Player Matchup

Danzaburou
Danzaburou
Daniko160
Danzaburou
Level 29
God Stats
3W - 21L
1,315 SR
Queue Stats
3W - 23L
981 Elo+
Party 1
Charybdis
Charybdis
Terrores-_-
Charybdis
Level 52
God Stats
0W - 1L
1,576 SR
Queue Stats
4W - 26L
1,002 Elo+
Party 1
Skadi
Skadi
Y_NinJaGhOsT_Y
Skadi
Level 64
God Stats
1W - 2L
1,271 SR
Queue Stats
4W - 25L
1,005 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
broken503deer
Morgan Le Fay
Level 65
God Stats
0W - 1L
1,517 SR
Queue Stats
4W - 24L
1,007 Elo+
Party 1
Team Averages
Level 53
1,419 SR
998 Elo+

VS

Team Averages
Level 85
1,465 SR
1,378 Elo+
Agni
Agni
 
Agni
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
JohnnyTheMan348
Gilgamesh
Level 87
God Stats
2W - 4L
1,405 SR
Queue Stats
29W - 64L
1,219 Elo+
Solo
Loki
Loki
iThrow4Dom
Loki
Level 23
God Stats
2W - 0L
1,620 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
terrup987
Ao Kuang
Level 106
God Stats
4W - 10L
1,335 SR
Queue Stats
197W - 292L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Daniko160
Danzaburou
16
4 / 6 / 2
9,899
761
8,413
12,493
5,421
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charybdis
Terrores-_-
Charybdis
15
3 / 9 / 3
9,753
750
3,195
14,899
6,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 7 / 1
9,308
716
3,533
11,817
5,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
broken503deer
Morgan Le Fay
14
1 / 5 / 2
9,140
703
4,803
9,263
3,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
5 / 3 / 6
11,099
854
7,911
7,861
2,968
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
JohnnyTheMan348
Gilgamesh
15
3 / 4 / 9
10,989
845
9,066
16,457
15,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
11 / 3 / 6
11,993
923
17,115
9,557
3,463
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ao Kuang
terrup987
Ao Kuang
18
8 / 1 / 3
11,932
918
7,061
10,540
4,677
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
51
11
Kills
27
27
Deaths
11
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
3
6
2.67
L
Danzaburou
Daniko160
Danzaburou
4
6
2
0.83
W
Gilgamesh
JohnnyTheMan348
Gilgamesh
3
4
9
1.88
L
Charybdis
Terrores-_-
Charybdis
3
9
3
0.5
L
3
7
1
0.5
L
Morgan Le Fay
broken503deer
Morgan Le Fay
1
5
2
0.4
W
11
3
6
4.67
W
Ao Kuang
terrup987
Ao Kuang
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,944
Damage
41,153
48,472
Taken
44,415
20,260
Mitigated
26,237
2,683
Healing
12,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,911
572
0
581
7,861
2,968
2,050
2,064
5,628
39,249
0
L
Danzaburou
Daniko160
Danzaburou
8,413
3,186
0
1,528
12,493
5,421
784
5,245
7,248
0
32,963
W
Gilgamesh
JohnnyTheMan348
Gilgamesh
9,066
2,018
1,326
4,711
16,457
15,129
728
1,153
15,248
0
25,610
L
Charybdis
Terrores-_-
Charybdis
3,195
1,889
0
297
14,899
6,023
0
4,200
10,699
0
14,580
L
3,533
1,037
0
603
11,817
5,183
0
2,342
9,475
0
31,269
L
Morgan Le Fay
broken503deer
Morgan Le Fay
4,803
604
0
255
9,263
3,633
30
3,755
5,508
26,005
0
W
17,115
7,248
0
2,612
9,557
3,463
2,106
1,012
7,893
0
41,514
W
Ao Kuang
terrup987
Ao Kuang
7,061
1,796
0
3,641
10,540
4,677
1,936
764
9,714
38,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,100
Gold Earned
46,013
151
Minions Killed
231
8
Camps Cleared
11
700,969
Distance Traveled
973,651
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,099
854
68
5
3
209,834
0
L
Danzaburou
9,899
761
43
3
1
173,225
0
W
Gilgamesh
10,989
845
27
2
1
231,218
2
L
Charybdis
9,753
750
17
1
2
154,428
0
L
Skadi
9,308
716
54
4
4
187,644
0
L
Morgan Le Fay
9,140
703
37
3
1
185,672
2
W
Loki
11,993
923
62
5
4
279,503
1
W
Ao Kuang
11,932
918
74
6
3
253,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role