Player Matchup

Cthulhu
Cthulhu
Beelzebossz
Cthulhu
Level 16
God Stats
6W - 8L
1,763 SR
Queue Stats
132W - 143L
1,636 Elo+
Solo
Nike
Nike
GiornoEz
Nike
Level 26
God Stats
15W - 6L
1,693 SR
Queue Stats
125W - 101L
1,627 Elo+
Solo
Da Ji
Da Ji
GoodNaight
Da Ji
Level 29
God Stats
12W - 16L
1,432 SR
Queue Stats
159W - 183L
1,527 Elo+
Solo
Ra
Ra
Mirachelle
Ra
Level 27
God Stats
17W - 7L
1,768 SR
Queue Stats
57W - 50L
1,590 Elo+
Solo
Hachiman
Hachiman
SgtToaster77
Hachiman
Level 26
God Stats
1W - 1L
1,749 SR
Queue Stats
32W - 34L
1,528 Elo+
Solo
Team Averages
Level 25
1,681 SR
1,582 Elo+

VS

Team Averages
Level 16
1,628 SR
1,553 Elo+
Nemesis
Nemesis
DarkReTTion
Nemesis
Level 16
God Stats
1W - 0L
1,715 SR
Queue Stats
8W - 3L
1,711 Elo+
Solo
Ares
Ares
HANCHANGSUK
Ares
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 39L
1,432 Elo+
Solo
Mercury
Mercury
MMXXV
Mercury
Level 8
God Stats
6W - 6L
1,518 SR
Queue Stats
37W - 37L
1,454 Elo+
Solo
Neith
Neith
OyMistah
Neith
Level 24
God Stats
10W - 4L
1,686 SR
Queue Stats
62W - 44L
1,622 Elo+
Solo
Kukulkan
Kukulkan
ShlopDonkey
Kukulkan
Level 15
God Stats
2W - 0L
1,722 SR
Queue Stats
35W - 25L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Beelzebossz
Cthulhu
17
2 / 4 / 10
10,025
477
12,433
23,603
18,317
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nike
17
7 / 4 / 4
11,564
551
13,100
17,526
13,146
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Da Ji
16
7 / 7 / 2
10,421
496
10,679
13,985
6,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 5 / 8
10,357
493
8,748
13,866
5,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
SgtToaster77
Hachiman
4
0 / 3 / 0
5,929
282
1,129
2,714
305
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DarkReTTion
Nemesis
20
14 / 3 / 5
13,971
665
12,838
18,217
7,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 6 / 13
10,569
503
10,996
19,881
18,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
MMXXV
Mercury
18
2 / 6 / 2
11,039
526
6,799
15,995
15,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
OyMistah
Neith
18
4 / 1 / 11
11,665
555
11,869
16,022
6,147
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
ShlopDonkey
Kukulkan
17
2 / 2 / 9
11,351
541
11,426
12,970
5,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
62
18
Kills
22
23
Deaths
18
24
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Beelzebossz
Cthulhu
2
4
10
1.75
W
Nemesis
DarkReTTion
Nemesis
14
3
5
5.5
L
Nike
7
4
4
2.25
L
Da Ji
7
7
2
1.14
W
0
6
13
1.08
W
Mercury
MMXXV
Mercury
2
6
2
0.5
L
2
5
8
1.2
W
Neith
OyMistah
Neith
4
1
11
9.5
L
Hachiman
SgtToaster77
Hachiman
0
3
0
0
W
Kukulkan
ShlopDonkey
Kukulkan
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,089
Damage
53,928
71,694
Taken
83,085
43,637
Mitigated
52,866
15,438
Healing
30,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Beelzebossz
Cthulhu
12,433
1,423
405
5,749
23,603
18,317
331
11,032
12,571
48,215
0
W
Nemesis
DarkReTTion
Nemesis
12,838
8,090
0
8,820
18,217
7,773
673
3,664
13,546
0
108,677
L
Nike
13,100
2,913
0
1,896
17,526
13,146
1,243
2,305
15,221
3,029
56,817
L
Da Ji
10,679
2,592
0
2,119
13,985
6,313
428
4,630
9,355
0
62,087
W
10,996
1,107
0
4,911
19,881
18,206
256
9,191
10,374
28,939
0
W
Mercury
MMXXV
Mercury
6,799
1,741
0
3,633
15,995
15,110
2,777
2,993
12,936
0
73,929
L
8,748
693
1,131
3,749
13,866
5,556
0
4,455
9,411
66,130
0
W
Neith
OyMistah
Neith
11,869
7,329
0
7,968
16,022
6,147
3,683
5,262
10,690
0
104,747
L
Hachiman
SgtToaster77
Hachiman
1,129
799
0
389
2,714
305
0
0
2,714
0
4,334
W
Kukulkan
ShlopDonkey
Kukulkan
11,426
1,080
190
4,885
12,970
5,630
248
5,708
7,000
76,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,296
Gold Earned
58,595
419
Minions Killed
594
0
Camps Cleared
0
1,592,870
Distance Traveled
1,997,941
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,025
477
73
3
0
399,256
3
W
Nemesis
13,971
665
152
7
0
434,298
2
L
Nike
11,564
551
121
6
0
386,326
0
L
Da Ji
10,421
496
88
4
0
364,289
4
W
Ares
10,569
503
37
2
0
392,639
6
W
Mercury
11,039
526
124
6
0
402,958
6
L
Ra
10,357
493
128
6
0
394,211
9
W
Neith
11,665
555
148
7
0
363,630
1
L
Hachiman
5,929
282
9
0
0
48,788
1
W
Kukulkan
11,351
541
133
6
0
404,416
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role