Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AKDIRTY
Bacchus
Level 87
God Stats
5W - 5L
1,565 SR
Queue Stats
93W - 86L
1,512 Elo+
Party 1
Hercules
Hercules
VooDooFartbox
Hercules
Level 147
God Stats
7W - 3L
1,574 SR
Queue Stats
183W - 172L
1,522 Elo+
Party 1
Baron Samedi
Baron Samedi
jewbocka123
Baron Samedi
Level 146
God Stats
14W - 12L
1,520 SR
Queue Stats
167W - 163L
1,526 Elo+
Party 1
Team Averages
Level 131
1,532 SR
1,512 Elo+

VS

Team Averages
Level 93
1,496 SR
1,418 Elo+
Geb
Geb
BoneBoysRule3
Geb
Level 106
God Stats
1W - 1L
1,351 SR
Queue Stats
24W - 21L
1,477 Elo+
Solo
Ra
Ra
KrazyKiwi1994
Ra
Level 78
God Stats
1W - 2L
1,568 SR
Queue Stats
30W - 39L
1,464 Elo+
Solo
Bellona
Bellona
Shaquanamaquefa
Bellona
Level 92
God Stats
1W - 1L
1,599 SR
Queue Stats
74W - 70L
1,485 Elo+
Solo
Hun Batz
Hun Batz
ThrillingColt9
Hun Batz
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 133L
1,447 Elo+
Solo
Danzaburou
Danzaburou
ZhadowRyu
Danzaburou
Level 103
God Stats
0W - 2L
1,463 SR
Queue Stats
2W - 6L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
7 / 0 / 12
9,796
891
14,154
6,343
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
 
Hachiman
14
1 / 1 / 7
8,012
728
6,581
5,254
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
AKDIRTY
Bacchus
14
2 / 0 / 18
9,379
853
9,117
10,491
14,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
VooDooFartbox
Hercules
15
5 / 0 / 10
8,793
799
6,805
11,205
10,786
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
jewbocka123
Baron Samedi
16
8 / 1 / 9
10,142
922
13,612
7,684
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,203
655
5,007
13,341
10,679
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 5 / 0
6,531
594
4,510
9,267
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 3 / 0
7,748
704
6,230
17,662
10,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hun Batz
11
0 / 4 / 1
6,236
567
3,651
9,082
4,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
ZhadowRyu
Danzaburou
13
0 / 5 / 0
6,826
621
6,690
9,286
3,351
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
5
23
Kills
2
2
Deaths
23
56
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
0
12
13
W
Hachiman
 
Hachiman
1
1
7
4.5
W
Bacchus
AKDIRTY
Bacchus
2
0
18
11
L
0
6
2
0.17
L
0
5
0
0
L
2
3
0
0.67
L
Hun Batz
0
4
1
0.13
W
Hercules
VooDooFartbox
Hercules
5
0
10
10
L
Danzaburou
ZhadowRyu
Danzaburou
0
5
0
0
W
Baron Samedi
jewbocka123
Baron Samedi
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,269
Damage
26,088
40,977
Taken
58,638
33,874
Mitigated
32,720
19,428
Healing
9,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,154
3,441
311
2,615
6,343
2,585
899
1,373
4,809
43,834
0
W
Hachiman
 
Hachiman
6,581
3,183
0
1,015
5,254
1,858
1,431
1,484
3,601
0
29,823
W
Bacchus
AKDIRTY
Bacchus
9,117
957
0
1,658
10,491
14,686
0
1,455
8,254
14,057
0
L
5,007
979
933
2,099
13,341
10,679
0
6,418
6,923
13,238
0
L
4,510
345
1,739
1,595
9,267
3,661
95
6,501
2,766
24,000
0
L
6,230
1,272
0
1,257
17,662
10,967
1
11,451
6,211
0
21,772
L
Hun Batz
3,651
476
0
495
9,082
4,062
0
6,463
2,619
0
11,927
W
Hercules
VooDooFartbox
Hercules
6,805
1,328
0
5,778
11,205
10,786
21
3,670
6,969
0
13,713
L
Danzaburou
ZhadowRyu
Danzaburou
6,690
2,098
88
1,766
9,286
3,351
0
6,050
3,236
0
30,239
W
Baron Samedi
jewbocka123
Baron Samedi
13,612
751
3,396
4,655
7,684
3,959
777
1,201
6,059
33,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,122
Gold Earned
34,544
217
Minions Killed
197
8
Camps Cleared
3
1,087,762
Distance Traveled
942,689
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,796
891
65
6
4
214,410
2
W
Hachiman
8,012
728
64
6
2
195,409
3
W
Bacchus
9,379
853
12
1
0
238,265
0
L
Geb
7,203
655
14
1
1
198,662
1
L
Ra
6,531
594
73
7
0
189,432
2
L
Bellona
7,748
704
36
3
0
227,152
0
L
Hun Batz
6,236
567
14
1
0
160,722
0
W
Hercules
8,793
799
14
1
0
237,075
0
L
Danzaburou
6,826
621
60
5
2
166,721
0
W
Baron Samedi
10,142
922
62
6
2
202,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role