Player Matchup

Chernobog
Chernobog
PansToons
Chernobog
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 57L
1,405 Elo+
Solo
Sun Wukong
Sun Wukong
SkittyKitty23
Sun Wukong
Level 8
God Stats
2W - 3L
1,693 SR
Queue Stats
18W - 18L
1,420 Elo+
Solo
Nu Wa
Nu Wa
david3lemus
Nu Wa
Level 25
God Stats
15W - 14L
1,562 SR
Queue Stats
38W - 38L
1,418 Elo+
Solo
Ymir
Ymir
icantwin281
Ymir
Level 8
God Stats
8W - 6L
1,836 SR
Queue Stats
162W - 168L
1,380 Elo+
Solo
Nemesis
Nemesis
iiToit
Nemesis
Level 17
God Stats
7W - 4L
1,538 SR
Queue Stats
26W - 26L
1,421 Elo+
Solo
Team Averages
Level 17
1,626 SR
1,409 Elo+

VS

Team Averages
Level 20
1,334 SR
1,347 Elo+
Sobek
Sobek
 
Sobek
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
F4K3_Ukreecy_YT
Zeus
Level 7
God Stats
4W - 5L
1,337 SR
Queue Stats
80W - 92L
1,304 Elo+
Party 2
Heimdallr
Heimdallr
Itadori_Reis
Heimdallr
Level 26
God Stats
6W - 8L
1,355 SR
Queue Stats
153W - 162L
1,351 Elo+
Party 1
Mulan
Mulan
MasterKiller_28
Mulan
Level 14
God Stats
10W - 6L
1,091 SR
Queue Stats
149W - 171L
1,234 Elo+
Party 2
Fenrir
Fenrir
TheBlack06Ninja
Fenrir
Level 24
God Stats
10W - 15L
1,387 SR
Queue Stats
49W - 61L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
PansToons
Chernobog
18
13 / 4 / 3
11,664
583
17,877
14,899
7,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
SkittyKitty23
Sun Wukong
16
3 / 1 / 8
10,145
507
10,619
13,136
12,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 6 / 8
10,574
529
12,918
12,535
4,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 3 / 7
8,803
440
3,163
11,122
11,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
iiToit
Nemesis
18
4 / 0 / 4
10,626
531
7,360
11,273
4,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
1 / 4 / 6
8,473
424
5,000
15,028
13,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 7 / 3
8,706
435
9,636
15,481
5,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Itadori_Reis
Heimdallr
13
4 / 7 / 1
8,368
418
9,646
16,037
6,716
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
2 / 5 / 0
8,087
404
7,029
12,741
9,850
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

13
5 / 5 / 4
9,031
452
5,303
12,822
5,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
28
27
Kills
14
14
Deaths
28
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
6
1
L
2
7
3
0.5
L
Heimdallr
Itadori_Reis
Heimdallr
4
7
1
0.64
L
2
5
0
0.4
W
Chernobog
PansToons
Chernobog
13
4
3
3.63
W
Sun Wukong
SkittyKitty23
Sun Wukong
3
1
8
7
L
5
5
4
1.4
W
7
6
8
1.83
W
0
3
7
1.17
W
Nemesis
iiToit
Nemesis
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,937
Damage
36,614
62,965
Taken
72,109
40,505
Mitigated
40,862
13,289
Healing
11,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,000
478
0
2,947
15,028
13,555
0
3,635
11,247
22,691
0
L
9,636
1,528
0
2,773
15,481
5,063
0
6,477
8,908
52,467
0
L
Heimdallr
Itadori_Reis
Heimdallr
9,646
3,286
0
4,015
16,037
6,716
423
2,283
13,659
0
47,136
L
7,029
1,161
0
974
12,741
9,850
25
1,775
10,019
0
27,119
W
Chernobog
PansToons
Chernobog
17,877
9,172
0
524
14,899
7,157
2,467
2,193
12,706
0
88,841
W
Sun Wukong
SkittyKitty23
Sun Wukong
10,619
1,915
0
2,360
13,136
12,645
1,544
1,150
11,986
0
51,335
L
5,303
846
0
1,216
12,822
5,678
373
1,911
10,723
0
34,441
W
12,918
3,292
195
2,012
12,535
4,903
2,169
6,401
6,134
60,072
0
W
3,163
648
0
1,544
11,122
11,271
414
2,028
9,094
26,029
0
W
Nemesis
iiToit
Nemesis
7,360
4,105
0
6,654
11,273
4,529
0
2,864
8,409
0
78,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,812
Gold Earned
42,665
481
Minions Killed
322
0
Camps Cleared
0
2,015,895
Distance Traveled
1,729,903
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,473
424
35
2
0
383,223
14
L
Zeus
8,706
435
91
5
0
293,548
0
L
Heimdallr
8,368
418
82
4
0
341,066
1
L
Mulan
8,087
404
39
2
0
359,520
0
W
Chernobog
11,664
583
154
8
0
431,275
3
W
Sun Wukong
10,145
507
91
5
0
414,790
0
L
Fenrir
9,031
452
75
4
0
352,546
4
W
Nu Wa
10,574
529
75
4
0
335,846
0
W
Ymir
8,803
440
40
2
0
386,077
1
W
Nemesis
10,626
531
121
6
0
447,907
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role