Player Matchup

Rama
Rama
Gold IV
HuntedByPeople
Rama
Gold IV
Level 111
God Stats
5W - 8L
1,388 SR
Queue Stats
599W - 599L
1,220 MMR
Solo
Terra
Terra
Silver IV
LancX
Terra
Silver IV
Level 155
God Stats
72W - 49L
1,631 SR
Queue Stats
578W - 615L
541 MMR
Solo
Chaac
Chaac
Gold V
Siberio
Chaac
Gold V
Level 158
God Stats
2W - 3L
1,363 SR
Queue Stats
142W - 146L
1,103 MMR
Solo
Nemesis
Nemesis
Silver II
Vespiraa
Nemesis
Silver II
Level 134
God Stats
3W - 5L
1,543 SR
Queue Stats
63W - 72L
997 MMR
Solo
Agni
Agni
Silver I
Zugrububio
Agni
Silver I
Level 160
God Stats
17W - 19L
1,482 SR
Queue Stats
386W - 403L
1,205 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,481 SR
1,013 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,481 SR
1,173 MMR
Sobek
Sobek
Silver II
 
Sobek
Silver II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver V
 
Loki
Silver V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
SkunkyDog
Gilgamesh
Silver II
Level 144
God Stats
15W - 21L
1,418 SR
Queue Stats
96W - 103L
1,029 MMR
Party 1
Scylla
Scylla
Silver III
TheWeedMonster
Scylla
Silver III
Level 122
God Stats
28W - 32L
1,462 SR
Queue Stats
86W - 93L
871 MMR
Party 1
Hou Yi
Hou Yi
Silver I
carrete
Hou Yi
Silver I
Level 121
God Stats
19W - 19L
1,527 SR
Queue Stats
200W - 202L
964 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 4
8,488
531
10,966
7,754
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Terra
LancX
Terra
13
0 / 0 / 8
8,097
506
4,108
12,654
12,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
Siberio
Chaac
14
4 / 0 / 2
9,000
563
8,060
12,493
12,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Vespiraa
Nemesis
15
7 / 3 / 2
9,101
569
6,240
11,387
6,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
5 / 0 / 5
9,347
584
7,730
6,962
2,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
OlorunAthenaMorgan Le FayVulcanGeb

VS

Bans
AnubisHelUllrCthulhuKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 4 / 0
6,614
413
3,918
15,654
11,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Loki
 
Loki
9
0 / 5 / 1
6,226
389
1,967
8,207
2,162
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
SkunkyDog
Gilgamesh
12
1 / 6 / 0
7,181
449
6,527
11,640
8,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

13
1 / 2 / 0
7,717
482
5,095
7,437
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
carrete
Hou Yi
12
0 / 2 / 0
6,672
417
5,303
7,559
1,813
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
19
Kills
2
3
Deaths
19
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
0
0
L
Loki
 
Loki
0
5
1
0.1
W
3
0
4
5
W
Terra
LancX
Terra
0
0
8
4
W
Chaac
Siberio
Chaac
4
0
2
5
L
Gilgamesh
SkunkyDog
Gilgamesh
1
6
0
0.17
L
1
2
0
0.5
W
Nemesis
Vespiraa
Nemesis
7
3
2
2.67
W
5
0
5
7.5
L
Hou Yi
carrete
Hou Yi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,104
Damage
22,810
51,250
Taken
50,497
36,691
Mitigated
26,433
22,499
Healing
11,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,918
574
0
5,528
15,654
11,181
0
4,148
11,459
18,451
0
L
Loki
 
Loki
1,967
667
0
1,364
8,207
2,162
0
1,724
6,323
0
29,960
W
10,966
9,333
0
4,294
7,754
2,996
4,339
935
6,815
0
72,987
W
Terra
LancX
Terra
4,108
28
1,148
3,488
12,654
12,093
253
3,450
9,174
15,838
0
W
Chaac
Siberio
Chaac
8,060
1,030
0
6,703
12,493
12,157
347
1,736
10,655
4,811
48,280
L
Gilgamesh
SkunkyDog
Gilgamesh
6,527
2,610
0
1,326
11,640
8,803
0
1,927
9,167
0
36,134
L
5,095
132
0
1,826
7,437
2,474
0
3,025
4,220
51,007
0
W
Nemesis
Vespiraa
Nemesis
6,240
2,477
0
3,664
11,387
6,637
1,444
756
10,607
0
64,393
W
7,730
890
0
3,202
6,962
2,808
287
1,824
4,986
65,005
0
L
Hou Yi
carrete
Hou Yi
5,303
2,492
0
1,400
7,559
1,813
0
1,569
5,897
0
50,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,033
Gold Earned
34,410
517
Minions Killed
359
0
Camps Cleared
0
1,608,799
Distance Traveled
1,499,516
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,614
413
36
2
0
288,811
8
L
Loki
6,226
389
63
4
0
322,718
2
W
Rama
8,488
531
130
8
0
283,197
4
W
Terra
8,097
506
13
1
0
337,318
10
W
Chaac
9,000
563
118
7
0
310,065
5
L
Gilgamesh
7,181
449
53
3
0
290,698
2
L
Scylla
7,717
482
111
7
0
306,497
7
W
Nemesis
9,101
569
116
7
0
339,274
1
W
Agni
9,347
584
140
9
0
338,945
6
L
Hou Yi
6,672
417
96
6
0
290,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role