Player Matchup

King Arthur
King Arthur
Bronze III
AndrewDK55
King Arthur
Bronze III
Level 138
God Stats
0W - 1L
1,515 SR
Queue Stats
4W - 3L
1,559 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
WALDOking7
Sylvanus
Bronze III
Level 145
God Stats
0W - 1L
1,564 SR
Queue Stats
4W - 3L
1,559 MMR
Party 1
Set
Set
Bronze III
u1319209675
Set
Bronze III
Level 129
God Stats
1W - 1L
1,612 SR
Queue Stats
4W - 3L
1,559 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,564 SR
1,559 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 156
1,552 SR
1,450 MMR
Thoth
Thoth
Bronze III
 
Thoth
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Gold II
XxcypherxX32
Gilgamesh
Gold II
Level 151
God Stats
8W - 2L
1,683 SR
Queue Stats
111W - 113L
1,402 MMR
Solo
Fenrir
Fenrir
Bronze III
x ARC Fives x
Fenrir
Bronze III
Level 160
God Stats
1W - 1L
1,472 SR
Queue Stats
2W - 3L
1,447 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AndrewDK55
King Arthur
13
4 / 8 / 0
9,518
680
12,115
15,872
11,254
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
WALDOking7
Sylvanus
11
0 / 7 / 3
8,095
578
10,409
14,590
13,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 2 / 1
7,650
546
6,914
11,224
8,030
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
NoxKumbhakarnaPersephoneBacchusMorgan Le Fay

VS

Bans
ZeusHerculesSolUllrChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
7 / 2 / 10
10,578
756
17,121
8,404
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
XxcypherxX32
Gilgamesh
15
5 / 1 / 12
10,326
738
10,673
16,331
18,071
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 1 / 12
10,062
719
8,675
12,624
14,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
4
Kills
17
17
Deaths
4
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
2
10
6
L
King Arthur
AndrewDK55
King Arthur
4
8
0
0.5
L
Sylvanus
WALDOking7
Sylvanus
0
7
3
0.21
W
Gilgamesh
XxcypherxX32
Gilgamesh
5
1
12
11
L
0
2
1
0.25
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,438
Damage
36,469
41,686
Taken
37,359
32,384
Mitigated
35,681
8,203
Healing
7,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
17,121
1,020
0
1,594
8,404
3,276
895
1,389
7,015
50,638
0
L
King Arthur
AndrewDK55
King Arthur
12,115
2,822
0
331
15,872
11,254
0
5,627
9,380
0
33,051
L
Sylvanus
WALDOking7
Sylvanus
10,409
3,050
2,657
3,573
14,590
13,100
0
5,916
8,092
20,281
2,801
W
Gilgamesh
XxcypherxX32
Gilgamesh
10,673
1,431
0
1,793
16,331
18,071
440
5,089
11,242
0
36,996
L
6,914
1,985
0
1,642
11,224
8,030
0
4,687
5,899
0
28,488
W
8,675
1,675
0
4,240
12,624
14,334
543
3,826
8,798
0
21,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,263
Gold Earned
30,966
146
Minions Killed
177
4
Camps Cleared
8
760,826
Distance Traveled
828,960
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,578
756
81
6
3
266,801
1
L
King Arthur
9,518
680
68
5
2
244,678
2
L
Sylvanus
8,095
578
31
2
1
232,396
5
W
Gilgamesh
10,326
738
73
5
4
281,228
3
L
Set
7,650
546
47
3
1
283,752
4
W
Fenrir
10,062
719
23
2
1
280,931
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role