Player Matchup

Guan Yu
Guan Yu
NotSwifty
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,465 Elo+
Solo
Neith
Neith
OscarMedina5566
Neith
Level 28
God Stats
26W - 30L
1,588 SR
Queue Stats
230W - 201L
1,549 Elo+
Solo
Ra
Ra
greg Vocal
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,576 Elo+
Party 2
Fenrir
Fenrir
iitzMalone
Fenrir
Level 31
God Stats
4W - 7L
1,585 SR
Queue Stats
240W - 269L
1,502 Elo+
Party 2
Cerberus
Cerberus
xTALLTREEx
Cerberus
Level 12
God Stats
4W - 4L
1,500 SR
Queue Stats
91W - 130L
1,533 Elo+
Party 2
Team Averages
Level 16
1,535 SR
1,525 Elo+

VS

Team Averages
Level 40
1,588 SR
1,560 Elo+
Fenrir
Fenrir
AceThePoet
Fenrir
Level 107
God Stats
5W - 2L
1,640 SR
Queue Stats
465W - 428L
1,507 Elo+
Party 3
Cabrakan
Cabrakan
Mellow Memestar
Cabrakan
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 154L
1,485 Elo+
Party 1
Izanami
Izanami
ZeDinoNuggz
Izanami
Level 28
God Stats
12W - 3L
1,801 SR
Queue Stats
94W - 75L
1,652 Elo+
Solo
Kumbhakarna
Kumbhakarna
anikinswagwlker
Kumbhakarna
Level 25
God Stats
10W - 9L
1,499 SR
Queue Stats
64W - 66L
1,511 Elo+
Party 1
Zeus
Zeus
ljc1221
Zeus
Level 5
God Stats
4W - 3L
1,500 SR
Queue Stats
88W - 69L
1,646 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
NotSwifty
Guan Yu
4
0 / 4 / 0
3,958
396
141
4,845
2,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
2 / 3 / 0
5,608
561
5,240
5,851
1,770
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

6
1 / 6 / 1
4,911
491
714
5,656
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
iitzMalone
Fenrir
9
2 / 6 / 1
5,842
584
2,882
7,490
2,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
xTALLTREEx
Cerberus
7
0 / 2 / 0
4,324
432
888
6,932
2,420
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AceThePoet
Fenrir
11
6 / 1 / 3
6,829
683
2,830
6,541
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cabrakan
9
1 / 1 / 1
5,940
594
1,438
5,816
4,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
ZeDinoNuggz
Izanami
12
2 / 1 / 1
7,289
729
5,568
5,894
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
anikinswagwlker
Kumbhakarna
8
1 / 1 / 1
5,233
523
1,615
5,579
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
ljc1221
Zeus
12
10 / 1 / 3
7,924
792
9,255
5,182
1,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
5
Kills
20
21
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AceThePoet
Fenrir
6
1
3
7.5
W
Cabrakan
1
1
1
1.5
L
Guan Yu
NotSwifty
Guan Yu
0
4
0
0
L
2
3
0
0.67
W
Izanami
ZeDinoNuggz
Izanami
2
1
1
2.5
W
Kumbhakarna
anikinswagwlker
Kumbhakarna
1
1
1
1.5
L
1
6
1
0.25
L
Fenrir
iitzMalone
Fenrir
2
6
1
0.42
W
Zeus
ljc1221
Zeus
10
1
3
11.5
L
Cerberus
xTALLTREEx
Cerberus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,865
Damage
20,706
30,774
Taken
29,012
9,987
Mitigated
12,519
3,991
Healing
10,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AceThePoet
Fenrir
2,830
686
0
2,784
6,541
2,762
335
192
6,349
0
27,220
W
Cabrakan
1,438
400
0
1,301
5,816
4,954
72
101
5,715
24,246
0
L
Guan Yu
NotSwifty
Guan Yu
141
83
85
355
4,845
2,229
0
1,870
2,873
0
6,150
L
5,240
2,138
0
1,907
5,851
1,770
0
3,473
2,300
0
32,427
W
Izanami
ZeDinoNuggz
Izanami
5,568
3,665
0
2,462
5,894
1,771
2,688
888
5,006
0
52,532
W
Kumbhakarna
anikinswagwlker
Kumbhakarna
1,615
270
0
2,019
5,579
1,632
79
207
5,372
15,667
0
L
714
534
0
522
5,656
1,247
0
2,436
3,116
3,678
0
L
Fenrir
iitzMalone
Fenrir
2,882
432
0
336
7,490
2,321
0
3,545
3,757
0
22,688
W
Zeus
ljc1221
Zeus
9,255
1,541
0
1,487
5,182
1,400
775
482
4,660
43,864
0
L
Cerberus
xTALLTREEx
Cerberus
888
146
0
786
6,932
2,420
0
506
6,420
12,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,643
Gold Earned
33,215
170
Minions Killed
328
0
Camps Cleared
0
803,795
Distance Traveled
973,059
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,829
683
59
6
0
237,111
3
W
Cabrakan
5,940
594
39
4
0
184,962
3
L
Guan Yu
3,958
396
8
1
0
142,760
0
L
Neith
5,608
561
65
7
0
162,147
1
W
Izanami
7,289
729
121
12
0
177,310
3
W
Kumbhakarna
5,233
523
26
3
0
169,405
2
L
Ra
4,911
491
8
1
0
122,955
4
L
Fenrir
5,842
584
55
6
0
203,976
0
W
Zeus
7,924
792
83
8
0
204,271
2
L
Cerberus
4,324
432
34
3
0
171,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role