Player Matchup

Vulcan
Vulcan
AlbinoHomer
Vulcan
Level 17
God Stats
10W - 17L
1,500 SR
Queue Stats
31W - 37L
1,365 Elo+
Party 2
Baron Samedi
Baron Samedi
BassicJam
Baron Samedi
Level 6
God Stats
0W - 1L
1,508 SR
Queue Stats
0W - 2L
1,102 Elo+
Party 3
Fenrir
Fenrir
PrototypeJ
Fenrir
Level 46
God Stats
10W - 8L
1,415 SR
Queue Stats
233W - 261L
1,345 Elo+
Party 2
Cerberus
Cerberus
Squiddo999
Cerberus
Level 24
God Stats
1W - 7L
1,213 SR
Queue Stats
84W - 116L
1,343 Elo+
Party 2
Sol
Sol
xXENDERXx080
Sol
Level 8
God Stats
0W - 1L
1,218 SR
Queue Stats
0W - 2L
1,102 Elo+
Party 3
Team Averages
Level 20
1,371 SR
1,251 Elo+

VS

Team Averages
Level 38
1,537 SR
1,354 Elo+
Freya
Freya
 
Freya
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Bigbunny8679
Loki
Level 28
God Stats
47W - 37L
1,636 SR
Queue Stats
146W - 182L
1,384 Elo+
Party 1
Medusa
Medusa
Goofy772
Medusa
Level 6
God Stats
4W - 4L
1,342 SR
Queue Stats
5W - 10L
1,326 Elo+
Party 1
Heimdallr
Heimdallr
PactShieldbearer
Heimdallr
Level 20
God Stats
14W - 14L
1,540 SR
Queue Stats
32W - 47L
1,273 Elo+
Solo
Cthulhu
Cthulhu
TallGuy53
Cthulhu
Level 17
God Stats
5W - 4L
1,667 SR
Queue Stats
167W - 158L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
0 / 6 / 2
8,369
335
2,311
8,515
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
BassicJam
Baron Samedi
15
5 / 12 / 10
11,104
444
14,539
28,649
22,510
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
PrototypeJ
Fenrir
19
14 / 5 / 5
13,377
535
17,592
26,669
11,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Squiddo999
Cerberus
16
0 / 1 / 3
10,732
429
3,712
25,694
16,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
4 / 10 / 6
10,245
410
12,704
18,496
5,967
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
20
18 / 4 / 8
14,139
566
32,957
15,288
5,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
4 / 5 / 10
12,100
484
8,644
15,405
6,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Goofy772
Medusa
16
0 / 2 / 5
11,158
446
7,652
8,014
3,178
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
15
5 / 11 / 6
10,954
438
12,430
17,402
7,601
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
TallGuy53
Cthulhu
17
6 / 3 / 6
12,439
498
13,755
29,410
23,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
68
23
Kills
33
34
Deaths
25
26
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
18
4
8
5.5
L
Vulcan
0
6
2
0.17
L
Baron Samedi
BassicJam
Baron Samedi
5
12
10
0.83
W
4
5
10
1.8
W
Medusa
Goofy772
Medusa
0
2
5
1.25
W
Heimdallr
5
11
6
0.73
L
Fenrir
PrototypeJ
Fenrir
14
5
5
3.3
L
Cerberus
Squiddo999
Cerberus
0
1
3
1.5
W
Cthulhu
TallGuy53
Cthulhu
6
3
6
3
L
4
10
6
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,858
Damage
75,438
108,023
Taken
85,519
59,830
Mitigated
47,210
25,112
Healing
22,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
32,957
8,636
0
6,698
15,288
5,986
2,547
4,157
11,091
102,720
0
L
Vulcan
2,311
1,299
0
0
8,515
3,172
296
4,654
3,861
20,937
0
L
Baron Samedi
BassicJam
Baron Samedi
14,539
2,767
2,582
7,408
28,649
22,510
0
16,089
12,560
47,055
0
W
8,644
2,668
0
2,340
15,405
6,482
783
2,735
12,670
0
69,924
W
Medusa
Goofy772
Medusa
7,652
4,195
0
970
8,014
3,178
5,124
3,331
4,683
0
55,202
W
Heimdallr
12,430
7,600
0
345
17,402
7,601
2,971
7,851
9,511
134
45,207
L
Fenrir
PrototypeJ
Fenrir
17,592
2,800
0
6,927
26,669
11,278
0
12,911
13,758
0
95,417
L
Cerberus
Squiddo999
Cerberus
3,712
535
749
4,995
25,694
16,903
94
3,754
21,940
72,824
0
W
Cthulhu
TallGuy53
Cthulhu
13,755
814
0
11,940
29,410
23,963
1,298
15,063
14,298
46,163
0
L
12,704
4,065
0
2,451
18,496
5,967
0
9,304
9,192
41,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,827
Gold Earned
60,790
409
Minions Killed
440
0
Camps Cleared
0
2,033,553
Distance Traveled
2,420,275
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
14,139
566
126
5
0
500,905
0
L
Vulcan
8,369
335
28
1
0
271,111
0
L
Baron Samedi
11,104
444
50
2
0
384,501
1
W
Loki
12,100
484
89
4
0
518,678
4
W
Medusa
11,158
446
92
4
0
447,546
3
W
Heimdallr
10,954
438
62
2
0
433,533
4
L
Fenrir
13,377
535
120
5
0
562,799
2
L
Cerberus
10,732
429
144
6
0
401,654
0
W
Cthulhu
12,439
498
71
3
0
519,613
2
L
Sol
10,245
410
67
3
0
413,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role