Player Matchup

Khepri
Khepri
Bronze III
DankMemeBoii
Khepri
Bronze III
Level 84
God Stats
2W - 1L
1,746 SR
Queue Stats
4W - 1L
1,540 MMR
Party 2
Zhong Kui
Zhong Kui
Gold IV
Santy-563
Zhong Kui
Gold IV
Level 123
God Stats
9W - 4L
1,235 SR
Queue Stats
151W - 130L
1,510 MMR
Solo
Ullr
Ullr
Silver II
Titianogbeast
Ullr
Silver II
Level 117
God Stats
3W - 3L
1,562 SR
Queue Stats
76W - 84L
1,507 MMR
Party 2
King Arthur
King Arthur
Gold III
bloodbrother112
King Arthur
Gold III
Level 143
God Stats
22W - 28L
1,554 SR
Queue Stats
77W - 73L
1,511 MMR
Party 1
Da Ji
Da Ji
Gold III
steeilerchaos23
Da Ji
Gold III
Level 117
God Stats
2W - 3L
1,486 SR
Queue Stats
76W - 71L
1,526 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,517 SR
1,519 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 144
1,563 SR
1,522 MMR
Charybdis
Charybdis
Platinum V
Fr33Sm0k3
Charybdis
Platinum V
Level 156
God Stats
5W - 7L
1,370 SR
Queue Stats
1,043W - 1,039L
1,508 MMR
Solo
Mulan
Mulan
Platinum IV
Papa Smurf 26
Mulan
Platinum IV
Level 160
God Stats
3W - 6L
1,491 SR
Queue Stats
134W - 134L
1,769 MMR
Party 4
Xing Tian
Xing Tian
Gold IV
Rom177
Xing Tian
Gold IV
Level 152
God Stats
4W - 2L
1,908 SR
Queue Stats
153W - 158L
1,329 MMR
Party 4
Agni
Agni
Gold III
SeuLagartoMama
Agni
Gold III
Level 124
God Stats
0W - 1L
1,285 SR
Queue Stats
216W - 227L
1,419 MMR
Party 3
Cabrakan
Cabrakan
Gold I
fernandokiller3
Cabrakan
Gold I
Level 128
God Stats
36W - 28L
1,763 SR
Queue Stats
842W - 875L
1,587 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
17
0 / 0 / 19
11,541
525
5,694
13,148
18,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
Santy-563
Zhong Kui
20
15 / 1 / 5
14,050
639
22,056
21,915
18,392
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
6 / 2 / 4
12,729
579
16,575
13,667
6,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
bloodbrother112
King Arthur
19
6 / 2 / 9
12,481
567
20,021
18,665
20,546
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
3 / 2 / 13
13,007
591
16,876
17,023
8,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ArtioCthulhuTiamatGebLoki

VS

Bans
Morgan Le FayIzanamiAnubisDanzaburouPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fr33Sm0k3
Charybdis
16
0 / 6 / 1
10,278
467
8,550
17,400
5,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 4 / 1
9,873
449
14,485
24,420
21,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Xing Tian
Rom177
Xing Tian
13
0 / 7 / 2
8,533
388
5,741
23,218
15,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 6 / 0
10,685
486
7,017
16,292
5,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
17
2 / 7 / 3
10,333
470
10,433
22,424
14,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
13
30
Kills
6
7
Deaths
30
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Khepri
0
0
19
9.5
L
Charybdis
Fr33Sm0k3
Charybdis
0
6
1
0.08
L
1
4
1
0.38
L
Xing Tian
Rom177
Xing Tian
0
7
2
0.14
W
Zhong Kui
Santy-563
Zhong Kui
15
1
5
17.5
L
3
6
0
0.5
W
6
2
4
4
W
King Arthur
bloodbrother112
King Arthur
6
2
9
5.25
L
Cabrakan
2
7
3
0.5
W
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,222
Damage
46,226
84,418
Taken
103,754
71,690
Mitigated
63,808
34,089
Healing
25,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,694
1,256
0
3,017
13,148
18,230
203
4,317
8,831
25,944
0
L
Charybdis
Fr33Sm0k3
Charybdis
8,550
4,647
0
4,502
17,400
5,737
572
4,817
12,583
0
73,553
L
14,485
2,625
0
7,908
24,420
21,799
531
5,007
19,413
4,247
69,350
L
Xing Tian
Rom177
Xing Tian
5,741
801
1,724
2,588
23,218
15,933
0
9,158
14,060
25,521
0
W
Zhong Kui
Santy-563
Zhong Kui
22,056
2,580
0
15,929
21,915
18,392
1,138
6,814
15,101
125,818
0
L
7,017
515
120
2,980
16,292
5,879
252
4,278
12,014
79,572
0
W
16,575
6,855
0
1,171
13,667
6,119
5,538
5,948
7,719
0
97,160
W
King Arthur
bloodbrother112
King Arthur
20,021
2,631
0
6,062
18,665
20,546
598
4,251
14,414
10,679
67,444
L
Cabrakan
10,433
1,287
115
5,097
22,424
14,460
0
7,420
15,004
70,184
0
W
16,876
5,812
0
7,910
17,023
8,403
1,729
4,965
12,058
0
116,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,808
Gold Earned
49,702
669
Minions Killed
570
0
Camps Cleared
0
2,251,321
Distance Traveled
1,925,061
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,541
525
32
1
0
450,756
7
L
Charybdis
10,278
467
155
7
0
333,165
5
L
Mulan
9,873
449
126
6
0
403,813
4
L
Xing Tian
8,533
388
25
1
0
383,897
1
W
Zhong Kui
14,050
639
191
9
0
409,787
7
L
Agni
10,685
486
137
6
0
390,389
3
W
Ullr
12,729
579
164
7
0
427,159
3
W
King Arthur
12,481
567
127
6
0
464,623
6
L
Cabrakan
10,333
470
127
6
0
413,797
1
W
Da Ji
13,007
591
155
7
0
498,996
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role