Player Matchup

Danzaburou
Danzaburou
KushKing1506
Danzaburou
Level 66
God Stats
28W - 36L
1,457 SR
Queue Stats
158W - 198L
1,361 Elo+
Party 2
Sol
Sol
Mr_Cabbagepants
Sol
Level 104
God Stats
29W - 21L
1,532 SR
Queue Stats
629W - 717L
1,351 Elo+
Party 1
Erlang Shen
Erlang Shen
Spence_96
Erlang Shen
Level 81
God Stats
2W - 6L
1,115 SR
Queue Stats
428W - 503L
1,341 Elo+
Party 1
Ares
Ares
SuperMeh86
Ares
Level 65
God Stats
4W - 0L
1,459 SR
Queue Stats
250W - 316L
1,329 Elo+
Party 2
Hades
Hades
VansPK
Hades
Level 33
God Stats
34W - 29L
1,501 SR
Queue Stats
108W - 145L
1,298 Elo+
Party 1
Team Averages
Level 70
1,413 SR
1,336 Elo+

VS

Team Averages
Level 73
1,391 SR
1,418 Elo+
Freya
Freya
AlanDllaTorre
Freya
Level 60
God Stats
16W - 16L
1,503 SR
Queue Stats
269W - 354L
1,399 Elo+
Solo
Izanami
Izanami
Django_livre666
Izanami
Level 92
God Stats
34W - 56L
1,369 SR
Queue Stats
458W - 636L
1,345 Elo+
Party 3
Da Ji
Da Ji
jdj432
Da Ji
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,703 Elo+
Solo
Odin
Odin
ll-HorNeTaooo-ll
Odin
Level 102
God Stats
0W - 3L
1,197 SR
Queue Stats
416W - 600L
1,331 Elo+
Party 3
Hercules
Hercules
timMOthey
Hercules
Level 44
God Stats
4W - 7L
1,388 SR
Queue Stats
28W - 48L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KushKing1506
Danzaburou
12
3 / 1 / 9
7,547
581
8,569
9,531
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
6 / 0 / 6
8,097
623
11,943
6,611
5,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
Spence_96
Erlang Shen
13
3 / 2 / 1
7,602
585
7,030
8,647
4,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 1 / 9
7,092
546
3,521
10,712
11,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hades
VansPK
Hades
11
7 / 0 / 2
7,389
568
4,503
6,923
3,173
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 0
6,789
522
6,597
12,656
4,649
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 6 / 4
6,359
489
5,418
8,561
2,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
jdj432
Da Ji
9
1 / 5 / 2
5,977
460
6,573
9,303
3,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 2
5,478
421
2,852
10,720
6,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
timMOthey
Hercules
11
0 / 2 / 0
5,574
429
2,509
9,491
7,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
21
Kills
4
4
Deaths
21
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
L
0
6
4
0.33
W
Danzaburou
KushKing1506
Danzaburou
3
1
9
7.5
W
6
0
6
9
W
Erlang Shen
Spence_96
Erlang Shen
3
2
1
1.75
W
2
1
9
6.5
W
Hades
VansPK
Hades
7
0
2
8
L
Da Ji
jdj432
Da Ji
1
5
2
0.4
L
0
2
2
0.5
L
Hercules
timMOthey
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,566
Damage
23,949
42,424
Taken
50,731
28,511
Mitigated
23,851
15,333
Healing
10,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,597
2,151
0
2,400
12,656
4,649
27
5,607
7,049
31,850
0
L
5,418
4,227
0
380
8,561
2,194
1,405
2,804
5,757
0
36,879
W
Danzaburou
KushKing1506
Danzaburou
8,569
3,900
463
4,487
9,531
4,360
2,007
629
8,857
0
45,392
W
11,943
4,675
0
3,041
6,611
5,399
3,983
559
5,888
46,552
6,105
W
Erlang Shen
Spence_96
Erlang Shen
7,030
4,573
21
3,663
8,647
4,097
370
1,723
6,924
0
46,239
W
3,521
500
0
1,518
10,712
11,482
632
911
9,711
14,668
0
W
Hades
VansPK
Hades
4,503
506
117
2,023
6,923
3,173
859
2,775
4,148
16,679
0
L
Da Ji
jdj432
Da Ji
6,573
591
0
2,450
9,303
3,201
0
3,572
5,731
0
29,664
L
2,852
824
397
1,857
10,720
6,309
0
3,135
7,585
0
11,233
L
Hercules
timMOthey
Hercules
2,509
402
75
3,415
9,491
7,498
0
3,612
5,879
0
22,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,727
Gold Earned
30,177
327
Minions Killed
221
0
Camps Cleared
0
1,211,127
Distance Traveled
1,129,169
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,789
522
41
3
0
216,002
4
L
Izanami
6,359
489
73
6
0
214,657
3
W
Danzaburou
7,547
581
83
6
0
225,221
3
W
Sol
8,097
623
91
7
0
227,692
6
W
Erlang Shen
7,602
585
93
7
0
274,259
2
W
Ares
7,092
546
26
2
0
236,503
4
W
Hades
7,389
568
34
3
0
247,452
2
L
Da Ji
5,977
460
48
4
0
235,900
0
L
Odin
5,478
421
19
1
0
251,582
2
L
Hercules
5,574
429
40
3
0
211,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role