Player Matchup

Olorun
Olorun
AlexPlayer360
Olorun
Level 81
God Stats
3W - 4L
1,166 SR
Queue Stats
203W - 240L
1,546 Elo+
Solo
Thor
Thor
DaDirtyTwo
Thor
Level 18
God Stats
1W - 2L
1,386 SR
Queue Stats
17W - 13L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
GrandmasterGirth
Cthulhu
Level 28
God Stats
8W - 0L
1,813 SR
Queue Stats
46W - 31L
1,607 Elo+
Party 1
Team Averages
Level 42
1,455 SR
1,562 Elo+

VS

Team Averages
Level 91
1,577 SR
1,528 Elo+
Sol
Sol
DPW13
Sol
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Snap
Gilgamesh
Level 160
God Stats
6W - 4L
1,725 SR
Queue Stats
86W - 81L
1,625 Elo+
Party 2
Izanami
Izanami
buisnesstime
Izanami
Level 109
God Stats
3W - 4L
1,507 SR
Queue Stats
149W - 194L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 8
9,078
757
7,829
4,589
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 0 / 8
8,744
729
8,134
7,974
4,130
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
3 / 0 / 10
9,273
773
5,609
10,122
9,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
DPW13
Sol
8
0 / 4 / 0
6,346
529
3,396
4,665
1,320
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
Snap
Gilgamesh
10
0 / 5 / 0
6,651
554
7,116
11,386
6,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
buisnesstime
Izanami
10
0 / 4 / 0
6,776
565
6,334
8,570
2,813
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
13
Kills
0
0
Deaths
13
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
8
9
L
Sol
DPW13
Sol
0
4
0
0
W
5
0
8
9
W
3
0
10
8
L
Gilgamesh
Snap
Gilgamesh
0
5
0
0
L
Izanami
buisnesstime
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,572
Damage
16,846
22,685
Taken
24,621
15,049
Mitigated
10,619
8,791
Healing
1,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,829
3,682
1,408
2,133
4,589
1,873
1,746
0
4,481
39,450
0
L
Sol
DPW13
Sol
3,396
552
0
334
4,665
1,320
0
2,024
2,641
7,306
0
W
8,134
3,341
0
1,288
7,974
4,130
496
1,456
6,518
0
33,099
W
5,609
453
526
3,436
10,122
9,046
50
2,210
7,912
18,090
0
L
Gilgamesh
Snap
Gilgamesh
7,116
1,539
0
548
11,386
6,486
0
7,932
3,454
0
22,544
L
Izanami
buisnesstime
Izanami
6,334
3,959
0
971
8,570
2,813
0
3,830
4,740
0
27,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,095
Gold Earned
19,773
145
Minions Killed
115
7
Camps Cleared
4
665,435
Distance Traveled
528,074
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,078
757
71
6
3
216,964
4
L
Sol
6,346
529
12
1
0
136,304
0
W
Thor
8,744
729
50
4
2
226,208
1
W
Cthulhu
9,273
773
24
2
2
222,263
4
L
Gilgamesh
6,651
554
34
3
2
202,076
3
L
Izanami
6,776
565
69
6
2
189,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role