Player Matchup

Chaac
Chaac
Gaba2244
Chaac
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
83W - 80L
1,457 Elo+
Party 1
Chernobog
Chernobog
Issatoru
Chernobog
Level 7
God Stats
1W - 0L
1,275 SR
Queue Stats
7W - 13L
1,282 Elo+
Party 1
Ra
Ra
PikarotoBR
Ra
Level 21
God Stats
12W - 17L
1,452 SR
Queue Stats
32W - 50L
1,358 Elo+
Solo
Team Averages
Level 19
1,409 SR
1,366 Elo+

VS

Team Averages
Level 5
1,466 SR
1,429 Elo+
Ares
Ares
ElGummerZaso
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
Orjus
Anubis
Level 7
God Stats
0W - 1L
1,522 SR
Queue Stats
4W - 18L
1,287 Elo+
Party 2
Ra
Ra
pingon777777
Ra
Level 5
God Stats
0W - 1L
1,377 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gaba2244
Chaac
14
9 / 3 / 19
9,969
831
9,361
18,645
18,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
Issatoru
Chernobog
15
16 / 2 / 11
11,342
945
17,031
8,178
2,936
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 2 / 14
9,740
812
8,768
7,965
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 2
7,145
595
1,594
17,512
16,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Orjus
Anubis
13
7 / 8 / 0
9,885
824
13,542
16,408
7,291
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 14 / 3
7,106
592
4,132
11,988
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
12
30
Kills
7
7
Deaths
32
44
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
10
2
0.1
W
Chaac
Gaba2244
Chaac
9
3
19
6.17
W
Chernobog
Issatoru
Chernobog
16
2
11
10.75
L
Anubis
Orjus
Anubis
7
8
0
0.88
W
5
2
14
6
L
0
14
3
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,160
Damage
19,268
34,788
Taken
45,908
23,636
Mitigated
27,518
17,415
Healing
6,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,594
728
0
492
17,512
16,643
397
2,856
13,982
4,986
0
W
Chaac
Gaba2244
Chaac
9,361
2,771
50
9,601
18,645
18,437
349
8,417
9,852
0
19,798
W
Chernobog
Issatoru
Chernobog
17,031
13,124
0
3,531
8,178
2,936
1,109
5,015
3,115
0
45,625
L
Anubis
Orjus
Anubis
13,542
1,199
0
5,344
16,408
7,291
0
3,617
11,937
33,071
0
W
8,768
1,422
1,114
3,119
7,965
2,263
544
6,341
1,448
35,235
0
L
4,132
639
181
302
11,988
3,584
1,047
1,619
9,666
12,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,051
Gold Earned
24,136
146
Minions Killed
74
7
Camps Cleared
1
629,069
Distance Traveled
463,122
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,145
595
4
0
0
178,527
0
W
Chaac
9,969
831
17
1
0
204,668
1
W
Chernobog
11,342
945
57
5
2
208,089
3
L
Anubis
9,885
824
51
4
0
145,765
0
W
Ra
9,740
812
72
6
5
216,312
0
L
Ra
7,106
592
19
2
1
138,830
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role