Player Matchup

Chaac
Chaac
BlackPandaTTO
Chaac
Level 29
God Stats
6W - 5L
1,489 SR
Queue Stats
189W - 182L
1,540 Elo+
Solo
Thanatos
Thanatos
Dark66Samurai
Thanatos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,375 Elo+
Solo
Charybdis
Charybdis
Luxiny
Charybdis
Level 25
God Stats
8W - 10L
1,641 SR
Queue Stats
211W - 185L
1,601 Elo+
Solo
Ymir
Ymir
RipFang1234
Ymir
Level 8
God Stats
1W - 1L
1,711 SR
Queue Stats
7W - 11L
1,466 Elo+
Solo
Hun Batz
Hun Batz
ooshkoosh
Hun Batz
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 55L
1,447 Elo+
Solo
Team Averages
Level 18
1,568 SR
1,486 Elo+

VS

Team Averages
Level 19
1,465 SR
1,514 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
CristiannU
Thor
Level 7
God Stats
1W - 0L
1,279 SR
Queue Stats
17W - 27L
1,589 Elo+
Solo
Cerberus
Cerberus
Suilviena
Cerberus
Level 28
God Stats
1W - 3L
1,569 SR
Queue Stats
32W - 32L
1,499 Elo+
Solo
Vamana
Vamana
physchokiller
Vamana
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 6L
1,368 Elo+
Solo
Tiamat
Tiamat
weasel13
Tiamat
Level 29
God Stats
3W - 2L
1,475 SR
Queue Stats
176W - 159L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,679
549
6,387
14,394
10,017
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Dark66Samurai
Thanatos
4
0 / 3 / 0
4,872
348
734
3,252
990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
Luxiny
Charybdis
11
0 / 3 / 3
7,157
511
4,398
7,067
2,049
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8
1 / 4 / 0
6,449
461
2,423
11,550
8,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
ooshkoosh
Hun Batz
13
3 / 8 / 0
8,052
575
4,344
11,566
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
3 / 1 / 2
8,002
572
6,040
7,599
2,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
2 / 1 / 0
6,796
485
2,798
5,662
2,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
Suilviena
Cerberus
14
0 / 0 / 2
7,902
564
8,427
9,330
7,279
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 3
6,459
461
1,412
5,245
2,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
weasel13
Tiamat
13
12 / 1 / 6
8,375
598
14,897
10,226
6,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
19
19
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
1
2
4
L
0
1
1
0.5
W
2
1
0
2
L
Thanatos
Dark66Samurai
Thanatos
0
3
0
0
L
Charybdis
Luxiny
Charybdis
0
3
3
0.5
L
1
4
0
0.25
W
Cerberus
Suilviena
Cerberus
0
0
2
1
L
Hun Batz
ooshkoosh
Hun Batz
3
8
0
0.38
W
2
1
3
3.5
W
Tiamat
weasel13
Tiamat
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,286
Damage
33,574
47,829
Taken
38,062
24,707
Mitigated
21,358
12,947
Healing
12,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,040
2,039
0
1,916
7,599
2,800
0
86
7,513
0
59,978
L
6,387
1,595
0
6,625
14,394
10,017
0
7,722
6,572
0
49,448
W
2,798
1,057
0
1,466
5,662
2,370
248
0
5,662
0
37,786
L
Thanatos
Dark66Samurai
Thanatos
734
167
0
1,132
3,252
990
0
2,535
423
0
4,408
L
Charybdis
Luxiny
Charybdis
4,398
2,439
0
1,709
7,067
2,049
460
2,533
4,292
0
39,237
L
2,423
297
0
1,215
11,550
8,174
254
4,304
6,842
20,008
0
W
Cerberus
Suilviena
Cerberus
8,427
567
0
3,081
9,330
7,279
0
223
9,107
54,587
0
L
Hun Batz
ooshkoosh
Hun Batz
4,344
1,247
0
2,266
11,566
3,477
0
5,221
6,018
0
38,926
W
1,412
377
0
2,009
5,245
2,520
379
841
4,404
0
17,274
W
Tiamat
weasel13
Tiamat
14,897
1,887
0
4,076
10,226
6,389
761
1,273
8,953
35,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,209
Gold Earned
37,534
329
Minions Killed
405
0
Camps Cleared
0
1,159,893
Distance Traveled
1,460,410
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,002
572
101
7
0
320,482
0
L
Chaac
7,679
549
116
8
0
277,568
1
W
Thor
6,796
485
79
6
0
285,852
0
L
Thanatos
4,872
348
14
1
0
101,265
1
L
Charybdis
7,157
511
90
6
0
269,321
0
L
Ymir
6,449
461
32
2
0
246,170
10
W
Cerberus
7,902
564
135
10
0
269,071
4
L
Hun Batz
8,052
575
77
6
0
265,569
0
W
Vamana
6,459
461
40
3
0
307,402
0
W
Tiamat
8,375
598
50
4
0
277,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role