Player Matchup

Baron Samedi
Baron Samedi
TJIZZUMS
Baron Samedi
Level 101
God Stats
6W - 4L
1,500 SR
Queue Stats
19W - 29L
1,419 Elo+
Party 1
Thanatos
Thanatos
ZOLTTRON
Thanatos
Level 24
God Stats
2W - 1L
1,645 SR
Queue Stats
53W - 45L
1,491 Elo+
Party 1
Sylvanus
Sylvanus
loves2dai
Sylvanus
Level 121
God Stats
9W - 8L
1,506 SR
Queue Stats
168W - 161L
1,460 Elo+
Party 1
Team Averages
Level 82
1,550 SR
1,457 Elo+

VS

Team Averages
Level 46
1,312 SR
1,223 Elo+
Hou Yi
Hou Yi
PznTechs
Hou Yi
Level 54
God Stats
17W - 30L
1,367 SR
Queue Stats
77W - 118L
1,298 Elo+
Party 2
Cthulhu
Cthulhu
Tatemono
Cthulhu
Level 67
God Stats
20W - 21L
1,371 SR
Queue Stats
190W - 215L
1,291 Elo+
Party 2
Baron Samedi
Baron Samedi
Visco2929
Baron Samedi
Level 16
God Stats
3W - 12L
1,199 SR
Queue Stats
25W - 73L
1,079 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
TJIZZUMS
Baron Samedi
16
7 / 5 / 8
11,871
698
16,874
19,726
21,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
ZOLTTRON
Thanatos
14
4 / 6 / 10
11,502
677
10,170
17,802
10,214
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
loves2dai
Sylvanus
14
4 / 4 / 11
11,445
673
9,933
26,455
40,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
PznTechs
Hou Yi
16
9 / 3 / 4
12,469
733
21,826
15,178
6,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Tatemono
Cthulhu
14
3 / 4 / 9
11,296
664
14,462
22,485
24,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Visco2929
Baron Samedi
14
3 / 10 / 6
11,360
668
12,386
15,831
7,796
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
34
15
Kills
15
15
Deaths
17
29
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
PznTechs
Hou Yi
9
3
4
3.67
W
Baron Samedi
TJIZZUMS
Baron Samedi
7
5
8
2.2
L
Cthulhu
Tatemono
Cthulhu
3
4
9
1.88
L
Baron Samedi
Visco2929
Baron Samedi
3
10
6
0.6
W
Thanatos
ZOLTTRON
Thanatos
4
6
10
1.5
W
Sylvanus
loves2dai
Sylvanus
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,977
Damage
48,674
63,983
Taken
53,494
71,929
Mitigated
38,303
31,287
Healing
12,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
PznTechs
Hou Yi
21,826
10,119
0
2,080
15,178
6,027
2,375
8,325
6,853
0
51,640
W
Baron Samedi
TJIZZUMS
Baron Samedi
16,874
2,948
1,598
4,509
19,726
21,278
200
8,482
10,826
46,427
0
L
Cthulhu
Tatemono
Cthulhu
14,462
1,042
76
5,795
22,485
24,480
468
10,355
12,130
28,093
0
L
Baron Samedi
Visco2929
Baron Samedi
12,386
1,039
2,604
2,300
15,831
7,796
496
8,721
7,110
30,103
0
W
Thanatos
ZOLTTRON
Thanatos
10,170
3,112
947
7,161
17,802
10,214
108
6,322
11,092
0
32,518
W
Sylvanus
loves2dai
Sylvanus
9,933
1,777
5,697
11,375
26,455
40,437
71
10,292
14,911
25,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,818
Gold Earned
35,125
120
Minions Killed
146
5
Camps Cleared
7
838,854
Distance Traveled
835,031
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
12,469
733
70
4
5
286,858
1
W
Baron Samedi
11,871
698
46
3
0
259,312
0
L
Cthulhu
11,296
664
35
2
2
307,597
3
L
Baron Samedi
11,360
668
41
2
0
240,576
1
W
Thanatos
11,502
677
51
3
5
313,621
1
W
Sylvanus
11,445
673
23
1
0
265,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role