Player Matchup

Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Platinum V
Micanouchi
Gilgamesh
Platinum V
Level 122
God Stats
23W - 22L
1,626 SR
Queue Stats
253W - 289L
1,703 MMR
Solo
Ah Puch
Ah Puch
Gold III
belach82
Ah Puch
Gold III
Level 128
God Stats
13W - 6L
1,529 SR
Queue Stats
255W - 240L
1,484 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,552 SR
1,562 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,664 SR
1,668 MMR
Horus
Horus
Gold II
MilkyMooCows
Horus
Gold II
Level 123
God Stats
3W - 6L
1,622 SR
Queue Stats
115W - 90L
1,607 MMR
Party 1
Neith
Neith
Gold IV
MintBadger63464
Neith
Gold IV
Level 78
God Stats
1W - 1L
1,682 SR
Queue Stats
34W - 22L
1,535 MMR
Party 1
Thoth
Thoth
Platinum II
zze HoneyBadger
Thoth
Platinum II
Level 156
God Stats
4W - 4L
1,688 SR
Queue Stats
124W - 99L
1,862 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
9 / 2 / 7
9,375
852
10,775
7,150
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Micanouchi
Gilgamesh
12
4 / 0 / 12
8,410
765
7,997
8,614
6,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
belach82
Ah Puch
12
3 / 1 / 10
8,104
737
11,644
6,189
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
GebCthulhuMorgan Le FayTiamatAthena

VS

Bans
AphroditeHou YiPersephoneKumbhakarnaScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
7,586
690
3,040
13,816
11,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
0 / 5 / 3
6,738
613
5,276
10,712
3,843
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 6 / 1
7,027
639
5,552
8,303
2,763
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
16
Kills
3
3
Deaths
16
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
9
2
7
6.25
W
Gilgamesh
Micanouchi
Gilgamesh
4
0
12
10
L
1
5
2
0.4
L
0
5
3
0.3
W
Ah Puch
belach82
Ah Puch
3
1
10
8
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,416
Damage
13,868
21,953
Taken
32,831
11,730
Mitigated
17,607
5,980
Healing
6,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,775
4,499
0
984
7,150
2,903
1,858
1,649
5,501
0
39,516
W
Gilgamesh
Micanouchi
Gilgamesh
7,997
954
0
2,166
8,614
6,884
234
1,684
6,930
4,577
14,302
L
3,040
1,719
1,393
3,383
13,816
11,001
0
5,614
7,907
0
6,073
L
5,276
1,882
0
1,257
10,712
3,843
0
3,581
6,780
0
26,225
W
Ah Puch
belach82
Ah Puch
11,644
884
323
2,507
6,189
1,943
657
2,560
3,629
33,885
0
L
5,552
186
0
480
8,303
2,763
0
4,469
3,661
21,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,889
Gold Earned
21,351
132
Minions Killed
122
4
Camps Cleared
5
623,920
Distance Traveled
559,595
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,375
852
59
5
1
202,441
3
W
Gilgamesh
8,410
765
27
2
2
210,777
2
L
Horus
7,586
690
5
0
2
212,936
1
L
Neith
6,738
613
71
6
2
182,110
1
W
Ah Puch
8,104
737
46
4
1
210,702
1
L
Thoth
7,027
639
46
4
1
164,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role