Player Matchup

Athena
Athena
DeathEaterDesu
Athena
Level 119
God Stats
37W - 14L
1,793 SR
Queue Stats
313W - 142L
1,788 Elo+
Party 2
Baron Samedi
Baron Samedi
lLunos
Baron Samedi
Level 159
God Stats
12W - 1L
1,867 SR
Queue Stats
223W - 83L
1,791 Elo+
Party 2
Sun Wukong
Sun Wukong
oFeiticeiro
Sun Wukong
Level 154
God Stats
11W - 5L
1,583 SR
Queue Stats
339W - 179L
1,747 Elo+
Party 2
Team Averages
Level 144
1,748 SR
1,775 Elo+

VS

Team Averages
Level 125
1,692 SR
1,665 Elo+
He Bo
He Bo
 
He Bo
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
EvilKnox
Ares
Level 103
God Stats
0W - 1L
1,733 SR
Queue Stats
8W - 9L
1,498 Elo+
Party 1
Ne Zha
Ne Zha
KeanuRevives
Ne Zha
Level 155
God Stats
18W - 3L
1,844 SR
Queue Stats
230W - 40L
1,997 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 21
13,498
750
16,459
27,262
34,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
lLunos
Baron Samedi
19
18 / 5 / 10
15,182
843
22,744
16,285
14,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
oFeiticeiro
Sun Wukong
16
8 / 4 / 20
13,086
727
20,548
26,547
19,667
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
7 / 13 / 3
12,941
719
20,152
17,842
6,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
15
3 / 13 / 7
11,952
664
8,129
25,510
28,277
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
16
4 / 6 / 8
12,637
702
18,153
27,904
29,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
32
32
Kills
14
14
Deaths
32
51
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
7
13
3
0.65
W
6
5
21
3.3
L
Ares
3
13
7
0.5
L
Ne Zha
4
6
8
1.33
W
Baron Samedi
lLunos
Baron Samedi
18
5
10
4.6
W
Sun Wukong
oFeiticeiro
Sun Wukong
8
4
20
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,751
Damage
46,434
70,094
Taken
71,256
69,142
Mitigated
64,520
27,158
Healing
10,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
20,152
467
0
870
17,842
6,710
0
8,302
9,540
43,272
0
W
16,459
2,791
0
3,075
27,262
34,791
229
8,173
18,323
40,595
0
L
Ares
8,129
667
0
0
25,510
28,277
213
16,054
9,456
16,678
0
L
Ne Zha
18,153
5,444
0
9,297
27,904
29,533
1,170
15,050
12,854
0
56,048
W
Baron Samedi
lLunos
Baron Samedi
22,744
4,141
9,525
7,891
16,285
14,684
1,402
7,138
8,632
59,017
0
W
Sun Wukong
oFeiticeiro
Sun Wukong
20,548
5,429
0
6,667
26,547
19,667
1,140
13,802
12,141
0
48,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,766
Gold Earned
37,530
184
Minions Killed
142
9
Camps Cleared
3
879,506
Distance Traveled
826,660
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,941
719
52
3
1
247,351
2
W
Athena
13,498
750
39
2
1
305,464
1
L
Ares
11,952
664
18
1
0
255,860
4
L
Ne Zha
12,637
702
72
4
2
323,449
4
W
Baron Samedi
15,182
843
86
5
2
269,982
1
W
Sun Wukong
13,086
727
59
3
6
304,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role