Player Matchup

Fenrir
Fenrir
CHIENDBOIS
Fenrir
Level 133
God Stats
4W - 0L
1,500 SR
Queue Stats
124W - 152L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
LeSuMMuM
Sylvanus
Level 100
God Stats
1W - 0L
1,769 SR
Queue Stats
371W - 388L
1,483 Elo+
Party 1
Discordia
Discordia
Superpegasus
Discordia
Level 145
God Stats
13W - 10L
1,435 SR
Queue Stats
60W - 88L
1,410 Elo+
Solo
Team Averages
Level 126
1,568 SR
1,483 Elo+

VS

Team Averages
Level 35
1,576 SR
1,524 Elo+
Ah Puch
Ah Puch
ErraJiddu
Ah Puch
Level 29
God Stats
0W - 1L
1,849 SR
Queue Stats
77W - 44L
1,596 Elo+
Party 2
Fenrir
Fenrir
king_blad22
Fenrir
Level 29
God Stats
1W - 7L
1,211 SR
Queue Stats
32W - 55L
1,334 Elo+
Solo
Hou Yi
Hou Yi
tfooZe
Hou Yi
Level 47
God Stats
106W - 69L
1,668 SR
Queue Stats
270W - 157L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CHIENDBOIS
Fenrir
18
12 / 1 / 7
15,072
754
24,963
16,600
17,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
LeSuMMuM
Sylvanus
16
2 / 3 / 16
13,368
668
9,568
19,449
30,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Superpegasus
Discordia
17
6 / 4 / 11
13,265
663
16,847
12,032
4,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ErraJiddu
Ah Puch
16
1 / 7 / 6
11,778
589
14,894
18,027
4,805
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
1 / 9 / 4
10,924
546
6,628
19,217
23,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hou Yi
tfooZe
Hou Yi
17
6 / 4 / 2
12,689
634
15,273
23,211
7,232
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
20
Kills
8
8
Deaths
20
34
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
CHIENDBOIS
Fenrir
12
1
7
15.5
L
Ah Puch
ErraJiddu
Ah Puch
1
7
6
0.57
W
Sylvanus
LeSuMMuM
Sylvanus
2
3
16
3.33
W
Discordia
Superpegasus
Discordia
6
4
11
2.88
L
Fenrir
1
9
4
0.33
L
Hou Yi
tfooZe
Hou Yi
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,378
Damage
36,795
48,081
Taken
60,455
52,454
Mitigated
35,058
22,032
Healing
10,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
CHIENDBOIS
Fenrir
24,963
5,039
0
3,769
16,600
17,143
209
5,276
11,324
0
55,786
L
Ah Puch
ErraJiddu
Ah Puch
14,894
742
766
3,054
18,027
4,805
440
5,444
12,227
44,230
0
W
Sylvanus
LeSuMMuM
Sylvanus
9,568
1,847
4,831
10,286
19,449
30,731
601
5,696
13,753
21,740
0
W
Discordia
Superpegasus
Discordia
16,847
1,453
90
3,056
12,032
4,580
1,122
4,630
7,402
62,677
0
L
Fenrir
6,628
1,601
0
717
19,217
23,021
0
8,547
10,240
0
13,104
L
Hou Yi
tfooZe
Hou Yi
15,273
9,920
0
6,059
23,211
7,232
996
11,982
10,604
0
66,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,705
Gold Earned
35,391
215
Minions Killed
218
10
Camps Cleared
7
1,044,836
Distance Traveled
897,346
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
15,072
754
52
3
7
398,006
2
L
Ah Puch
11,778
589
74
4
2
313,662
2
W
Sylvanus
13,368
668
27
1
0
323,808
2
W
Discordia
13,265
663
136
7
3
323,022
5
L
Fenrir
10,924
546
18
1
1
251,861
1
L
Hou Yi
12,689
634
126
6
4
331,823
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role