Player Matchup

Sol
Sol
AizYii
Sol
Level 19
God Stats
48W - 30L
1,519 SR
Queue Stats
64W - 51L
1,399 Elo+
Solo
Xbalanque
Xbalanque
DVector
Xbalanque
Level 16
God Stats
6W - 5L
1,451 SR
Queue Stats
8W - 6L
1,437 Elo+
Solo
Charybdis
Charybdis
DeatHeroz
Charybdis
Level 15
God Stats
7W - 3L
1,728 SR
Queue Stats
32W - 28L
1,413 Elo+
Solo
Ra
Ra
FlyingShadow
Ra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,363 Elo+
Solo
Yemoja
Yemoja
LOZAAH_BLACK
Yemoja
Level 14
God Stats
14W - 18L
1,337 SR
Queue Stats
50W - 61L
1,313 Elo+
Solo
Team Averages
Level 19
1,507 SR
1,385 Elo+

VS

Team Averages
Level 16
1,631 SR
1,370 Elo+
Medusa
Medusa
BroadFoal894318
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,397 Elo+
Party 1
Fenrir
Fenrir
Obelisk52
Fenrir
Level 27
God Stats
3W - 2L
1,820 SR
Queue Stats
149W - 168L
1,391 Elo+
Solo
Ymir
Ymir
PussDaMonsta
Ymir
Level 18
God Stats
3W - 2L
1,894 SR
Queue Stats
18W - 28L
1,426 Elo+
Party 1
Neith
Neith
SulfurRain
Neith
Level 28
God Stats
1W - 3L
1,438 SR
Queue Stats
12W - 23L
1,304 Elo+
Solo
Ra
Ra
kg420purplekush
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
AizYii
Sol
19
15 / 3 / 19
13,305
1,210
19,036
12,071
7,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Xbalanque
DVector
Xbalanque
19
6 / 3 / 25
12,039
1,094
14,494
10,206
4,195
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charybdis
DeatHeroz
Charybdis
20
11 / 2 / 23
13,219
1,202
25,796
11,525
4,913
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

20
14 / 1 / 19
13,181
1,198
19,014
11,432
4,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
20
2 / 3 / 33
12,980
1,180
10,188
19,657
21,308
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Team 1 Tickets

200

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 10 / 7
10,152
923
17,185
16,279
6,888
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
Obelisk52
Fenrir
17
9 / 9 / 2
13,601
1,236
17,698
26,889
18,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
0 / 10 / 10
10,830
985
9,700
24,459
29,023
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
18
3 / 6 / 7
11,974
1,089
10,592
14,145
5,794
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
0 / 14 / 3
10,057
914
4,541
16,324
6,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
41
48
Kills
12
12
Deaths
49
119
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
AizYii
Sol
15
3
19
8.17
L
0
10
7
0.35
W
Xbalanque
DVector
Xbalanque
6
3
25
6.17
W
Charybdis
DeatHeroz
Charybdis
11
2
23
11.25
W
14
1
19
23.5
W
Yemoja
2
3
33
6.17
L
Fenrir
Obelisk52
Fenrir
9
9
2
1.11
L
0
10
10
0.5
L
Neith
3
6
7
1.08
L
0
14
3
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,528
Damage
59,716
64,891
Taken
98,096
42,802
Mitigated
65,982
16,685
Healing
4,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
AizYii
Sol
19,036
6,650
0
3,029
12,071
7,483
0
2,013
9,753
38,820
0
L
17,185
8,457
0
894
16,279
6,888
0
7,951
8,328
0
31,690
W
Xbalanque
DVector
Xbalanque
14,494
8,507
0
979
10,206
4,195
0
3,100
6,916
0
26,581
W
Charybdis
DeatHeroz
Charybdis
25,796
17,912
0
1,306
11,525
4,913
0
1,386
9,993
0
37,646
W
19,014
2,921
3,607
3,024
11,432
4,903
0
2,656
8,502
52,615
0
W
Yemoja
10,188
1,937
1,183
3,557
19,657
21,308
0
5,086
14,203
21,743
0
L
Fenrir
Obelisk52
Fenrir
17,698
4,171
0
1,515
26,889
18,036
0
13,323
13,566
0
28,048
L
9,700
2,083
0
182
24,459
29,023
0
11,535
12,924
20,863
0
L
Neith
10,592
5,241
0
1,105
14,145
5,794
0
5,358
8,787
0
52,091
L
4,541
758
81
645
16,324
6,241
0
10,071
6,253
28,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,724
Gold Earned
56,614
198
Minions Killed
203
11
Camps Cleared
3
965,185
Distance Traveled
1,000,603
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,305
1,210
43
4
0
177,466
0
L
Medusa
10,152
923
33
3
0
197,863
3
W
Xbalanque
12,039
1,094
18
2
3
169,917
0
W
Charybdis
13,219
1,202
26
2
3
190,434
0
W
Ra
13,181
1,198
92
8
5
240,885
1
W
Yemoja
12,980
1,180
19
2
0
186,483
0
L
Fenrir
13,601
1,236
14
1
0
229,655
0
L
Ymir
10,830
985
35
3
1
171,033
1
L
Neith
11,974
1,089
61
6
2
214,838
0
L
Ra
10,057
914
60
5
0
187,214
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role