Player Matchup

Fenrir
Fenrir
API Primal
Fenrir
Level 118
God Stats
3W - 5L
1,431 SR
Queue Stats
59W - 62L
1,474 Elo+
Party 2
Charybdis
Charybdis
Regnier59
Charybdis
Level 108
God Stats
10W - 10L
1,601 SR
Queue Stats
125W - 86L
1,587 Elo+
Party 2
Ymir
Ymir
SmiteMyMightPlz
Ymir
Level 23
God Stats
14W - 3L
1,662 SR
Queue Stats
28W - 10L
1,867 Elo+
Party 2
Team Averages
Level 83
1,565 SR
1,642 Elo+

VS

Team Averages
Level 69
1,515 SR
1,500 Elo+
Cthulhu
Cthulhu
CHESS_DRAGON7575
Cthulhu
Level 149
God Stats
15W - 11L
1,529 SR
Queue Stats
196W - 173L
1,508 Elo+
Party 1
Vamana
Vamana
Whubbmaster
Vamana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ne Zha
Ne Zha
nevergoldfreak
Ne Zha
Level 52
God Stats
25W - 28L
1,516 SR
Queue Stats
206W - 175L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
API Primal
Fenrir
13
7 / 2 / 16
9,019
902
8,990
9,334
4,293
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Regnier59
Charybdis
15
13 / 1 / 10
9,757
976
15,654
6,272
2,370
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
6 / 2 / 15
9,253
925
5,906
9,033
8,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 8 / 1
6,808
681
8,635
14,759
9,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Vamana
8
0 / 11 / 3
6,556
656
2,454
14,044
6,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
3 / 7 / 1
7,040
704
6,314
11,669
3,485
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
10
26
Kills
5
5
Deaths
26
41
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
API Primal
Fenrir
7
2
16
7.5
L
2
8
1
0.31
W
Charybdis
Regnier59
Charybdis
13
1
10
18
W
6
2
15
6.75
L
Vamana
0
11
3
0.14
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,550
Damage
17,403
24,639
Taken
40,472
15,586
Mitigated
19,089
6,065
Healing
4,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
API Primal
Fenrir
8,990
2,655
0
1,997
9,334
4,293
930
2,745
6,100
0
22,787
L
8,635
1,156
0
1,891
14,759
9,537
56
2,434
12,325
18,154
0
W
Charybdis
Regnier59
Charybdis
15,654
9,180
0
2,102
6,272
2,370
1,581
2,375
3,742
0
42,521
W
5,906
1,716
306
1,660
9,033
8,923
167
3,325
5,389
12,240
0
L
Vamana
2,454
1,041
0
1,437
14,044
6,067
241
2,317
11,727
0
7,799
L
6,314
1,938
0
1,490
11,669
3,485
24
1,503
10,166
0
21,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,029
Gold Earned
20,404
115
Minions Killed
71
7
Camps Cleared
2
511,911
Distance Traveled
461,873
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,019
902
33
3
4
192,909
2
L
Cthulhu
6,808
681
31
3
0
159,691
3
W
Charybdis
9,757
976
74
7
3
163,036
0
W
Ymir
9,253
925
8
1
0
155,966
1
L
Vamana
6,556
656
12
1
0
132,481
3
L
Ne Zha
7,040
704
28
3
2
169,701
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role