Player Matchup

Morgan Le Fay
Morgan Le Fay
Beer-and-whiskey
Morgan Le Fay
Level 82
God Stats
5W - 6L
1,290 SR
Queue Stats
235W - 247L
1,414 Elo+
Solo
Loki
Loki
BerzerkerZ44
Loki
Level 124
God Stats
11W - 8L
1,375 SR
Queue Stats
198W - 181L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
DosBlacNMild
Sun Wukong
Level 108
God Stats
23W - 18L
1,532 SR
Queue Stats
679W - 760L
1,392 Elo+
Solo
Izanami
Izanami
OrganicAura19
Izanami
Level 116
God Stats
1W - 0L
1,554 SR
Queue Stats
42W - 39L
1,421 Elo+
Solo
Hera
Hera
hellbilly14
Hera
Level 103
God Stats
13W - 20L
1,388 SR
Queue Stats
409W - 462L
1,368 Elo+
Solo
Team Averages
Level 107
1,428 SR
1,408 Elo+

VS

Team Averages
Level 105
1,417 SR
1,402 Elo+
Tiamat
Tiamat
Arcana2666
Tiamat
Level 102
God Stats
70W - 67L
1,524 SR
Queue Stats
469W - 512L
1,489 Elo+
Solo
Geb
Geb
TabooTapeworm
Geb
Level 89
God Stats
3W - 2L
1,478 SR
Queue Stats
111W - 126L
1,381 Elo+
Party 1
Danzaburou
Danzaburou
brujodeaunk
Danzaburou
Level 108
God Stats
7W - 7L
1,443 SR
Queue Stats
140W - 178L
1,372 Elo+
Party 1
Achilles
Achilles
soltis25
Achilles
Level 128
God Stats
7W - 8L
1,533 SR
Queue Stats
310W - 345L
1,411 Elo+
Party 1
Mulan
Mulan
wyccad915
Mulan
Level 98
God Stats
7W - 11L
1,106 SR
Queue Stats
209W - 269L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Beer-and-whiskey
Morgan Le Fay
18
4 / 1 / 6
12,208
509
16,208
13,595
15,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
5 / 1 / 5
13,028
543
10,680
14,697
6,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
DosBlacNMild
Sun Wukong
17
4 / 1 / 7
12,477
520
11,921
17,617
22,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Izanami
17
2 / 4 / 4
11,421
476
4,207
13,427
5,103
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 3 / 3
13,039
543
17,997
15,999
6,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Arcana2666
Tiamat
12
0 / 5 / 0
8,512
355
5,396
9,445
4,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 1 / 2
9,610
400
8,123
21,968
23,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
brujodeaunk
Danzaburou
16
4 / 7 / 0
10,709
446
6,963
17,630
6,431
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
soltis25
Achilles
18
3 / 2 / 5
11,094
462
11,042
21,015
9,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
wyccad915
Mulan
18
3 / 5 / 3
11,594
483
10,529
19,194
18,154
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
20
Kills
10
10
Deaths
20
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Arcana2666
Tiamat
0
5
0
0
W
Morgan Le Fay
Beer-and-whiskey
Morgan Le Fay
4
1
6
7
W
5
1
5
7.5
W
Sun Wukong
DosBlacNMild
Sun Wukong
4
1
7
7.5
W
Izanami
2
4
4
1
L
0
1
2
1
L
Danzaburou
brujodeaunk
Danzaburou
4
7
0
0.57
W
5
3
3
2.17
L
Achilles
soltis25
Achilles
3
2
5
2.75
L
Mulan
wyccad915
Mulan
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,013
Damage
42,053
75,335
Taken
89,252
56,215
Mitigated
62,171
28,667
Healing
21,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Arcana2666
Tiamat
5,396
319
0
1,603
9,445
4,876
0
6,600
2,687
40,472
0
W
Morgan Le Fay
Beer-and-whiskey
Morgan Le Fay
16,208
545
191
6,726
13,595
15,032
216
1,686
11,832
62,573
0
W
10,680
2,092
0
5,781
14,697
6,923
2,867
2,211
12,480
0
103,182
W
Sun Wukong
DosBlacNMild
Sun Wukong
11,921
1,329
0
2,962
17,617
22,937
1,169
4,698
12,791
17,717
37,930
W
Izanami
4,207
3,046
0
4,334
13,427
5,103
9,345
1,880
11,547
0
74,141
L
8,123
672
0
4,225
21,968
23,573
0
7,145
14,422
41,580
0
L
Danzaburou
brujodeaunk
Danzaburou
6,963
2,232
130
4,560
17,630
6,431
1,735
5,334
12,196
0
71,375
W
17,997
6,053
615
8,058
15,999
6,220
2,329
5,273
10,416
99,834
0
L
Achilles
soltis25
Achilles
11,042
3,884
0
6,547
21,015
9,137
0
10,479
10,011
0
73,523
L
Mulan
wyccad915
Mulan
10,529
1,300
0
4,494
19,194
18,154
621
6,719
11,611
16,255
58,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,173
Gold Earned
51,519
606
Minions Killed
510
0
Camps Cleared
0
2,183,616
Distance Traveled
2,109,076
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,512
355
84
4
0
268,236
0
W
Morgan Le Fay
12,208
509
102
4
0
475,103
3
W
Loki
13,028
543
123
5
0
480,770
4
W
Sun Wukong
12,477
520
76
3
0
441,335
5
W
Izanami
11,421
476
120
5
0
388,875
3
L
Geb
9,610
400
51
2
0
487,640
5
L
Danzaburou
10,709
446
111
5
0
395,902
4
W
Hera
13,039
543
185
8
0
397,533
4
L
Achilles
11,094
462
119
5
0
533,641
0
L
Mulan
11,594
483
145
6
0
423,657
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role