Player Matchup

Mulan
Mulan
DILLYDILLY11
Mulan
Level 68
God Stats
11W - 10L
1,389 SR
Queue Stats
71W - 71L
1,390 Elo+
Party 1
The Morrigan
The Morrigan
DirtyJoeJoker
The Morrigan
Level 53
God Stats
6W - 0L
1,505 SR
Queue Stats
165W - 182L
1,443 Elo+
Party 1
Nu Wa
Nu Wa
Nomu-uwu
Nu Wa
Level 42
God Stats
27W - 34L
1,481 SR
Queue Stats
80W - 84L
1,408 Elo+
Party 2
Ymir
Ymir
voulpi
Ymir
Level 28
God Stats
5W - 7L
1,472 SR
Queue Stats
102W - 120L
1,438 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
wicker_cup
Ah Muzen Cab
Level 68
God Stats
2W - 2L
1,309 SR
Queue Stats
104W - 133L
1,369 Elo+
Party 2
Team Averages
Level 52
1,431 SR
1,409 Elo+

VS

Team Averages
Level 83
1,410 SR
1,430 Elo+
Chiron
Chiron
Blast WRLD
Chiron
Level 102
God Stats
3W - 8L
1,419 SR
Queue Stats
677W - 732L
1,503 Elo+
Party 3
Sun Wukong
Sun Wukong
K0V1DPOSITIV
Sun Wukong
Level 102
God Stats
0W - 2L
1,226 SR
Queue Stats
651W - 704L
1,559 Elo+
Party 3
Arachne
Arachne
Tac0Te3sday
Arachne
Level 63
God Stats
8W - 5L
1,669 SR
Queue Stats
276W - 302L
1,445 Elo+
Party 3
Kuzenbo
Kuzenbo
brotherJUICY
Kuzenbo
Level 117
God Stats
53W - 51L
1,518 SR
Queue Stats
372W - 367L
1,333 Elo+
Solo
Scylla
Scylla
og devy johnson
Scylla
Level 29
God Stats
4W - 14L
1,218 SR
Queue Stats
90W - 127L
1,312 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 2 / 4
12,260
533
17,282
17,310
11,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Morrigan
DirtyJoeJoker
The Morrigan
19
8 / 3 / 11
12,644
550
16,568
9,434
4,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
Nomu-uwu
Nu Wa
20
11 / 1 / 5
13,192
574
18,199
9,169
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
voulpi
Ymir
18
4 / 2 / 9
11,351
494
10,831
21,211
12,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
wicker_cup
Ah Muzen Cab
18
4 / 3 / 9
11,213
488
9,398
14,351
5,683
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Blast WRLD
Chiron
16
3 / 7 / 2
9,943
432
16,229
20,641
6,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
K0V1DPOSITIV
Sun Wukong
17
2 / 7 / 0
10,748
467
9,283
23,096
14,445
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Tac0Te3sday
Arachne
17
3 / 6 / 1
10,525
458
6,962
18,287
6,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
brotherJUICY
Kuzenbo
15
3 / 4 / 3
10,005
435
13,734
20,096
24,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
0 / 7 / 0
10,009
435
965
14,162
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
31
Kills
11
11
Deaths
31
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chiron
Blast WRLD
Chiron
3
7
2
0.57
W
4
2
4
3
W
The Morrigan
DirtyJoeJoker
The Morrigan
8
3
11
4.5
L
Sun Wukong
K0V1DPOSITIV
Sun Wukong
2
7
0
0.29
W
Nu Wa
Nomu-uwu
Nu Wa
11
1
5
13.5
L
Arachne
Tac0Te3sday
Arachne
3
6
1
0.58
L
Kuzenbo
brotherJUICY
Kuzenbo
3
4
3
1.13
L
0
7
0
0
W
Ymir
voulpi
Ymir
4
2
9
4.25
W
Ah Muzen Cab
wicker_cup
Ah Muzen Cab
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,278
Damage
47,173
71,475
Taken
96,282
37,823
Mitigated
54,508
25,857
Healing
26,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Blast WRLD
Chiron
16,229
6,591
994
6,702
20,641
6,371
625
12,832
7,733
0
88,504
W
17,282
2,659
0
6,225
17,310
11,288
3,542
1,974
15,336
0
86,159
W
The Morrigan
DirtyJoeJoker
The Morrigan
16,568
2,610
0
2,514
9,434
4,610
2,061
823
8,611
70,067
7,017
L
Sun Wukong
K0V1DPOSITIV
Sun Wukong
9,283
2,675
140
5,255
23,096
14,445
240
4,268
17,618
0
82,966
W
Nu Wa
Nomu-uwu
Nu Wa
18,199
5,476
455
2,884
9,169
3,499
3,390
1,910
7,259
80,118
0
L
Arachne
Tac0Te3sday
Arachne
6,962
4,601
0
6,427
18,287
6,126
0
7,688
10,291
0
74,000
L
Kuzenbo
brotherJUICY
Kuzenbo
13,734
3,354
0
5,014
20,096
24,471
741
10,853
8,976
44,902
0
L
965
546
0
2,455
14,162
3,095
134
7,962
6,028
63,206
0
W
Ymir
voulpi
Ymir
10,831
2,635
600
8,810
21,211
12,743
468
6,448
14,763
66,175
0
W
Ah Muzen Cab
wicker_cup
Ah Muzen Cab
9,398
5,579
0
4,369
14,351
5,683
1,264
3,544
10,807
0
70,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,660
Gold Earned
51,230
629
Minions Killed
607
0
Camps Cleared
0
2,081,695
Distance Traveled
1,938,109
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,943
432
148
6
0
333,921
0
W
Mulan
12,260
533
156
7
0
383,099
3
W
The Morrigan
12,644
550
106
5
0
427,967
1
L
Sun Wukong
10,748
467
129
6
0
398,695
4
W
Nu Wa
13,192
574
145
6
0
425,911
4
L
Arachne
10,525
458
129
6
0
421,384
2
L
Kuzenbo
10,005
435
70
3
0
429,760
5
L
Scylla
10,009
435
131
6
0
354,349
2
W
Ymir
11,351
494
117
5
0
422,258
7
W
Ah Muzen Cab
11,213
488
105
5
0
422,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role