Player Matchup

Tyr
Tyr
EpicJameš
Tyr
Level 155
God Stats
42W - 46L
1,548 SR
Queue Stats
487W - 446L
1,585 Elo+
Solo
Geb
Geb
Jaxspec
Geb
Level 159
God Stats
20W - 21L
1,520 SR
Queue Stats
301W - 285L
1,598 Elo+
Party 1
Hun Batz
Hun Batz
amineaguero
Hun Batz
Level 147
God Stats
5W - 3L
1,684 SR
Queue Stats
155W - 137L
1,576 Elo+
Party 3
Anhur
Anhur
fakerRayen
Anhur
Level 159
God Stats
22W - 7L
1,760 SR
Queue Stats
476W - 416L
1,617 Elo+
Party 3
Danzaburou
Danzaburou
killerHUN13
Danzaburou
Level 148
God Stats
4W - 7L
1,534 SR
Queue Stats
62W - 51L
1,621 Elo+
Party 1
Team Averages
Level 154
1,609 SR
1,600 Elo+

VS

Team Averages
Level 111
1,490 SR
1,564 Elo+
Neith
Neith
CarlC0X
Neith
Level 124
God Stats
14W - 13L
1,522 SR
Queue Stats
303W - 312L
1,569 Elo+
Solo
Artio
Artio
ElmoTheCuck
Artio
Level 102
God Stats
23W - 20L
1,515 SR
Queue Stats
201W - 153L
1,558 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Feindeerzz
Cu Chulainn
Level 136
God Stats
2W - 2L
1,302 SR
Queue Stats
247W - 203L
1,613 Elo+
Party 2
Awilix
Awilix
Fireyleprechaun
Awilix
Level 108
God Stats
77W - 53L
1,608 SR
Queue Stats
164W - 160L
1,528 Elo+
Party 2
Hera
Hera
iPixely
Hera
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 52L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 11
9,629
535
5,738
15,968
12,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Geb
17
3 / 2 / 10
10,315
573
13,014
14,108
17,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
amineaguero
Hun Batz
20
15 / 1 / 10
12,386
688
14,576
10,341
3,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
18
5 / 5 / 4
11,662
648
10,715
17,916
4,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
killerHUN13
Danzaburou
18
12 / 1 / 9
11,873
660
14,348
10,093
3,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CarlC0X
Neith
15
6 / 7 / 1
9,962
553
14,230
14,871
4,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 6 / 1
8,222
457
5,507
17,075
14,940
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
Feindeerzz
Cu Chulainn
10
2 / 8 / 3
7,375
410
7,165
18,688
15,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
1 / 9 / 5
9,220
512
6,437
15,538
4,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hera
iPixely
Hera
15
2 / 8 / 1
9,608
534
10,044
12,650
3,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
23
38
Kills
12
12
Deaths
38
44
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
CarlC0X
Neith
6
7
1
0.93
L
1
6
1
0.25
W
3
3
11
2.83
L
Cu Chulainn
Feindeerzz
Cu Chulainn
2
8
3
0.44
L
1
9
5
0.39
W
Geb
3
2
10
4
W
Hun Batz
amineaguero
Hun Batz
15
1
10
20
W
Anhur
5
5
4
1.4
L
Hera
iPixely
Hera
2
8
1
0.31
W
Danzaburou
killerHUN13
Danzaburou
12
1
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,391
Damage
43,383
68,426
Taken
78,822
41,827
Mitigated
42,442
28,020
Healing
17,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
CarlC0X
Neith
14,230
4,325
0
3,866
14,871
4,256
738
435
14,436
0
64,441
L
5,507
1,057
758
5,104
17,075
14,940
0
7,275
9,793
40,930
0
W
5,738
850
0
6,889
15,968
12,174
0
3,684
12,098
0
28,398
L
Cu Chulainn
Feindeerzz
Cu Chulainn
7,165
1,646
0
1,221
18,688
15,218
0
3,433
15,255
0
26,754
L
6,437
2,345
0
3,465
15,538
4,395
730
300
15,238
0
64,030
W
Geb
13,014
3,130
0
3,332
14,108
17,208
126
3,310
10,798
54,434
4,983
W
Hun Batz
amineaguero
Hun Batz
14,576
4,237
0
4,737
10,341
3,949
0
1,669
8,630
0
93,426
W
Anhur
10,715
7,485
0
8,109
17,916
4,659
2,732
784
17,092
0
79,610
L
Hera
iPixely
Hera
10,044
1,588
0
2,667
12,650
3,633
373
597
12,053
54,483
0
W
Danzaburou
killerHUN13
Danzaburou
14,348
8,324
0
4,953
10,093
3,837
2,568
5,673
4,020
0
80,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,865
Gold Earned
44,387
563
Minions Killed
473
0
Camps Cleared
0
1,838,372
Distance Traveled
1,632,249
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,962
553
112
6
0
281,311
3
L
Artio
8,222
457
92
5
0
344,113
2
W
Tyr
9,629
535
40
2
0
419,901
2
L
Cu Chulainn
7,375
410
40
2
0
333,168
3
L
Awilix
9,220
512
117
7
0
368,782
3
W
Geb
10,315
573
85
5
0
350,525
0
W
Hun Batz
12,386
688
151
8
0
398,772
4
W
Anhur
11,662
648
149
8
0
319,592
1
L
Hera
9,608
534
112
6
0
304,875
9
W
Danzaburou
11,873
660
138
8
0
349,582
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role