Player Matchup

Achilles
Achilles
CrusaderLord326
Achilles
Level 25
God Stats
44W - 23L
1,649 SR
Queue Stats
108W - 80L
1,433 Elo+
Party 1
Agni
Agni
Navi the gamer
Agni
Level 101
God Stats
9W - 7L
1,605 SR
Queue Stats
234W - 203L
1,442 Elo+
Party 1
Izanami
Izanami
ghoul striker
Izanami
Level 32
God Stats
12W - 6L
1,664 SR
Queue Stats
143W - 133L
1,464 Elo+
Party 1
Team Averages
Level 53
1,640 SR
1,446 Elo+

VS

Team Averages
Level 55
1,683 SR
1,488 Elo+
Sun Wukong
Sun Wukong
TheReaImario
Sun Wukong
Level 26
God Stats
1W - 1L
1,887 SR
Queue Stats
82W - 51L
1,565 Elo+
Party 2
Olorun
Olorun
TimeSpace03
Olorun
Level 124
God Stats
3W - 2L
1,666 SR
Queue Stats
59W - 62L
1,486 Elo+
Solo
Fenrir
Fenrir
Tr3way1126
Fenrir
Level 15
God Stats
4W - 3L
1,495 SR
Queue Stats
14W - 14L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
2 / 2 / 11
9,228
710
10,886
14,577
14,393
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
8 / 0 / 4
10,067
774
16,739
8,660
3,010
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
12
4 / 5 / 7
9,113
701
8,543
9,214
3,098
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
TheReaImario
Sun Wukong
13
4 / 4 / 3
8,437
649
10,112
17,601
12,952
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
12
3 / 6 / 3
8,442
649
8,986
14,231
6,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Tr3way1126
Fenrir
10
0 / 4 / 3
7,097
546
5,012
11,420
3,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
14
Kills
7
7
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Achilles
2
2
11
3.75
W
8
0
4
10
L
Sun Wukong
TheReaImario
Sun Wukong
4
4
3
1.38
L
Olorun
3
6
3
0.75
L
Fenrir
Tr3way1126
Fenrir
0
4
3
0.38
W
Izanami
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,168
Damage
24,110
32,451
Taken
43,252
20,501
Mitigated
22,908
8,909
Healing
15,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
10,886
3,530
285
4,107
14,577
14,393
241
3,472
11,105
0
25,976
W
16,739
1,437
839
2,936
8,660
3,010
220
2,021
6,639
40,406
0
L
Sun Wukong
TheReaImario
Sun Wukong
10,112
3,423
0
5,548
17,601
12,952
0
6,482
11,119
0
29,570
L
Olorun
8,986
4,812
2,770
6,427
14,231
6,106
0
6,919
7,312
28,491
4,248
L
Fenrir
Tr3way1126
Fenrir
5,012
1,099
0
378
11,420
3,850
0
3,744
7,676
0
10,036
W
Izanami
8,543
6,135
0
742
9,214
3,098
1,932
2,594
6,620
0
35,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,408
Gold Earned
23,976
137
Minions Killed
117
5
Camps Cleared
7
677,146
Distance Traveled
623,637
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,228
710
22
2
2
257,052
1
W
Agni
10,067
774
59
5
1
227,361
2
L
Sun Wukong
8,437
649
41
3
3
214,718
4
L
Olorun
8,442
649
60
5
3
181,574
2
L
Fenrir
7,097
546
16
1
1
227,345
0
W
Izanami
9,113
701
56
4
2
192,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role