Player Matchup

Artio
Artio
CREEPY RHIN0
Artio
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 101L
1,378 Elo+
Party 1
Cernunnos
Cernunnos
DabbingDinoDuck
Cernunnos
Level 29
God Stats
1W - 2L
1,489 SR
Queue Stats
48W - 51L
1,367 Elo+
Party 1
Chaac
Chaac
DaveBussy
Chaac
Level 61
God Stats
1W - 1L
1,627 SR
Queue Stats
50W - 42L
1,450 Elo+
Party 1
Team Averages
Level 53
1,539 SR
1,399 Elo+

VS

Team Averages
Level 32
1,472 SR
1,427 Elo+
Chiron
Chiron
 
Chiron
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
IIIB34NIII
Fenrir
Level 63
God Stats
6W - 6L
1,415 SR
Queue Stats
67W - 84L
1,314 Elo+
Party 2
Hel
Hel
drowsy_pacer06
Hel
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
8,526
568
11,092
17,501
6,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
DabbingDinoDuck
Cernunnos
12
1 / 7 / 2
8,457
564
10,117
15,045
5,154
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Chaac
DaveBussy
Chaac
12
2 / 6 / 2
9,055
604
8,279
19,994
19,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
15
10 / 1 / 8
11,072
738
24,007
8,258
3,474
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
IIIB34NIII
Fenrir
13
6 / 1 / 10
10,987
732
8,142
19,914
18,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 2 / 11
9,589
639
11,755
12,820
5,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
4
Kills
18
18
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
10
1
8
14
L
1
5
3
0.5
L
Cernunnos
DabbingDinoDuck
Cernunnos
1
7
2
0.29
L
Chaac
DaveBussy
Chaac
2
6
2
0.5
W
Fenrir
IIIB34NIII
Fenrir
6
1
10
11
W
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,488
Damage
43,904
52,540
Taken
40,992
31,486
Mitigated
26,820
17,423
Healing
24,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
24,007
9,716
2,306
2,474
8,258
3,474
1,565
2,421
5,837
0
49,398
L
11,092
1,163
3,003
7,220
17,501
6,819
0
5,289
12,212
26,512
0
L
Cernunnos
DabbingDinoDuck
Cernunnos
10,117
4,224
0
2,780
15,045
5,154
0
3,833
11,212
0
30,150
L
Chaac
DaveBussy
Chaac
8,279
1,358
0
4,420
19,994
19,513
0
3,354
16,640
0
28,848
W
Fenrir
IIIB34NIII
Fenrir
8,142
1,757
1,052
6,797
19,914
18,019
429
4,874
15,040
113
14,001
W
11,755
465
5,818
6,180
12,820
5,327
594
4,390
8,430
37,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,038
Gold Earned
31,648
120
Minions Killed
133
5
Camps Cleared
7
790,820
Distance Traveled
811,228
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,072
738
63
4
4
263,984
2
L
Artio
8,526
568
30
2
3
279,528
1
L
Cernunnos
8,457
564
53
4
1
220,016
0
L
Chaac
9,055
604
37
2
1
291,276
0
W
Fenrir
10,987
732
9
1
0
289,428
6
W
Hel
9,589
639
61
4
3
257,816
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role