Player Matchup

Arachne
Arachne
 
Arachne
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Nitiudul
Baron Samedi
Level 106
God Stats
2W - 1L
1,794 SR
Queue Stats
81W - 86L
1,417 Elo+
Party 2
Hou Yi
Hou Yi
ZLAZLADULE
Hou Yi
Level 61
God Stats
9W - 10L
1,499 SR
Queue Stats
162W - 294L
1,250 Elo+
Solo
Team Averages
Level 64
1,598 SR
1,389 Elo+

VS

Team Averages
Level 155
1,542 SR
1,702 Elo+
Thoth
Thoth
COGFRYLLA
Thoth
Level 157
God Stats
1W - 2L
1,449 SR
Queue Stats
67W - 35L
1,682 Elo+
Party 1
Set
Set
SpyroWasTaken
Set
Level 160
God Stats
1W - 0L
1,677 SR
Queue Stats
146W - 58L
1,747 Elo+
Party 1
Anhur
Anhur
overloardsRain
Anhur
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 62L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
0 / 10 / 2
6,520
652
2,480
11,932
4,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Nitiudul
Baron Samedi
11
2 / 9 / 0
7,579
758
5,443
10,818
5,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
ZLAZLADULE
Hou Yi
8
0 / 7 / 0
5,635
564
2,328
9,600
2,341
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
COGFRYLLA
Thoth
13
11 / 1 / 8
9,266
927
12,264
4,368
1,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 0 / 18
8,632
863
8,328
9,314
7,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
10 / 1 / 11
8,866
887
9,115
6,643
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
63
2
Kills
26
26
Deaths
2
2
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
10
2
0.1
W
Thoth
COGFRYLLA
Thoth
11
1
8
15
L
Baron Samedi
Nitiudul
Baron Samedi
2
9
0
0.22
W
5
0
18
14
L
Hou Yi
ZLAZLADULE
Hou Yi
0
7
0
0
W
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,251
Damage
29,707
32,350
Taken
20,325
12,268
Mitigated
11,749
2,056
Healing
3,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,480
1,754
0
457
11,932
4,361
0
5,430
6,502
0
3,851
W
Thoth
COGFRYLLA
Thoth
12,264
0
0
1,018
4,368
1,448
502
1,573
2,679
33,187
0
L
Baron Samedi
Nitiudul
Baron Samedi
5,443
404
390
709
10,818
5,566
0
5,693
5,125
16,964
0
W
8,328
2,390
0
2,237
9,314
7,473
542
2,240
6,697
6,205
22,150
L
Hou Yi
ZLAZLADULE
Hou Yi
2,328
660
0
500
9,600
2,341
0
2,501
7,099
0
12,182
W
9,115
3,283
0
308
6,643
2,828
244
1,678
4,750
0
22,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,734
Gold Earned
26,764
57
Minions Killed
153
2
Camps Cleared
7
464,731
Distance Traveled
584,375
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,520
652
11
1
0
184,012
0
W
Thoth
9,266
927
49
5
0
212,847
1
L
Baron Samedi
7,579
758
24
2
0
149,536
5
W
Set
8,632
863
53
5
4
197,519
3
L
Hou Yi
5,635
564
22
2
2
131,183
0
W
Anhur
8,866
887
51
5
3
174,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role