Player Matchup

Athena
Athena
ALittleBitAsian
Athena
Level 128
God Stats
3W - 7L
1,543 SR
Queue Stats
255W - 249L
1,617 Elo+
Party 2
Ullr
Ullr
Demibro
Ullr
Level 134
God Stats
46W - 32L
1,724 SR
Queue Stats
264W - 206L
1,654 Elo+
Party 2
Vulcan
Vulcan
ImANewGod
Vulcan
Level 134
God Stats
26W - 34L
1,528 SR
Queue Stats
766W - 738L
1,640 Elo+
Solo
Kuzenbo
Kuzenbo
Necrofantasian
Kuzenbo
Level 160
God Stats
31W - 21L
1,614 SR
Queue Stats
802W - 653L
1,654 Elo+
Party 1
Erlang Shen
Erlang Shen
drims4
Erlang Shen
Level 138
God Stats
28W - 14L
1,781 SR
Queue Stats
237W - 212L
1,647 Elo+
Party 1
Team Averages
Level 139
1,638 SR
1,643 Elo+

VS

Team Averages
Level 139
1,585 SR
1,597 Elo+
Pele
Pele
 
Pele
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
 
Sol
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Chew527
Achilles
Level 108
God Stats
14W - 15L
1,640 SR
Queue Stats
278W - 265L
1,704 Elo+
Solo
Sylvanus
Sylvanus
FourLokoGod
Sylvanus
Level 154
God Stats
14W - 10L
1,657 SR
Queue Stats
357W - 335L
1,656 Elo+
Solo
Danzaburou
Danzaburou
Str1ker19
Danzaburou
Level 123
God Stats
25W - 22L
1,627 SR
Queue Stats
137W - 118L
1,624 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 7
5,329
533
2,898
7,119
2,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
Demibro
Ullr
10
2 / 3 / 4
5,816
582
2,975
5,858
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
ImANewGod
Vulcan
11
2 / 0 / 5
6,141
614
5,711
2,829
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 1 / 3
5,583
558
5,086
6,823
7,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Erlang Shen
drims4
Erlang Shen
12
10 / 0 / 2
7,235
724
6,557
5,969
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
3 / 4 / 2
5,864
586
5,435
7,149
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
 
Sol
9
0 / 4 / 1
5,379
538
2,655
5,763
1,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
Chew527
Achilles
9
0 / 3 / 0
5,208
521
2,664
7,946
3,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
FourLokoGod
Sylvanus
7
1 / 3 / 0
4,676
468
2,098
7,923
3,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Str1ker19
Danzaburou
11
1 / 1 / 2
6,004
600
2,432
3,896
1,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
15
Kills
5
5
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
4
2
1
L
Sol
 
Sol
0
4
1
0.13
W
1
1
7
4.5
L
Achilles
Chew527
Achilles
0
3
0
0
W
Ullr
Demibro
Ullr
2
3
4
1.33
L
Sylvanus
FourLokoGod
Sylvanus
1
3
0
0.33
W
Vulcan
ImANewGod
Vulcan
2
0
5
4.5
W
0
1
3
1.5
L
Danzaburou
Str1ker19
Danzaburou
1
1
2
2
W
Erlang Shen
drims4
Erlang Shen
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,227
Damage
15,284
28,598
Taken
32,677
14,154
Mitigated
11,360
8,980
Healing
10,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,435
904
0
2,602
7,149
1,743
0
1,369
5,628
0
32,519
L
Sol
 
Sol
2,655
1,029
0
1,591
5,763
1,446
0
2,654
2,935
30,372
0
W
2,898
1,323
843
1,977
7,119
2,543
0
2,044
5,075
11,167
0
L
Achilles
Chew527
Achilles
2,664
767
0
2,444
7,946
3,832
0
4,130
3,131
0
26,242
W
Ullr
Demibro
Ullr
2,975
784
0
1,098
5,858
1,446
0
740
5,118
0
31,072
L
Sylvanus
FourLokoGod
Sylvanus
2,098
722
263
1,807
7,923
3,336
0
4,073
3,711
10,136
0
W
Vulcan
ImANewGod
Vulcan
5,711
1,555
0
924
2,829
1,041
0
735
2,094
45,263
0
W
5,086
1,220
0
3,189
6,823
7,051
28
268
6,555
26,873
0
L
Danzaburou
Str1ker19
Danzaburou
2,432
1,330
0
1,722
3,896
1,003
0
319
3,577
0
37,924
W
Erlang Shen
drims4
Erlang Shen
6,557
3,545
0
949
5,969
2,073
0
966
5,003
0
38,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,104
Gold Earned
27,131
296
Minions Killed
300
0
Camps Cleared
0
1,039,744
Distance Traveled
936,420
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,864
586
71
7
0
202,273
2
L
Sol
5,379
538
67
7
0
188,694
2
W
Athena
5,329
533
13
1
0
228,839
4
L
Achilles
5,208
521
66
7
0
166,007
4
W
Ullr
5,816
582
72
7
0
186,613
4
L
Sylvanus
4,676
468
20
2
0
185,039
2
W
Vulcan
6,141
614
101
10
0
213,917
2
W
Kuzenbo
5,583
558
48
5
0
192,449
0
L
Danzaburou
6,004
600
76
8
0
194,407
4
W
Erlang Shen
7,235
724
62
6
0
217,926
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role