Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Ascen5ion
Loki
Level 19
God Stats
7W - 6L
1,453 SR
Queue Stats
21W - 22L
1,491 Elo+
Solo
Cthulhu
Cthulhu
EzLanesEzGames
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 45L
1,624 Elo+
Solo
Izanami
Izanami
Sakurachima
Izanami
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
51W - 53L
1,417 Elo+
Solo
Kukulkan
Kukulkan
thecliment
Kukulkan
Level 14
God Stats
13W - 11L
1,618 SR
Queue Stats
54W - 55L
1,541 Elo+
Solo
Team Averages
Level 18
1,514 SR
1,515 Elo+

VS

Team Averages
Level 21
1,471 SR
1,577 Elo+
Artemis
Artemis
ForeverDizzy
Artemis
Level 28
God Stats
20W - 12L
1,525 SR
Queue Stats
239W - 228L
1,418 Elo+
Party 1
Olorun
Olorun
HumbleOpinion
Olorun
Level 17
God Stats
0W - 3L
1,316 SR
Queue Stats
119W - 80L
1,727 Elo+
Solo
Gilgamesh
Gilgamesh
ProperScrub
Gilgamesh
Level 15
God Stats
15W - 18L
1,514 SR
Queue Stats
200W - 147L
1,472 Elo+
Party 1
Khepri
Khepri
Theducklorde2
Khepri
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,853 Elo+
Solo
Pele
Pele
法道大武当
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
8 / 3 / 6
10,097
561
15,681
14,774
7,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
14
2 / 1 / 7
9,425
524
6,811
10,750
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 0 / 3
10,631
591
10,907
13,656
14,547
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Sakurachima
Izanami
14
2 / 5 / 7
9,674
537
7,081
9,190
3,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
thecliment
Kukulkan
16
9 / 2 / 3
10,709
595
17,263
8,919
3,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ForeverDizzy
Artemis
11
2 / 8 / 1
7,348
408
9,410
12,470
3,778
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
4 / 2 / 3
10,649
592
13,360
13,323
5,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
ProperScrub
Gilgamesh
11
2 / 7 / 1
7,388
410
6,513
16,748
12,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 2
7,292
405
2,960
15,749
7,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 7 / 2
7,523
418
4,401
13,875
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
27
Kills
11
11
Deaths
27
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
8
3
6
3.67
W
Loki
2
1
7
5.5
W
6
0
3
7.5
L
Artemis
ForeverDizzy
Artemis
2
8
1
0.31
L
4
2
3
2.75
L
Gilgamesh
ProperScrub
Gilgamesh
2
7
1
0.36
W
Izanami
Sakurachima
Izanami
2
5
7
1.1
L
1
3
2
0.67
W
Kukulkan
thecliment
Kukulkan
9
2
3
5.25
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,743
Damage
36,644
57,289
Taken
72,165
33,578
Mitigated
33,793
20,587
Healing
20,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
15,681
5,941
2,086
8,007
14,774
7,853
1,349
3,554
11,220
55,953
14,181
W
Loki
6,811
1,223
0
4,371
10,750
3,906
0
2,660
8,090
0
58,536
W
10,907
434
0
4,967
13,656
14,547
0
4,344
9,312
70,546
0
L
Artemis
ForeverDizzy
Artemis
9,410
4,130
0
680
12,470
3,778
260
8,529
3,941
0
33,001
L
13,360
6,506
0
8,614
13,323
5,739
0
7,527
5,796
81,992
6,938
L
Gilgamesh
ProperScrub
Gilgamesh
6,513
1,225
0
3,392
16,748
12,364
0
9,553
7,195
0
27,624
W
Izanami
Sakurachima
Izanami
7,081
4,129
0
136
9,190
3,316
2,627
2,766
6,424
0
53,301
L
2,960
691
1,699
3,352
15,749
7,207
140
9,529
6,220
13,991
0
W
Kukulkan
thecliment
Kukulkan
17,263
1,090
0
1,020
8,919
3,956
716
1,607
7,312
79,553
0
L
4,401
1,117
0
2,743
13,875
4,705
0
6,729
7,146
0
38,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,536
Gold Earned
40,200
548
Minions Killed
348
0
Camps Cleared
0
1,751,261
Distance Traveled
1,676,312
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,097
561
88
5
0
317,156
2
W
Loki
9,425
524
96
5
0
384,734
7
W
Cthulhu
10,631
591
137
8
0
362,215
3
L
Artemis
7,348
408
61
3
0
324,709
3
L
Olorun
10,649
592
176
10
0
368,086
3
L
Gilgamesh
7,388
410
39
2
0
327,904
3
W
Izanami
9,674
537
101
6
0
318,879
2
L
Khepri
7,292
405
18
1
0
325,809
2
W
Kukulkan
10,709
595
126
7
0
368,277
2
L
Pele
7,523
418
54
3
0
329,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role