Player Matchup

Baron Samedi
Baron Samedi
NewtonLawss
Baron Samedi
Level 61
God Stats
3W - 2L
1,700 SR
Queue Stats
353W - 221L
1,605 Elo+
Party 1
Bastet
Bastet
SpartanGrone
Bastet
Level 49
God Stats
5W - 2L
1,665 SR
Queue Stats
109W - 94L
1,553 Elo+
Party 1
Hercules
Hercules
TioChaac
Hercules
Level 46
God Stats
8W - 3L
1,665 SR
Queue Stats
198W - 84L
1,694 Elo+
Party 1
Team Averages
Level 52
1,677 SR
1,617 Elo+

VS

Team Averages
Level 95
1,439 SR
1,379 Elo+
Thor
Thor
 
Thor
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
 
Rama
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Ricardo3d3
Tiamat
Level 13
God Stats
0W - 2L
1,318 SR
Queue Stats
2W - 6L
1,137 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NewtonLawss
Baron Samedi
15
7 / 1 / 16
10,685
822
16,509
10,219
8,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
15
8 / 3 / 15
10,769
828
12,399
11,697
4,430
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
TioChaac
Hercules
15
15 / 4 / 10
11,909
916
17,159
16,416
10,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
4 / 11 / 3
9,899
761
9,603
17,508
7,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
 
Rama
12
0 / 8 / 4
8,223
633
5,033
16,720
5,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Ricardo3d3
Tiamat
10
3 / 11 / 2
8,186
630
5,740
16,291
7,228
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
16
30
Kills
7
8
Deaths
30
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
11
3
0.5
L
Rama
 
Rama
0
8
4
0.25
W
Baron Samedi
NewtonLawss
Baron Samedi
7
1
16
15
L
Tiamat
Ricardo3d3
Tiamat
3
11
2
0.36
W
Bastet
8
3
15
5.17
W
Hercules
TioChaac
Hercules
15
4
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,067
Damage
20,376
38,332
Taken
50,519
23,025
Mitigated
20,389
16,332
Healing
5,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
9,603
2,113
0
2,401
17,508
7,943
0
5,502
11,313
0
20,095
L
Rama
 
Rama
5,033
4,183
0
2,101
16,720
5,218
0
5,631
10,529
0
33,688
W
Baron Samedi
NewtonLawss
Baron Samedi
16,509
1,280
1,380
5,921
10,219
8,402
738
2,535
7,684
41,999
0
L
Tiamat
Ricardo3d3
Tiamat
5,740
285
0
1,348
16,291
7,228
0
4,532
11,133
11,419
0
W
Bastet
12,399
2,828
0
1,854
11,697
4,430
1,347
2,165
9,532
0
32,180
W
Hercules
TioChaac
Hercules
17,159
6,216
0
7,177
16,416
10,193
667
1,702
14,714
0
33,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,363
Gold Earned
26,308
140
Minions Killed
119
8
Camps Cleared
2
737,097
Distance Traveled
535,560
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,899
761
33
3
1
170,009
0
L
Rama
8,223
633
71
5
1
183,249
2
W
Baron Samedi
10,685
822
55
4
4
227,401
1
L
Tiamat
8,186
630
15
1
0
182,302
1
W
Bastet
10,769
828
52
4
1
269,423
1
W
Hercules
11,909
916
33
3
3
240,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role