Player Matchup

Gilgamesh
Gilgamesh
Clothius
Gilgamesh
Level 9
God Stats
1W - 0L
1,555 SR
Queue Stats
3W - 1L
1,465 Elo+
Party 2
Charybdis
Charybdis
kell90
Charybdis
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,523 Elo+
Party 2
Jormungandr
Jormungandr
risenRuin
Jormungandr
Level 63
God Stats
2W - 2L
1,255 SR
Queue Stats
5W - 7L
1,416 Elo+
Solo
Team Averages
Level 61
1,437 SR
1,468 Elo+

VS

Team Averages
Level 64
1,551 SR
1,440 Elo+
Discordia
Discordia
Hec588
Discordia
Level 24
God Stats
23W - 19L
1,503 SR
Queue Stats
74W - 109L
1,346 Elo+
Solo
Izanami
Izanami
ZoraTraps
Izanami
Level 147
God Stats
0W - 2L
1,513 SR
Queue Stats
13W - 22L
1,527 Elo+
Party 1
Neith
Neith
arachnemain666
Neith
Level 22
God Stats
0W - 1L
1,638 SR
Queue Stats
5W - 10L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Clothius
Gilgamesh
17
4 / 2 / 15
13,493
675
15,910
25,733
24,711
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
kell90
Charybdis
18
8 / 3 / 6
13,702
685
8,772
17,140
6,161
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
risenRuin
Jormungandr
18
7 / 3 / 11
13,741
687
13,930
20,638
20,830
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Hec588
Discordia
16
3 / 5 / 4
12,361
618
15,123
11,980
3,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
ZoraTraps
Izanami
17
3 / 5 / 4
12,548
627
23,155
17,105
7,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 9 / 3
11,678
584
11,020
14,465
4,164
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
19
19
Kills
8
8
Deaths
19
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Clothius
Gilgamesh
4
2
15
5.75
L
Discordia
Hec588
Discordia
3
5
4
1
L
Izanami
ZoraTraps
Izanami
3
5
4
1
L
2
9
3
0.39
W
Charybdis
kell90
Charybdis
8
3
6
3.67
W
Jormungandr
risenRuin
Jormungandr
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,612
Damage
49,298
63,511
Taken
43,550
51,702
Mitigated
15,652
17,393
Healing
5,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Clothius
Gilgamesh
15,910
3,088
496
5,044
25,733
24,711
292
4,831
20,902
1,348
44,365
L
Discordia
Hec588
Discordia
15,123
898
161
1,279
11,980
3,922
106
5,148
6,832
39,967
0
L
Izanami
ZoraTraps
Izanami
23,155
11,550
0
3,746
17,105
7,566
1,601
5,650
11,455
0
67,748
L
11,020
4,549
0
812
14,465
4,164
1,025
4,514
9,951
0
28,123
W
Charybdis
kell90
Charybdis
8,772
5,226
0
4,819
17,140
6,161
3,251
5,518
11,622
0
61,415
W
Jormungandr
risenRuin
Jormungandr
13,930
1,312
1,291
5,743
20,638
20,830
294
5,844
14,794
56,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,936
Gold Earned
36,587
235
Minions Killed
209
9
Camps Cleared
8
1,089,479
Distance Traveled
964,633
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,493
675
49
2
1
363,058
0
L
Discordia
12,361
618
60
3
1
336,903
7
L
Izanami
12,548
627
120
6
5
334,206
5
L
Neith
11,678
584
29
1
2
293,524
1
W
Charybdis
13,702
685
114
6
4
354,057
3
W
Jormungandr
13,741
687
72
4
4
372,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role