Player Matchup

Ares
Ares
BananaPhoneMan
Ares
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 14L
1,699 Elo+
Party 1
King Arthur
King Arthur
C5YT
King Arthur
Level 16
God Stats
2W - 4L
1,508 SR
Queue Stats
48W - 52L
1,465 Elo+
Solo
Pele
Pele
PineappleRushh
Pele
Level 4
God Stats
1W - 3L
1,274 SR
Queue Stats
1W - 4L
1,150 Elo+
Solo
Sol
Sol
Ryryroo96
Sol
Level 21
God Stats
4W - 4L
1,578 SR
Queue Stats
61W - 56L
1,413 Elo+
Party 1
Susano
Susano
esclavaremiz
Susano
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,413 Elo+
Solo
Team Averages
Level 12
1,472 SR
1,428 Elo+

VS

Team Averages
Level 12
1,548 SR
1,323 Elo+
Nemesis
Nemesis
Bism0Whiskers
Nemesis
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 7L
1,464 Elo+
Solo
Ra
Ra
LeNoitte
Ra
Level 17
God Stats
5W - 3L
1,500 SR
Queue Stats
93W - 79L
1,394 Elo+
Solo
Merlin
Merlin
Psychx01
Merlin
Level 7
God Stats
4W - 3L
1,149 SR
Queue Stats
11W - 6L
1,066 Elo+
Solo
Neith
Neith
theeeDeViaNT
Neith
Level 6
God Stats
2W - 1L
1,743 SR
Queue Stats
27W - 28L
1,400 Elo+
Solo
Geb
Geb
wolf狼吞
Geb
Level 24
God Stats
4W - 0L
1,848 SR
Queue Stats
14W - 21L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 4 / 1
4,745
475
2,237
9,168
4,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
C5YT
King Arthur
10
1 / 3 / 0
5,530
553
2,002
6,181
2,808
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 4 / 1
4,468
447
3,086
6,371
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 8 / 1
4,609
461
1,996
6,762
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Susano
8
1 / 5 / 1
4,971
497
2,095
7,434
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
4 / 1 / 3
6,205
621
3,059
6,467
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
12 / 0 / 5
8,138
814
9,482
5,658
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
Psychx01
Merlin
10
2 / 2 / 3
6,149
615
2,456
3,013
817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
3 / 1 / 4
5,576
558
5,539
5,070
1,382
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
2 / 1 / 5
5,886
589
2,538
8,882
4,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
23
24
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Nemesis
4
1
3
5.5
L
King Arthur
C5YT
King Arthur
1
3
0
0.33
W
12
0
5
14.5
L
0
4
1
0.13
W
Merlin
Psychx01
Merlin
2
2
3
1.75
L
0
8
1
0.06
L
Susano
1
5
1
0.3
W
3
1
4
5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,416
Damage
23,074
35,916
Taken
29,090
13,492
Mitigated
11,184
6,853
Healing
10,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,237
239
173
2,275
9,168
4,178
0
3,944
5,148
11,736
0
W
Nemesis
3,059
1,071
0
1,952
6,467
2,572
0
552
5,915
0
29,248
L
King Arthur
C5YT
King Arthur
2,002
299
0
369
6,181
2,808
0
1,992
4,183
0
26,652
W
9,482
2,146
78
2,045
5,658
2,002
541
2,177
3,481
51,151
0
L
3,086
972
0
1,582
6,371
2,543
0
1,515
4,856
0
18,352
W
Merlin
Psychx01
Merlin
2,456
358
0
357
3,013
817
866
0
3,013
29,694
0
L
1,996
646
0
638
6,762
1,951
0
3,502
3,112
17,964
0
L
Susano
2,095
404
0
1,816
7,434
2,012
0
3,130
4,141
0
22,917
W
5,539
3,272
0
2,395
5,070
1,382
250
887
4,183
0
31,368
W
2,538
592
0
3,639
8,882
4,411
169
855
8,027
12,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,323
Gold Earned
31,954
188
Minions Killed
306
0
Camps Cleared
0
956,171
Distance Traveled
978,855
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,745
475
15
2
0
161,904
6
W
Nemesis
6,205
621
58
6
0
231,926
2
L
King Arthur
5,530
553
71
7
0
197,839
1
W
Ra
8,138
814
113
11
0
214,639
1
L
Pele
4,468
447
25
3
0
197,500
0
W
Merlin
6,149
615
63
6
0
180,245
2
L
Sol
4,609
461
30
3
0
181,910
0
L
Susano
4,971
497
47
5
0
217,018
1
W
Neith
5,576
558
52
5
0
177,081
2
W
Geb
5,886
589
20
2
0
174,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role