Player Matchup

Sol
Sol
DPW13
Sol
Level 4
God Stats
0W - 2L
1,250 SR
Queue Stats
0W - 5L
1,315 Elo+
Party 2
Hel
Hel
Snap
Hel
Level 160
God Stats
0W - 1L
1,719 SR
Queue Stats
86W - 81L
1,611 Elo+
Party 2
Nemesis
Nemesis
Voxxelized
Nemesis
Level 102
God Stats
11W - 7L
1,842 SR
Queue Stats
620W - 621L
1,543 Elo+
Solo
Team Averages
Level 89
1,603 SR
1,490 Elo+

VS

Team Averages
Level 73
1,527 SR
1,598 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
KodeenTCF
Odin
Level 76
God Stats
17W - 17L
1,789 SR
Queue Stats
175W - 131L
1,660 Elo+
Party 1
Chaac
Chaac
UnrivaledAncient
Chaac
Level 14
God Stats
4W - 6L
1,293 SR
Queue Stats
154W - 129L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DPW13
Sol
10
0 / 8 / 0
8,086
505
5,192
10,735
4,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hel
Snap
Hel
12
1 / 7 / 0
8,878
555
8,674
15,233
8,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Voxxelized
Nemesis
12
0 / 4 / 0
8,301
519
7,137
14,997
16,949
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
5 / 0 / 13
10,458
654
9,484
7,011
5,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
16
10 / 0 / 9
11,330
708
12,265
12,165
13,113
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 1 / 14
10,327
645
14,379
19,755
23,580
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
55
1
Kills
19
19
Deaths
1
0
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
5
0
13
11.5
L
Sol
DPW13
Sol
0
8
0
0
W
Odin
10
0
9
14.5
L
Hel
Snap
Hel
1
7
0
0.14
W
4
1
14
11
L
Nemesis
Voxxelized
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,003
Damage
36,128
40,965
Taken
38,931
29,777
Mitigated
42,091
14,209
Healing
19,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
9,484
1,363
8,345
4,939
7,011
5,398
1,201
3,832
3,179
45,961
0
L
Sol
DPW13
Sol
5,192
1,557
0
716
10,735
4,245
0
1,865
8,870
17,416
1,400
W
Odin
12,265
2,271
410
872
12,165
13,113
612
2,826
9,339
0
45,751
L
Hel
Snap
Hel
8,674
533
5,215
6,302
15,233
8,583
0
3,126
12,107
32,305
0
W
14,379
2,907
388
4,539
19,755
23,580
473
7,195
12,560
0
31,565
L
Nemesis
Voxxelized
Nemesis
7,137
1,578
0
1,976
14,997
16,949
0
4,514
10,483
0
22,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,265
Gold Earned
32,115
136
Minions Killed
188
2
Camps Cleared
11
798,773
Distance Traveled
938,752
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,458
654
67
4
4
312,222
2
L
Sol
8,086
505
38
2
0
222,770
0
W
Odin
11,330
708
76
5
7
335,267
1
L
Hel
8,878
555
52
3
0
262,160
4
W
Chaac
10,327
645
45
3
0
291,263
4
L
Nemesis
8,301
519
46
3
2
313,843
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role