Player Matchup

Nemesis
Nemesis
ElWichoRg
Nemesis
Level 18
God Stats
2W - 1L
1,817 SR
Queue Stats
46W - 43L
1,422 Elo+
Solo
Ganesha
Ganesha
MidnightSun7284
Ganesha
Level 24
God Stats
1W - 6L
1,381 SR
Queue Stats
17W - 24L
1,411 Elo+
Solo
Bellona
Bellona
TrinityyVexx
Bellona
Level 26
God Stats
2W - 1L
1,292 SR
Queue Stats
33W - 50L
1,392 Elo+
Solo
Merlin
Merlin
drypno
Merlin
Level 17
God Stats
18W - 9L
1,678 SR
Queue Stats
115W - 100L
1,554 Elo+
Solo
Apollo
Apollo
lastCOCOpuff
Apollo
Level 29
God Stats
1W - 5L
1,308 SR
Queue Stats
120W - 106L
1,553 Elo+
Solo
Team Averages
Level 23
1,495 SR
1,467 Elo+

VS

Team Averages
Level 27
1,558 SR
1,482 Elo+
Chiron
Chiron
DarnelBoat44
Chiron
Level 29
God Stats
1W - 1L
1,360 SR
Queue Stats
36W - 34L
1,462 Elo+
Party 1
Zhong Kui
Zhong Kui
MonGoLoko312
Zhong Kui
Level 20
God Stats
3W - 3L
1,500 SR
Queue Stats
109W - 107L
1,607 Elo+
Solo
Loki
Loki
SheAWulf
Loki
Level 28
God Stats
5W - 3L
1,824 SR
Queue Stats
169W - 187L
1,396 Elo+
Solo
Janus
Janus
ihitwomen20
Janus
Level 29
God Stats
2W - 1L
1,591 SR
Queue Stats
40W - 36L
1,484 Elo+
Party 1
Bacchus
Bacchus
moneyhunterpapi
Bacchus
Level 28
God Stats
34W - 29L
1,517 SR
Queue Stats
138W - 145L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ElWichoRg
Nemesis
12
2 / 3 / 2
6,842
622
3,106
6,880
3,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 3 / 0
4,550
414
1,846
6,445
3,122
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
TrinityyVexx
Bellona
8
0 / 2 / 0
5,173
470
1,983
8,461
4,339
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
drypno
Merlin
13
3 / 3 / 0
7,532
685
4,716
5,619
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
7
0 / 4 / 0
4,847
441
2,243
5,888
1,323
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
9
3 / 0 / 2
5,570
506
5,526
4,420
1,155
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
MonGoLoko312
Zhong Kui
13
4 / 1 / 0
7,432
676
6,333
6,653
4,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
11
6 / 2 / 1
6,953
632
4,617
7,348
2,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 2 / 2
6,837
622
3,282
6,110
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 0 / 4
4,993
454
2,442
5,564
3,760
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
5
Kills
15
15
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chiron
3
0
2
4
L
Nemesis
ElWichoRg
Nemesis
2
3
2
1
L
0
3
0
0
W
Zhong Kui
MonGoLoko312
Zhong Kui
4
1
0
4
W
Loki
6
2
1
3.25
L
Bellona
TrinityyVexx
Bellona
0
2
0
0
L
Merlin
drypno
Merlin
3
3
0
1
W
2
2
2
1.5
L
Apollo
0
4
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,894
Damage
22,200
33,293
Taken
30,095
13,695
Mitigated
13,891
4,796
Healing
10,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
5,526
2,438
336
1,868
4,420
1,155
0
491
3,929
0
24,147
L
Nemesis
ElWichoRg
Nemesis
3,106
790
0
1,722
6,880
3,000
0
2,108
4,760
0
35,442
L
1,846
139
181
325
6,445
3,122
0
1,093
5,352
10,267
0
W
Zhong Kui
MonGoLoko312
Zhong Kui
6,333
1,169
0
3,688
6,653
4,189
0
0
6,653
44,402
0
W
Loki
4,617
1,763
0
2,346
7,348
2,882
0
994
6,304
0
36,212
L
Bellona
TrinityyVexx
Bellona
1,983
1,115
0
225
8,461
4,339
486
4,222
4,239
0
18,258
L
Merlin
drypno
Merlin
4,716
463
0
1,633
5,619
1,911
0
3,097
2,412
50,789
0
W
3,282
199
0
801
6,110
1,905
0
3,649
2,171
43,168
0
L
Apollo
2,243
1,000
0
710
5,888
1,323
373
1,415
4,473
0
21,192
W
2,442
186
55
1,301
5,564
3,760
0
1,088
4,476
10,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,944
Gold Earned
31,785
305
Minions Killed
312
0
Camps Cleared
0
1,083,985
Distance Traveled
1,043,846
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,570
506
40
4
0
170,228
0
L
Nemesis
6,842
622
75
7
0
240,356
0
L
Ganesha
4,550
414
6
1
0
213,902
0
W
Zhong Kui
7,432
676
104
9
0
201,147
0
W
Loki
6,953
632
65
6
0
231,289
3
L
Bellona
5,173
470
44
4
0
221,543
0
L
Merlin
7,532
685
123
11
0
206,639
3
W
Janus
6,837
622
88
8
0
228,502
1
L
Apollo
4,847
441
57
5
0
201,545
0
W
Bacchus
4,993
454
15
1
0
212,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role