Player Matchup

Charybdis
Charybdis
JustMike6582
Charybdis
Level 109
God Stats
47W - 50L
1,468 SR
Queue Stats
608W - 723L
1,477 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LLShadowFall
Morgan Le Fay
Level 101
God Stats
4W - 3L
1,383 SR
Queue Stats
101W - 148L
1,386 Elo+
Party 1
Serqet
Serqet
Papaplur
Serqet
Level 121
God Stats
21W - 10L
1,630 SR
Queue Stats
276W - 176L
1,578 Elo+
Party 1
Team Averages
Level 110
1,494 SR
1,480 Elo+

VS

Team Averages
Level 96
1,640 SR
1,510 Elo+
Cthulhu
Cthulhu
ReeseIsRAW
Cthulhu
Level 78
God Stats
43W - 26L
1,627 SR
Queue Stats
231W - 221L
1,503 Elo+
Solo
Mulan
Mulan
xDuby 420
Mulan
Level 126
God Stats
13W - 33L
1,385 SR
Queue Stats
182W - 229L
1,389 Elo+
Solo
Anubis
Anubis
xSouLxPunkx
Anubis
Level 83
God Stats
3W - 1L
1,909 SR
Queue Stats
12W - 6L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JustMike6582
Charybdis
18
9 / 2 / 8
14,190
676
15,667
12,190
4,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
LLShadowFall
Morgan Le Fay
17
8 / 4 / 9
14,071
670
21,416
15,863
6,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Papaplur
Serqet
16
1 / 3 / 17
12,696
605
10,309
12,951
13,095
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ReeseIsRAW
Cthulhu
17
3 / 5 / 5
13,348
636
13,796
20,115
26,012
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
xDuby 420
Mulan
15
5 / 6 / 1
12,272
584
8,534
19,269
16,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
15
1 / 7 / 4
11,508
548
8,713
14,701
6,029
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
18
Kills
9
9
Deaths
18
34
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
JustMike6582
Charybdis
9
2
8
6.5
W
Morgan Le Fay
LLShadowFall
Morgan Le Fay
8
4
9
3.13
W
Serqet
Papaplur
Serqet
1
3
17
3.17
L
Cthulhu
ReeseIsRAW
Cthulhu
3
5
5
1.1
L
Mulan
xDuby 420
Mulan
5
6
1
0.92
L
Anubis
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,392
Damage
31,043
41,004
Taken
54,085
24,139
Mitigated
48,337
6,751
Healing
9,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
JustMike6582
Charybdis
15,667
5,895
0
2,529
12,190
4,728
1,872
7,471
4,719
0
66,342
W
Morgan Le Fay
LLShadowFall
Morgan Le Fay
21,416
1,606
284
3,938
15,863
6,316
935
9,627
6,236
57,425
0
W
Serqet
Papaplur
Serqet
10,309
1,381
0
0
12,951
13,095
179
5,902
7,049
195
18,464
L
Cthulhu
ReeseIsRAW
Cthulhu
13,796
120
839
2,391
20,115
26,012
54
7,892
11,396
47,141
0
L
Mulan
xDuby 420
Mulan
8,534
599
66
2,777
19,269
16,296
0
7,427
10,484
0
35,229
L
Anubis
8,713
164
106
2,947
14,701
6,029
76
5,198
8,636
55,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,957
Gold Earned
37,128
237
Minions Killed
217
8
Camps Cleared
10
1,145,352
Distance Traveled
1,126,971
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,190
676
121
6
2
380,157
7
W
Morgan Le Fay
14,071
670
94
4
4
350,409
3
W
Serqet
12,696
605
22
1
2
414,786
4
L
Cthulhu
13,348
636
83
4
1
388,116
2
L
Mulan
12,272
584
48
2
6
381,145
1
L
Anubis
11,508
548
86
4
3
357,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role