Player Matchup

Anubis
Anubis
LIL MONTAE5490
Anubis
Level 18
God Stats
2W - 2L
1,332 SR
Queue Stats
9W - 17L
1,217 Elo+
Party 1
Loki
Loki
ShabbyEar81086
Loki
Level 109
God Stats
10W - 4L
1,547 SR
Queue Stats
33W - 25L
1,264 Elo+
Party 1
Amaterasu
Amaterasu
head case 25
Amaterasu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
242W - 278L
1,390 Elo+
Party 1
Team Averages
Level 65
1,460 SR
1,290 Elo+

VS

Team Averages
Level 57
1,448 SR
1,376 Elo+
Serqet
Serqet
BananaBarracks
Serqet
Level 66
God Stats
0W - 2L
1,350 SR
Queue Stats
195W - 211L
1,397 Elo+
Party 2
Chang'e
Chang'e
Genshi Hayabusa
Chang'e
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 93L
1,368 Elo+
Party 2
Sobek
Sobek
Sir TrapAlot210
Sobek
Level 79
God Stats
4W - 8L
1,494 SR
Queue Stats
233W - 283L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 8
7,743
774
10,628
6,339
3,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
8 / 3 / 6
8,373
837
10,255
8,100
2,593
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
head case 25
Amaterasu
12
2 / 1 / 10
7,483
748
7,331
10,091
3,735
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 5 / 2
7,575
758
5,843
9,649
2,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 4 / 2
5,742
574
3,290
9,306
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 5 / 4
7,184
718
8,952
14,537
9,861
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
14
Kills
6
6
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
L
0
4
2
0.25
W
4
2
8
4
W
8
3
6
3.67
L
2
5
4
0.8
W
Amaterasu
head case 25
Amaterasu
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,214
Damage
18,085
24,530
Taken
33,492
9,354
Mitigated
15,392
8,793
Healing
10,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,843
1,539
0
2,018
9,649
2,768
0
3,007
6,642
0
9,050
L
3,290
411
1,620
2,295
9,306
2,763
0
3,284
6,022
13,807
0
W
10,628
1,307
342
901
6,339
3,026
96
3,806
2,533
21,180
0
W
10,255
2,464
233
1,460
8,100
2,593
0
3,635
3,878
0
23,014
L
8,952
776
567
4,450
14,537
9,861
0
4,713
9,824
18,579
0
W
Amaterasu
head case 25
Amaterasu
7,331
3,446
196
5,661
10,091
3,735
521
5,435
4,656
0
22,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,599
Gold Earned
20,501
87
Minions Killed
54
7
Camps Cleared
2
550,970
Distance Traveled
506,161
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,575
758
16
2
1
180,556
0
L
Chang'e
5,742
574
21
2
1
153,841
1
W
Anubis
7,743
774
28
3
1
153,622
1
W
Loki
8,373
837
24
2
2
189,806
1
L
Sobek
7,184
718
17
2
0
171,764
2
W
Amaterasu
7,483
748
35
4
4
207,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role