533
9
1
0
155,653
1
L
Hades
4,990
499
45
5
0
160,262
0
W
Gilgamesh
5,016
502
26
3
0
200,203
2
L
Eset
4,646
465
37
4
0
172,758
0
L
Loki
5,673
567
74
7
0
188,972
0
L
Skadi
4,587
459
47
5
0
153,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role