Player Matchup

Danzaburou
Danzaburou
Daniko160
Danzaburou
Level 29
God Stats
16W - 29L
1,306 SR
Queue Stats
20W - 44L
1,276 Elo+
Party 2
Olorun
Olorun
ShinigamiOtaku0
Olorun
Level 90
God Stats
16W - 14L
1,486 SR
Queue Stats
278W - 295L
1,397 Elo+
Solo
Tiamat
Tiamat
Terrores-_-
Tiamat
Level 52
God Stats
12W - 26L
1,268 SR
Queue Stats
32W - 84L
1,257 Elo+
Party 2
Scylla
Scylla
Y_NinJaGhOsT_Y
Scylla
Level 65
God Stats
0W - 6L
1,165 SR
Queue Stats
42W - 89L
1,388 Elo+
Party 2
Fenrir
Fenrir
broken503deer
Fenrir
Level 65
God Stats
3W - 6L
1,444 SR
Queue Stats
57W - 106L
1,370 Elo+
Party 2
Team Averages
Level 60
1,334 SR
1,337 Elo+

VS

Team Averages
Level 72
1,558 SR
1,462 Elo+
Fenrir
Fenrir
BasedBrandon166
Fenrir
Level 95
God Stats
1W - 0L
1,527 SR
Queue Stats
50W - 43L
1,462 Elo+
Solo
Xing Tian
Xing Tian
KIBSADIOS
Xing Tian
Level 61
God Stats
3W - 4L
1,390 SR
Queue Stats
244W - 305L
1,405 Elo+
Party 1
Agni
Agni
Maxrzz
Agni
Level 66
God Stats
25W - 21L
1,503 SR
Queue Stats
353W - 422L
1,425 Elo+
Party 1
Chiron
Chiron
PChavez16
Chiron
Level 114
God Stats
13W - 12L
1,570 SR
Queue Stats
517W - 555L
1,417 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TortaDeTamal5000
Cu Chulainn
Level 22
God Stats
5W - 1L
1,802 SR
Queue Stats
38W - 26L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Daniko160
Danzaburou
11
1 / 13 / 4
7,562
398
5,956
15,507
3,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 7 / 0
7,860
414
4,935
14,494
4,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
13
3 / 9 / 2
8,277
436
9,898
16,122
5,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 6 / 2
8,329
438
3,993
12,006
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
3 / 7 / 4
8,206
432
8,547
16,527
8,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 10
9,528
501
6,243
11,838
6,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Xing Tian
KIBSADIOS
Xing Tian
14
0 / 2 / 16
9,728
512
3,118
15,896
14,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Agni
Maxrzz
Agni
17
7 / 2 / 6
10,893
573
9,631
10,113
3,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
PChavez16
Chiron
18
24 / 0 / 7
12,423
654
26,511
13,203
5,318
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
TortaDeTamal5000
Cu Chulainn
19
8 / 1 / 6
11,866
625
12,940
17,608
13,639
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
87
9
Kills
42
42
Deaths
10
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
3
5
10
1.6
L
Danzaburou
Daniko160
Danzaburou
1
13
4
0.23
W
Xing Tian
KIBSADIOS
Xing Tian
0
2
16
4
W
Agni
Maxrzz
Agni
7
2
6
5
W
Chiron
PChavez16
Chiron
24
0
7
27.5
L
0
7
0
0
L
Tiamat
3
9
2
0.44
W
Cu Chulainn
TortaDeTamal5000
Cu Chulainn
8
1
6
11
L
2
6
2
0.5
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,329
Damage
58,443
74,656
Taken
68,658
25,553
Mitigated
43,254
12,049
Healing
20,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,243
829
0
1,477
11,838
6,142
0
2,294
9,442
0
46,278
L
Danzaburou
Daniko160
Danzaburou
5,956
1,476
0
1,068
15,507
3,684
699
2,541
12,966
0
22,860
W
Xing Tian
KIBSADIOS
Xing Tian
3,118
649
273
3,739
15,896
14,239
489
2,853
12,630
28,674
0
W
Agni
Maxrzz
Agni
9,631
992
0
1,437
10,113
3,916
1,780
2,875
7,134
82,567
0
W
Chiron
PChavez16
Chiron
26,511
10,360
1,756
3,866
13,203
5,318
2,054
5,256
7,547
0
95,924
L
4,935
2,587
397
3,174
14,494
4,622
753
4,804
9,587
46,137
0
L
Tiamat
9,898
763
129
3,402
16,122
5,166
405
3,800
12,322
38,121
0
W
Cu Chulainn
TortaDeTamal5000
Cu Chulainn
12,940
2,149
0
7,991
17,608
13,639
520
4,479
13,079
12,023
77,131
L
3,993
704
0
1,249
12,006
3,652
297
395
11,505
39,986
0
L
8,547
3,253
0
2,630
16,527
8,429
304
3,084
13,288
0
36,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,234
Gold Earned
54,438
315
Minions Killed
507
0
Camps Cleared
0
1,628,581
Distance Traveled
1,935,584
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,528
501
80
4
0
413,939
3
L
Danzaburou
7,562
398
34
2
0
314,143
1
W
Xing Tian
9,728
512
46
2
0
347,740
2
W
Agni
10,893
573
132
7
0
375,060
2
W
Chiron
12,423
654
101
5
0
390,698
0
L
Olorun
7,860
414
80
4
0
281,174
3
L
Tiamat
8,277
436
79
4
0
336,259
0
W
Cu Chulainn
11,866
625
148
8
0
408,147
3
L
Scylla
8,329
438
64
3
0
299,401
1
L
Fenrir
8,206
432
58
3
0
397,604
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role